Nineofspades wrote:Epic, do you by chance recall the Aqua woman build, to which you provided such aid in the past for the Teen gender swap game? I'd like to play that, if allowable. Back story would be dependent on further understanding of the games setting, but the basic build is the same, least as far as water manipulation goes.
Hows that sound?
I recall. You'd need Celestial gate magic to actually create water. I really need to get into how magic works. But anyways, something based on thag build would work. It would jusst need some mechanical changes to account for the Feyury racial mechanics.
Ryan M. Danks wrote:That was just my envisioning of what they, as a race, would be similar to, not what I thought to do.
So, quick question, do they call forth their weapon or has it already been forged and they sheathe it at their waste/back like any other?
Called forth from the gem on thier chest. The weapon is forged of thier soul and thier soul is within that gem. They don't need to touch it though. They can call it forth to materialize directly in thier hand.
bi0philia wrote:I'm envisioning a medicine man/ranger esque character. You mentioned that different ones had different specialties, and that the myth tribe presided over a council of the others.
1.)any thing you could divulge regarding the Myth wildilngs
2.)while I imagine the concept meshes well with any of the race, any of those fore mentioned specialties lean especially in this direction?
The Lunari transform into full and hybrid beast forms recall. So the Myth tribe is comprised of Lunari with mythical beast forms. There are no Dragon Lunari though just fyi.
As for the medicine man/ranger thing, your characters are too young to be accomplished in such endeavours. You may have some dabbling skill in it.. but the idea is that your character volunteer for the knights, not get conscripted.
So if you were dedicated to becomming a medicine man/ranger, the concept will not work. Of your parents were rangers and you simply picked things up but jumped at the chance to do something different, that would work. Makes sense?
As for particular tribes suited for being rangers... well, most any of them since the race as a whole lives in the wilds most commonly. Depends on the type of terrain you want. The Avian tribe is best suited in the mountains, the Canid tribe is better suited for the woods, the Reptile tribe is better in swamplands, the Feline tribe is best on the open plains. And those are just examples. There are many tribes, and they generally inhabit the kind of terrain thier beast type would normally inhabit where thier abilities are best suited.
As for medicine man, every tribe has healers and the like. No tribe really specializes at it.