So, I re-opened the topic and people expressed interest. I'm looking for four people. PL 4, 75 PP. You shouldn't need to hit your combat caps. If you have Artificer or Ritualist (or Inventor), you can have 10 pp of items built at the start of things, anything from your ace in the hole to trinkets you might keep with you for general usage. These items will not be permanent, but it gives me a bit more of an idea as to how your character maintains readiness. You can also have a few designs on-hand that you've thought out (done the research) but haven't built. Do note, though, that these are stored in some physical format whether it's a grimoire, a computer database, or a songbook. Due to complexity, they're not something that you can have memorized even if your character does have eidetic memory. I would prefer to have people keep their exotic saves at a PL-1 average at most (that's a total of +9 in this case), but I'm willing to let people talk me up to a PL average to represent their characters being surprisingly hard to take out.
I'm going to tentatively set this in Pittsburgh since it's convenient to me geographically speaking. ^_^ As of now, don't worry about putting a story together about how you met the rest of the group, although if you want to, you can explain how you got to the city. You don't have to, of course, in which case I'll just weave the whys into the story at the beginning of things.
I do recommend Knowledge skills. Investigate will not be a must, but without it, the team will have to call in favors to get things analyzed and studied.
I've had four excellent submissions. I'm going to pick four total come December 14th. Should be interesting. Aja Wilson
- Brilliant amateur detectiveJacob Valentine
- The Charming MagicianJeremiah Repko
- Jaded detectiveSebastian
- Undead butlerOriginal post from last year
So, I really enjoyed reading the stories of an occult detective agency posted here
, and it seems like a fun environment to run in. I'd be looking at setting things up as a PL 5-ish setup with minor powers at most, mainly focusing on investigative work and fun leaps of logic by the players. It would be 2E, of course. Anyone think they might be interested?