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ooc wrote: initiative - 1d20 +16=29
attack is dc 20, ae burst with a 10'radius.
Cleric array to Strength Domain, Stance array to Martial Spirit.
Attack (1d20+7=19) Hits, DC22 with her sword.
Charis 15(Her bonus is hire so she goes ever so slightly first)
First the math...
Mardu attack has a radius of 10 feet, which means he can basically hit all adjacent characters. I will rule that hits 4 Kobolds. 1d20+3=11 1d20+3=15, 1d20+3=4, 1d20+3=23 1 Lives.
I assume Squee uses a standard Acrobatics mastery for a 24 to get the Archers. He attacks 1. 1d20+3=12
Tutek attacks 2, impossible to make throws so I wont even bother.
Silver attacks the Flankers. 1d20+3=10
Charis will go after the other group of 6. 1d20+4=10, 1d20+4=12, 1d20+4=7, 1d20+4=13, 1d20+4=12, 1d20+4=9 Sigh.... 1 Impaired 4 Disabled 1 Incapacitated
Liguria throws spear 1d20+3=22 Kobold lives
Okay back to math.
6 of the 12 on the Slope are dead. 1 of 6 flankers is dead. 1 of 6 other flankers are dead, ad the other 5 are suffering from penalties. 1 Archer is dead, 5 remain.
Insight Checks of 15 will allow players to see that their moral is starting to waver.
Squee: 5 Archers attak 1d20+3=4, 1d20+3=18, 1d20+3=18, 1d20+3=8, 1d20+3=21 1 Hits. Toughness roll of DC 18
Slope: They have the high ground so they get a +2 bonus to attack rolls for this round only.
Mardu: 1d20+5=25, 1d20+5=24 Ouch. With Crit, the first attack is DC 23, the other is DC 18
Tutek 1d20+5=19, 1d20+5=23 Both DC 18
Liguria 1d20+5=9, 1d20+5=8 Both miss horribly.
Silver: 1d20+3=10, 1d20+3=18, 1d20+3=5, 1d20+3=22, 1d20+3=18 DC 18
Charis: The for disabled ones... 1d20-2=18, 1d20-2=2, 1d20-2=4, 1d20-2=15 All miss
Impaired: 1d20+1=5 Misses
Charis's Affliction is progressive, so she's continuing her song and using the agonizing wails to enhance the effect (descriptor for the progressive extra).
Standard Action: Chords of Agony: Sharp, quick flicks of your sword create chords of unbearable pain. Burst Area Affliction 7 (Resisted by Will; Impaired, Disabled, Incapacitated), Selective, Progressive, Limited (Requires a sword), Sense Dependent (Auditory) • 1 point
ooc wrote: Strike vs dc15. dc 21 on a hit. (1d20 +8=25)
leaping is included in tiger claw style, skill mastered acrobatics = 25, just to make it look good.
Trick - Redirect (1d20+8 =25, 1d20+8 =16)
Move action: Moves to the spear
Standard action: Attacks nearby Kabold (I'm under the impression we are not lacking in targets. )
Attack Roll (1d20+9=26) DC 20
Ooc: thank you for the bluff ruling. I will try to announce it before now and use standard or move actions(-5) after this.
More god awful rolls for the Kobolds, so I said screw it and did this...