Archive of the old official Mutants & Masterminds boards. See http://roninarmy.com/
Sounds good!Me Grimlock wrote:I am interested, and thinking of possible concepts.
I am also new to 3rd edition so I will have to work at it a bit to get my concept fully written down. I will post it and slowly add powers/benefits/etc... hope that is okay.
Cool.bi0philia wrote:interested, here's a placeholder post
Not bad.speeddemon wrote:A two bit magician who's barely able to make enough to make ends meet loses even more popularity when the world becomes more interested in the people who can actually defy the laws of physics, versus the minor tricks of slight of hand hacks like him. In order to stir up buisness he tries to preform a death defying stunt, that he isin't prepared for. It goes wrong along the way and just when everyone (including himself) thinks he's about to die, he feels a surge of power within him and he makes hand signs and speaks words he never knew before. Suddenly he is saved and the crowd is amazed at what appears to have been an even more incredible magic trick than advertised. He knows the truth though. On that day he joined the rank of the meta-humans and gained the ability to preform REAL magic (or at least magic like abilities). He is still unsure of his place in the world, but has tentativly created a costume for himself and started fighting crime as Magus. He still preforms tricks for money, and so far hasn't consciously used his powers to improve his tricks, feeling it would give him an unfair advantage over the other magicians who worked to get where they are.
So are you thinking a grab bag array? I tend to make encounters based on what my heroes can do. So, if you have a power that's accepted, you'll most likely need it for a situation you're in. I ask that my heroes don't step on other heroes toes. Mystics tend to be the jack of all trades types, supporting others. Nothing wrong with that!speeddemon wrote:This is just a rough outline but it was a concept that I thought might be neat. As for powers I know he would have some form of concealment, disguise self, intangibility, and create object. I don't think those powers would break the game, but they do tend to trivialize some obstacles so I thought I'd mention them. What do you think?
You don't need all the powers. You can save some spells for extra effort. If that's what you're worried about. Also, two arrays? I'll guess I'll have to wait and see before I pass judgment.speeddemon wrote:Hmm, I'm thinking of giving him a group teleport spell if he's going to support, as that can help all the characters arrive at the same time
I'm not going to pass judgment until I see a background, but this doesn't look heroic at first glance. You have Expertise (Technology) and Technology, I think you can safely drop the Expertise version. I will not comment on the powers until i get story. Also it would be helpful if you put some totals down.XeroKhan wrote:Any feedback on the stats is appreciated.
Users browsing this forum: No registered users and 7 guests