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D&D: No Humans Allowed(IC)

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Re: D&D: No Humans Allowed(IC)

Postby EPIC » Sun Oct 28, 2012 12:22 am

<Reposted>
Last edited by EPIC on Sun Oct 28, 2012 2:07 pm, edited 1 time in total.
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Re: D&D: No Humans Allowed(IC)

Postby timothy » Sun Oct 28, 2012 6:18 am

Mardu ak'Taal
HP - 1, Luck - 4, Coins - 99g, 97s, 65c

Even before the goblins appear, Mardu is moving, guided by his keen awareness of danger. Moving in a smooth glide, he meets the kobolds coming over the ridge. As soon as he is amongst them he slides easily into the circular motions of the Five Storms, spinning through them lashing out with hands, feet, elbows and knees alike.

ooc wrote: initiative - 1d20 +16=29

attack is dc 20, ae burst with a 10'radius.
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Re: D&D: No Humans Allowed(IC)

Postby sweetja713 » Sun Oct 28, 2012 7:34 am

Squee
HP 2 LP 3 99 Gold 84 Silver

In a heartbeat, Squee has his blades out and whirled them in his hands. Taking advantage of his quick speed for his size he plunges forward dodging the kobolds until he gets to the edge of battle and the archers. He starts his killing spree there making quick slashes with his blades at their arms. Even if they survive they won't be able to do much with their bows.

Init 1d20+7=26
Attack 1d20+7=15 DC 22 for Damage DC 17 for weaken Stamina
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Re: D&D: No Humans Allowed(IC)

Postby whiteprofit » Sun Oct 28, 2012 10:03 am

Liguria Orta
HP: 1; 99, 93s
Location: The Trail

He looked to the ridge along the road and noticed the footprints. 'The attack would come from there,' he thought as the first of the Kobold lances appeared. Liguria had his weapons in hand before the second piece of steel cleared off the crest of the ridge and pointed his spear to the attack and his first target.

"Perhaps the trouble has already found us. Let's make quick work of this, Raaah!" The captain yelled encouragement, launching his coral spear into the the wave of Kobolds. With a quick flick of his wrist, his sword moved from left to right, and he twirled the blade menacingly like a blender waiting for fresh fruit.

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Re: D&D: No Humans Allowed(IC)

Postby EPIC » Sun Oct 28, 2012 2:07 pm

Silver
HP: 1, Money: 99g, 94s, 80c

"Right... like I said, ambush... Let's see...thirty kobolds total... I'll take the archers!" whipped her sword free in a blur of silver, the crusader throws back her hood and focuses on her martial skills, leaping into the air and rather than be drawn back to the ground, a pair of pure white wings of light sprout from her back and bare her aloft to deal with the no doubt shocked kobolds as she cuts into their ranks...

...or she would have had Squee not rushed off towards the archers she just told everyone she would deal with. Since her going after him would weaken the force on the ground for no good reason, she looks swiftly to how the others are doing.

Tutek had already waded into combat using his strength to good effect, she had no worry for him quite honestly against so lowly a foe, and Mardu was showing what he could do, moving almost faster than she could follow, attacking many of the kobolds at once.

She instead turns to protect their flank, brandishing her sword menacingly and joining the fray fearlessly, keeping track of her allies, ready to move to protect them aside from Squee who was too far away.

Cleric array to Strength Domain, Stance array to Martial Spirit.

Attack (1d20+7=19) Hits, DC22 with her sword.
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Re: D&D: No Humans Allowed(IC)

Postby Hound » Sun Oct 28, 2012 3:05 pm

Mardu 29
Squee 26
Tutek 20
Silver 19
Charis 15(Her bonus is hire so she goes ever so slightly first)
Liguria 15
Kobolds

First the math...

Mardu attack has a radius of 10 feet, which means he can basically hit all adjacent characters. I will rule that hits 4 Kobolds. 1d20+3=11 1d20+3=15, 1d20+3=4, 1d20+3=23 1 Lives.

I assume Squee uses a standard Acrobatics mastery for a 24 to get the Archers. He attacks 1. 1d20+3=12

Tutek attacks 2, impossible to make throws so I wont even bother.

Silver attacks the Flankers. 1d20+3=10

Charis will go after the other group of 6. 1d20+4=10, 1d20+4=12, 1d20+4=7, 1d20+4=13, 1d20+4=12, 1d20+4=9 Sigh.... 1 Impaired 4 Disabled 1 Incapacitated

Liguria throws spear 1d20+3=22 Kobold lives


Mardu moves swiftly, charging the main line, and going against the tide of Kobolds. His hands and feet are as deadly as any blade, and at first contact Mardu takes the lead in the kill count. He drops three of the Kobolds, snapping their necks from the force of his blows. Though the forth of his targets manages to raise it's shield in the nick of time. The power from the kick is so great, the wooden shield shatters, but the Kobold remains standing.

