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3e Paragons: Vanguard Agents of PAX. (IC)

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Re: 3e Paragons: Vanguard Agents of PAX. (IC)

Postby Lost_Scholar » Mon Oct 22, 2012 7:38 pm

Maven
HP:1
Condition: Ready

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Re: 3e Paragons: Vanguard Agents of PAX. (IC)

Postby Zen_Gypsy » Mon Oct 22, 2012 9:12 pm

Protectorate
Hero Points: One.
Condition: Concerned.

"Tovarish! Beneath you!" Vladimir cursed under his breath, the walls began to close in obscuring his vision as his quantum energies shifted back towards his flight.

OOC: Initiative Check (1d20=7) Hmm. Improved Initiative with some experience, nyet? lol
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Re: 3e Paragons: Vanguard Agents of PAX. (IC)

Postby McGuffin » Tue Oct 23, 2012 12:01 am

Naga
HP:1 Cnd: Good to go

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Re: 3e Paragons: Vanguard Agents of PAX. (IC)

Postby Hound » Tue Oct 23, 2012 4:53 am

Jennifer Blare
HP: 2, Luck: 2
Senses: Danger Sense[Mental]


Init: 1d20+10=17

Double Will Checks: 1d20+11=22, 1d20+11=22 o.0 What are the odds?
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Re: 3e Paragons: Vanguard Agents of PAX. (IC)

Postby Walking Dad » Tue Oct 23, 2012 3:01 pm

English isn't my native language. Have patience, please.

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Re: 3e Paragons: Vanguard Agents of PAX. (IC)

Postby Plan B » Wed Oct 24, 2012 4:36 pm

INITIATIVE

Valkyrie18
Jennifer Blare 17
VA 1 17
Neural 16
Catalyst 14
Angel 13
VA 2 12
Naga 9
Maven 9
Protectorate 7
B-Bots 6

Jennifer Blare, Neural, Catalyst, Angel all act before the next noticable enemy actions.
    Insert witty comment here.
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Re: 3e Paragons: Vanguard Agents of PAX. (IC)

Postby Hound » Wed Oct 24, 2012 5:25 pm

Jennifer Blare
HP: 2


Logically Jennifer should have waited for back up, that's what she was taught, but Jennifer wasn't one for logic. She was a super hero, and a famous one at that. She had fought countless villians, faced amazing odds before she was old enough to even vote! What were some pathetic, lame, dollar-store-Dr-Doom-wannabe-robots to her?

With out a moment's worry, she ported to the next floor down below, took a quick glance at her enemy, and began to port around the room at top speeds, striking at everything that was hostile.

"Psychic Whirlwind Strikes" Strength-based Damage 6, Burst Area: Selective, Affects Insubstantial 2

DC 25
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Re: 3e Paragons: Vanguard Agents of PAX. (IC)

Postby Walking Dad » Thu Oct 25, 2012 12:40 am

Neural
Character Sheet - HP: 1 - Luck: 1

Hearing Protectorate's warning shout, Neural increases his speed to help his teammates. He can only bluntly fight mindless machines, but he can!

Flying towards the town, trying to detect Jennifer to determine where she if fighting.
English isn't my native language. Have patience, please.

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Re: 3e Paragons: Vanguard Agents of PAX. (IC)

Postby Ryan M. Danks » Thu Oct 25, 2012 11:03 am

Catalyst
Character Sheet - HP: 1

Catalyst breaks formation behind Angel and flies down at full speed to help Naga. He drops the mental communication he was using and begins searching the teammates he can see for a more useful set of traits against these automatons.

Spotting Protectorate, he studies his DNA and rewrites his own with it.

Move Action: Flight.
Standard Action: Reallocate Variable to Protectorate's power set.
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Re: 3e Paragons: Vanguard Agents of PAX. (IC)

Postby badpenny » Thu Oct 25, 2012 11:25 am

Angel

Avi shook her head at Jennifer's actions. Impulsive child, she lamented. With their coordinated surprise thrown off, Avi said over the comm, "We have hostages to concern ourselves with. They should still be the first priority."

Angel poured on the speed as she flew toward the building. "They know we're coming, so any efforts at stealth will be wasted. Coordinate your attacks as best you can. Godspeed!"

