[OOC] Occult Detectives [2E]

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Re: [OOC] Occult Detectives [2E]

Postby Hound » Wed Dec 18, 2013 11:46 am

As a point. I do not know how much you know Fuzzy boots, I can't remember who I've told. I am a sailor, I am at sea currently, however we plan to be in our home port today. It's currently 10:45 here, and I should be off work around 16:00 today. My wife hasn't seen me in a month, so when she is finally sick of me and/or falls asleep tonight, I will be posting.

I have been posting on my other threads, but it is slow(it takes an average of 5 minutes to make a post) and I want to do a little research on some things so I atleast semi-sound smart in my next post.

Damn it Jim, I'm a grease monkey not a med-tech!

=p

Anywho, there will definitely be a post from me in the near future.
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Re: [OOC] Occult Detectives [2E]

Postby Prof Weird » Wed Dec 18, 2013 5:27 pm

Kind of wondering if Alistair's magical trinkets and unaging would set off R'eva's Mystical Awareness - I doubt the artifacts would unless in use, but Immunity (Aging) is constantly active.
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Re: [OOC] Occult Detectives [2E]

Postby FuzzyBoots » Wed Dec 18, 2013 7:22 pm

Hound wrote:As a point. I do not know how much you know Fuzzy boots, I can't remember who I've told. I am a sailor, I am at sea currently, however we plan to be in our home port today. It's currently 10:45 here, and I should be off work around 16:00 today. My wife hasn't seen me in a month, so when she is finally sick of me and/or falls asleep tonight, I will be posting.

Not a problem. If I manage to run things as I plan to, your plotline will run parallel to the others for a bit, so they don't have to remain in sync.

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Re: [OOC] Occult Detectives [2E]

Postby FuzzyBoots » Wed Dec 18, 2013 7:32 pm

Prof Weird wrote:Kind of wondering if Alistair's magical trinkets and unaging would set off R'eva's Mystical Awareness - I doubt the artifacts would unless in use, but Immunity (Aging) is constantly active.

You would have to make a Notice check. Since the Immunity is Permanent, it's already Subtle, although probably of the "only detectable via a special sense" type, which fits for her power. And, because it's only Acute, she'd get more of a general impression of a type of magic rather than knowing exactly.

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Re: [OOC] Occult Detectives [2E]

Postby Hound » Fri Dec 20, 2013 3:08 pm

I learned many cool things today.

Edit: The spot welding idea with fetal stem cells is my idea. No clue if it would work or not
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Re: [OOC] Occult Detectives [2E]

Postby FuzzyBoots » Sun Dec 22, 2013 12:56 pm

Very slow posting for me today. Sorry. I'm trying to get to everyone.

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Re: [OOC] Occult Detectives [2E]

Postby Hound » Sun Dec 22, 2013 12:59 pm

FuzzyBoots wrote:Very slow posting for me today. Sorry. I'm trying to get to everyone.

D000D. It's Sunday. It's okay to be lazy and slow.
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Re: [OOC] Occult Detectives [2E]

Postby FuzzyBoots » Tue Dec 24, 2013 6:06 am

Merry Christmas eve, all. I will be traveling today back to my parents' home in Kentucky, but I will return in the evening on the shiny Google Nexus my wife got me for Christmas. ^_^

Sorry for the delay in getting replies out. I'm still getting used to GMing.

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Re: [OOC] Occult Detectives [2E]

Postby Hound » Tue Dec 24, 2013 6:42 am

FuzzyBoots wrote:Merry Christmas eve, all. I will be traveling today back to my parents' home in Kentucky, but I will return in the evening on the shiny Google Nexus my wife got me for Christmas. ^_^

Sorry for the delay in getting replies out. I'm still getting used to GMing.



Kentucky? Now I want fried chicken...

Safe journey and happy celebrations!
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Re: [OOC] Occult Detectives [2E]

Postby FuzzyBoots » Wed Jan 01, 2014 8:29 pm

Sorry. Between New Year's Eve, the New Year's and other holidays, I'm not going to be able to make a coherent post until tomorrow or so. Please, everyone take an HP for the holiday season, not that I've given you too many reasons to need them. Hmm... I guess I really need to plunge you into situations where you'll need them...

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Re: [OOC] Occult Detectives [2E]

Postby FuzzyBoots » Sat Jan 04, 2014 7:44 pm

I posted a little bit more to the IC thread. I have no real excuses for my slowness other than that I let myself make excuses not to post every day. Xerokhan and Prof Weird, what tack do you want Jeremiah and R'eva to take?

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Re: [OOC] Occult Detectives [2E]

Postby XeroKhan » Sun Jan 05, 2014 11:17 pm

Uh, I thought I was already on a track of finding Dr. Stiles? If I was not, then I still wish to continue the search in that direction.
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Re: [OOC] Occult Detectives [2E]

Postby FuzzyBoots » Mon Jan 06, 2014 4:00 am

XeroKhan wrote:Uh, I thought I was already on a track of finding Dr. Stiles? If I was not, then I still wish to continue the search in that direction.

I thought I had PMed you that, but perhaps I forgot to actually send it, or it got lost along the way. Essentially that you have the address of his practice, but not a personal address. Moving further along will require footwork — for example, going to his practice to talk to him or to trail him — or use of skills/feats. You have both Contacts and Connected. Either could be used to find an address with a skill check, for example.

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Re: [OOC] Occult Detectives [2E]

Postby Hound » Thu Jan 16, 2014 6:51 am

been sick, will post asap
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Re: [OOC] Occult Detectives [2E]

Postby FuzzyBoots » Sat Jan 25, 2014 10:07 pm

I am terribly sorry. I've been trying to get something new written up, but nothing's working in my head. If you want, I can continue to stumble on, but I'm inclined to call it. I'm just not very good at running games.


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