I didn't say he sucks at fighting, I said he's the weakest combativly.
In a straight fight, he'd get owned in quick order compared to every other character.
I mean, here's my analysis of the character combat capability (Keeping in mind this is for combat, not social interactions, puzzle solving, or really anything other than fighting.)
Mordu: As befitting a monk, has great mobility which should only get better as we get more points to enhance our abilities. His Five Storms and R.W.A.M attacks are potent, one being an area and the other being multi, giving he the ability to fight out numbering odds with ease, and with his Tiger Claw, he can punch through even the heaviest defenses. A bit of a glass cannon though, as hard as he is to hit, he's not well suited to take the hit, though he can trance when he's got time to heal back up in short order.
Tutek: Is a pretty standard powerhouse. He's a brick wall that packs a punch. Boasting the highest toughness and damage attacks of the party, he's also primed for grappling as well, making him a dangerous opponent. Strongest member of the party easily and a strong contended for the hardest to take down. All he really lacks is versatility in tactics, but he can punch through most tactics with brute force anyways..soo.....yeah.
Charis: Area affliction attacks(thankfully with selective) give her great potential for wrecking an opposing force's day. She also has an attack very similar to my Crusader Strike. Not quite an offensive juggernaut or anything, but her afflictions are great support. Also a little bit of a glass cannon, she can't take a hit very well, but she can heal herself which makes up for it.
Liguria: What he lacks in force he makes up for in versatility. Various weapons for various ranged, superiority in water each with fair damage, and he's got balanced defenses so he can take hits reasonably well. He's got no particular strength or weakness, making him one of the weaker fighters, but at the very least an average fighter.
Silver: Her key ability is handling damage. She can take a lot of it and deal with it very well. Her toughness is slightly lower than a traditional tank would be, but her healing skills make up the difference. Her offense is somewhat lacking though, but she also has an option to aid her mobility. She lacks area or multitrgetting attacks, but especially when turtling with her Protection Domain, she easily take top prize for tanking/defense.
Squee: All his offense comes from a weapon that can be removed with a simple disarm. Now...this is also true of Cheris, though she has some other abilities that can be of use in combat even without her Songblade abilities, Squee does not. His toughness is lower so he doesn't take hits well and has no means of mitigating or dealing with the damage. He can move abnormally fast (seriously, 120ft a round with no apparent reason for it), but is restricted to the ground. His poisons can be potent, specifically the weaken stamina since that can kill outright if it brings an enemy below -5 stamina, but really....a single point immunity protects from that. And his stealth ability, not assuming he takes 10 for a reliable 24, it's defeated by an enemy making an opposed perception roll. He can feint and trick, but again he's got to beat the enemy's defenses for it, and even then, that's a two turn tactic while almost everyone else could just cut them down.
So what is my tier listing of the combat potential of the characters;
1. Tutek: Overall best damage and hardest to hurt
2. Mordu: Most versatility for doing damage and mobility
3. Silver: Hardest to take down completely
4. Charis: Best support abilities
5. Liguria: Average at best, but no real weak points.
6. Squee: Stealthy and tricky combat style, but easily defeated with a disarm.
Don't take this to mean I think Squee is useless. Combat isn't everything. He has skills that make him useful in unique ways. I did say he's a weak fighter, but I've also said he's a good build.
Last edited by EPIC
on Sun Oct 28, 2012 1:02 pm, edited 1 time in total.