Squee spots the opening created by Mardu and kicks into full speed and charges up the slop. With amazing agility the Goblin closes in on the Kobold and slips his master craft dagger into the throat of the first archer. A spray of blood rains over Squee as the Kobold dies.

Tutek is not one to be left out of the blood spilling, and bull rushes a near by Kobold. With his amazing strength, he obliterates a kobold, leaving it little more than a blood stain on the ground. With out wasting a heart beat, he does the same to another.

Silver charges the flankers, and gracefully stabs on of the reptile men in the face, through the visor of the old rusted helm it wore.

Charis took the other six that tried to encircle the group, using her blade of agony, all six began to cry and scream in pain. The one closest to Charis began to cry blood, and suddenly he fell down face first, a pinkish red liquid that use to be it's brains oozed out of it's ears.

Liguria took hold of his coral spear and lunged it at a nearby Kobold, but perhaps he was more dehydrated than he realised, as the Kobold knocked the spear away with ease.


Okay back to math.

6 of the 12 on the Slope are dead. 1 of 6 flankers is dead. 1 of 6 other flankers are dead, ad the other 5 are suffering from penalties. 1 Archer is dead, 5 remain.

Insight Checks of 15 will allow players to see that their moral is starting to waver.

Squee: 5 Archers attak 1d20+3=4, 1d20+3=18, 1d20+3=18, 1d20+3=8, 1d20+3=21 1 Hits. Toughness roll of DC 18

Slope: They have the high ground so they get a +2 bonus to attack rolls for this round only.
Mardu: 1d20+5=25, 1d20+5=24 Ouch. With Crit, the first attack is DC 23, the other is DC 18
Tutek 1d20+5=19, 1d20+5=23 Both DC 18
Liguria 1d20+5=9, 1d20+5=8 Both miss horribly.

Silver: 1d20+3=10, 1d20+3=18, 1d20+3=5, 1d20+3=22, 1d20+3=18 DC 18

Charis: The for disabled ones... 1d20-2=18, 1d20-2=2, 1d20-2=4, 1d20-2=15 All miss
Impaired: 1d20+1=5 Misses
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Tutek

Postby Evolución » Sun Oct 28, 2012 3:28 pm

Tutek
HP: 1; Money: 99gp, 94sp

The tiny spears bounce off Tutek's hard hairy skin. "Puny kobolds..." the ogre mutters, reading to break havoc once more. He leans on trying to grabs one of the kobolds, but the squirrelly evasive thing escapes his enormous hand. "Stay still so I can grab you!" he bellows in frustration.

Impervious toughness 6 should take care of that. Unnarmed attack: 11 :(
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Re: D&D: No Humans Allowed(IC)

Postby Ryan M. Danks » Sun Oct 28, 2012 3:45 pm

Charis Tahllian
HP: 0 Money: 99g, 91s, 50c
Character Sheet

Whew, that was close, Charis thought.

She looked down at Galadriel, taking a knee and covering her ears. Charis knew her songs were on the dark side of human preference, but it was also the only kind that Charis knew how to charge with her magic.

When a kobold bled through its face and died in front of her, Charis took the sound, reflected it off her blade and sent the feeling of death and despair out onto the battlefield.

Charis's Affliction is progressive, so she's continuing her song and using the agonizing wails to enhance the effect (descriptor for the progressive extra).

Standard Action: Chords of Agony: Sharp, quick flicks of your sword create chords of unbearable pain. Burst Area Affliction 7 (Resisted by Will; Impaired, Disabled, Incapacitated), Selective, Progressive, Limited (Requires a sword), Sense Dependent (Auditory) • 1 point
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Re: D&D: No Humans Allowed(IC)

Postby Hound » Sun Oct 28, 2012 4:31 pm

Two Kobolds closed in on the Merfolk Captain, he dashed between the two and as they swung their blades to cleave him in two, he moved out of the way. The two Kobold's screamed in terror as they cut into each other.
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Re: D&D: No Humans Allowed(IC)

Postby timothy » Sun Oct 28, 2012 5:12 pm

Mardu ak'Taal
HP - 1, Luck -4 (3), Coins - 99g, 97s, 65c
Condition - uninjured (-1 toughness)

Mardu moved amongst the kobolds like the storms his maneuver was named for. Striking with careful precision, he slays three of the kobolds and shatters the shield of a fourth.