Double moving
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Re: 3e Paragons: Vanguard Agents of PAX. (IC)

Postby Plan B » Fri Oct 26, 2012 6:17 am


The bots vs "Psychic Whirlwind Strikes" 1d20+10=27, 1d20+10=14 One is pass, one takes -1 to toughness and is dazed and staggered


As Jennifer unleashes a storm of psychic blades upon the the bots, on raises its forearm in time shield it from the brunt ot the attack recieving only superficial dents and scatchs, the other is not so quick to react and the sever the servos and wires as it buckles under the strain of the assult. Jennifer is quick to react to a sudden feeling of danger behind and deftly avoids an armoured fist from a new foe.

Turning she see two armoured figures, the one pulling her fist out of the floor, the other holding his hands together with a glow building between them.

VA 2 1d20+9=15 miss's rather miserably.
    Insert witty comment here.
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Re: 3e Paragons: Vanguard Agents of PAX. (IC)

Postby McGuffin » Fri Oct 26, 2012 10:25 am

Naga
HP:1 Cnd: Good to go

Thomas slithered through the village, still doing his best to stay unnoticed. He couldn't join in on the fight at the top of the building so he instead went for the hostages. Although he assumed the enemy would be focused on the fight his teammates had started, he couldn't risk the hostages on an assumption.

Stealth (1d20+14=33), double move to get to where the hostages are.
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Re: 3e Paragons: Vanguard Agents of PAX. (IC)

Postby Lost_Scholar » Sat Oct 27, 2012 9:55 am

Maven
HP:1
Condition: Engaging, mildly frustrated

Maven sighed under his breath, already getting a bit exasperated with the impatience of his teammates. It would have been much nicer to engage the situation with a plan on action, rather than approaching at random. Granted, he did not have a full grasp of his companions capabilities, but it would be much nicer to have some semblance of organization.

"I will continue with my previous intent of providing cover to the hostages so that we can evacuate them to safety."

Double moving with flight to as near as I can get to outside the ground floor of the hotel.
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Re: 3e Paragons: Vanguard Agents of PAX. (IC)

Postby Zen_Gypsy » Sun Oct 28, 2012 9:02 pm

Protectorate
Hero Points: One.
Condition: Committed.

Shifting his gaze to the lower room with the five hostages, the robotic units guarding them. Vladimir was unsure of what Valkyrie and the other two people were doing there, or whom they were to represent. All he knew was that Blare's actions had compromised the plan, and it was time to act.

The walls closed in on his vision, even as he held their precise locations in his minds eye, the quantum energies shifted through his body with a hiss, and the landscape screamed past him. He slammed through the exterior wall, his arms snapping out straight arm the two robots to either side of him.

OOC: Using Extra Ordinary Effort; Vladimir will be Exhausted next Round; using it for two additional Standard Actions: Array kept in Super Sonic Flight [Flight 12], using two Standard Actions on two adjacent robots, All Out Attack at +5 Accuracy, -5 Active Defense. +11 to attack a pair of Adjacent Robots; limiting Damage to 10 (DC 25) (1d20+11=14, 1d20+11=19) If either of those Hit, Fast Grab for Free Action Grab, DC 29 with targets Strength or Dodge. Use Move By Action to fly one (or both, doubtful) robot 4 miles from the site, fly back and put the 3rd Robot through an exterior wall. All Out Attack, +5 Accuracy, -5 Active Defense. Limiting to 10 Strength (DC 25 Toughness) (1d20+11=23)
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Re: 3e Paragons: Vanguard Agents of PAX. (IC)

Postby Plan B » Wed Oct 31, 2012 5:17 pm

Downstairs

1st set of b-bots vs toughness 1d20+10=27, 1d20+10=30 well they pass.

b-bots vs dodge 1d20+8=27, 1d20+8=14 well they're grabbed and dropped.

"lone" b-bot 1d20+10=21 damaged and though the wall


The booms and crashes rain through the air as Protectorate rapidly disbursed the bots across the country side. Exhausted Protectorate pauses a moments as the remaining leveled its arm and barrel no less then 2 inches across erupted from its arm. And sprayed gel rounds across the wall, the globs stuck to the wall.

Valkyrie sighed "Disappointing." and fired a beam of pink energy at Protectorate.

B-bot 1d20+8=10

Valkyrie 1d20+12=24 DC 27 will save vs damage


Upstairs

Despite the appearance the agents the bots continue their sonic attack.

2 DC 19 dodge save to half, followed by DC 19 will saves (dazed, stunned, asleep)

Both agents are immune to the effect
    Insert witty comment here.
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