This will be 3E, players will start at PL 8. They can Choose to be PL 7 and gain 15 PP. Depending on interest, I have no yet decided who many players I will select for the game.
Here is the story:
This game is NOT a game to liberate humans, and destroy all demons.The D&D world.
1000 years ago, on a world with a Pangaea form(with some small islands), Humans were the dominant race. They were quickly becoming over crowded, infringing on the other races homes. They were rude, over bearing, and constantly at war, either with themselves or some other race.
With few exceptions, the other races hated them, but could do nothing to stop them, as they were greatly outnumbered.
It all changed when the Demon Council arrived. From a hell dimension, hundreds arrived through a portal that a Lich had created. They contacted the leaders of the other races and made a deal. Their demonic horde would combine forces with all the other races, strike down the humans.
The demons would gain the Human capital, and the humans would become their cattle, their food source. All the other aces would be able to use them as slaves, beasts of burden.
The demons would cause no trouble for the other races so long as a tax was paid. A modest 10% on all sales and trade.
The other races saw the power of the demons, and knew they could not say no. Despite some of the races actually like humans, they agreed.
A great war happened... but eventually the humans were enslaved.
Now... you are a mercenary in a world were humans are no better than "cows." Herds of humans are sold every year to the Demon Capital as food. Some farmers place quantity over quality providing a "McDonalds" level of human. Some provide "Kobi Beef" level of human quality.
Some slavers train humans to be farm hands, or the like. But humans do not learn to read, they do not learn math, it is forbidden.
All races pay tribute to the Demons, in exchange, the Demons have provided technology for paved roads, advanced free healers in every city. No one dies from simple sickness or infections anymore. They provide proper schooling for all races up to the age of 13. (Except humans of course)
The Goblins are the next richest race, they are at the heart and soul of every business transaction. (Think Ferengi from Star trek) The Goblin Trade Federation is the strongest business around.
Some races, like Gnomes and Elves treat their human slaves with a decent level of kindness.
Races like Gnolls, and Centaurs are cruel, and beat them.
This game is to live in this world and enjoy adventures. You are a group brought to together to quest, and accept jobs. Your personal goal can be anything. The Search for profit, ancient relic, knowledge, adventure. What ever reason you are brought together.
Rules of this game:
If you have any questions I will try my best to answer as swiftly as possible.Any race found in the D&D game is acceptable, except humans.
You can be any class, or combination of classes, but remember if you spread yourself too thin you wont be very effective.
Powers are extremely limited. This isn't a super hero game, this is a fantasy game. So you have to have powers that make sense.
You play a dwarf, you are expected to be sturdy, strong balance, thick skinned, an iron stomach, skilled at some craft, and be able to see in the dark. If you are a Dwarf Warrior it makes no sense to fly.
Classes can have magic, but try not to have too have an insane number of alternate powers.
Half-orcs will from now on be known as "Bloodrage" orcs. They are smaller, and smarter than standard Orcs, but they are "full blooded" just the... next step.
Human hybrids will not be disallowed, however having human blood will be extremely looked down upon. You will find it difficult to do any business what so ever. I recommend against it.
When creating a character, make sure to clearly define which powers are "racial" and based on real D&D lore, and which powers are clearly "class skills/abilities"