Suddenly he finds himself under counterattack. Most of the clumsy blows are easily avoided, but one strike, either by luck or unexpected skill, comes close to hitting him. He moves aside quickly, swatting the weapon away casually. As he does though, however, he feels another blade a fraction of a second before it buries itself in his spine. He manages to avoid it, but at the cost of a long, shallow cut along his ribs.

<Fool! Do not let your concentration waver, even against such as these.>

ooc wrote: defense rolls - Toughness vs dc 23, dc18 (1d20 +4=24, 1d20 +4=8)
spend a luck point - Toughness vs dc 18 - luck reroll (1d20 +4=16)

eh, good enough...


Shaping his hand into a mighty claw. Mardu strikes at the kobold who injured him, slashing at him with talon-like fingers. After he strikes he leaps backwards, covering a good thirty feet before landing in a fighting crouch.

ooc wrote: Strike vs dc15. dc 21 on a hit. (1d20 +8=25)
leaping is included in tiger claw style, skill mastered acrobatics = 25, just to make it look good.
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Re: D&D: No Humans Allowed(IC)

Postby whiteprofit » Sun Oct 28, 2012 6:27 pm

Liguria Orta
HP: 1; 99g, 93s
Location: Moving up the Ridge

LIgiuria's spear sticks in the ground instead of the flesh he'd aimed for. Baring his shark like teeth, the captain shows his anger and knocks aside the attacks coming for him. Using his blade, he twisted the incoming attacks and helped the kobolds find new targets in each other. With their weapons harmlessly out of the way, the Mer Captain moved past the Kabolds to where his spear is. He clears the area with a calculated slash of his coral sword.
Trick - Redirect (1d20+8 =25, 1d20+8 =16)

***
Move action: Moves to the spear
Standard action: Attacks nearby Kabold (I'm under the impression we are not lacking in targets. :mrgreen: )

Attack Roll (1d20+9=26) DC 20

Ooc: thank you for the bluff ruling. I will try to announce it before now and use standard or move actions(-5) after this.
Last edited by whiteprofit on Tue Oct 30, 2012 11:20 am, edited 1 time in total.
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Re: D&D: No Humans Allowed(IC)

Postby EPIC » Sun Oct 28, 2012 6:44 pm

Silver
HP: 1, Money: 99g, 94s, 80c
Cleric: Strength Domain, Stance: Martial Spirit

Toughness (1d20+6=18) Saved

Toughness (1d20+6=24) Saved

Toughness (1d20+6=16) 1 Degree
Delayed Damage (1d20+10=11) Heals the 1 Damage

Turn starts: Regenerate turns the 1 temp damage to fully healed damage


The crusader moves swiftly and nimbly, turning aside attacks that would otherwise have hit, shifting and taking the attacks she doesn't parry on her armor, glancing them harmlessly aside. One kobold does manage to score her arm, but the divine power coursing through her as she fights mends the damage just as swiftly.

Noticing Mardu taking light damage, but wanting to keep the group's fighting strength as high as possible, Silver's blade shines with divine silver light as she takes a swing for the kobold who manged to damage her, if momentarily, striking true with a two-handed riposte, causing the silver energy around her sword to whirl like a silver wind, and with a second motion of her blade, Silver sends the silver wind towards Mardu to attempt to heal his wound.

Attack (1d20+7=27) Crit, I'll take +5 DC since it's just a minion, DC27.

And a light heal for Mardu, let's see if it does anything.. Crusader Strike (1d20+2=17) Indeed it does.
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Re: D&D: No Humans Allowed(IC)

Postby sweetja713 » Mon Oct 29, 2012 9:58 am

Squee
HP 2 LP 2 99 Gold 84 Silver

Squee narrowly whirls through the barrage until an arrow grazes his shoulder causing an involuntary squeal. Running forwards he slashes his blade forward almost faster than the eye can see.

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Re: D&D: No Humans Allowed(IC)

Postby Hound » Mon Oct 29, 2012 5:47 pm

More god awful rolls for the Kobolds, so I said screw it and did this...


More and more kobolds fall at the hands of the adventurers, and yet none of their attacks seem to have very much effect. The monk and the cleric both seem to heal instantly, the ogre seems impenetrable, and the others seem untouchable. It is no wonder the moral falters. With half their comrades killed in seconds, and the enemy still at full strength, the lines crumble. The kobolds began fleeing in every direction...

The adventurers are given a moment to breath. They have no wounded, and over all seem in excellent shape.
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Tutek

Postby Evolución » Mon Oct 29, 2012 8:24 pm

Tutek
HP: 1, Money: 99gp, 94sp

"Not so fast tiny." states the Ogre, outstretching his arm to grab one of the fleeing kobolds.

Grab: 16 resist DC 20, escape DC: 25
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