HP:1
Condition: Ready
Moderators: The Mod Squad, The Justice League

OOC: Initiative Check (1d20=7) Hmm. Improved Initiative with some experience, nyet? lol








"Psychic Whirlwind Strikes" Strength-based Damage 6, Burst Area: Selective, Affects Insubstantial 2
DC 25


Flying towards the town, trying to detect Jennifer to determine where she if fighting.


Move Action: Flight.
Standard Action: Reallocate Variable to Protectorate's power set.


Double moving


The bots vs "Psychic Whirlwind Strikes" 1d20+10=27, 1d20+10=14 One is pass, one takes -1 to toughness and is dazed and staggered
VA 2 1d20+9=15 miss's rather miserably.

Stealth (1d20+14=33), double move to get to where the hostages are.

Double moving with flight to as near as I can get to outside the ground floor of the hotel.

OOC: Using Extra Ordinary Effort; Vladimir will be Exhausted next Round; using it for two additional Standard Actions: Array kept in Super Sonic Flight [Flight 12], using two Standard Actions on two adjacent robots, All Out Attack at +5 Accuracy, -5 Active Defense. +11 to attack a pair of Adjacent Robots; limiting Damage to 10 (DC 25) (1d20+11=14, 1d20+11=19) If either of those Hit, Fast Grab for Free Action Grab, DC 29 with targets Strength or Dodge. Use Move By Action to fly one (or both, doubtful) robot 4 miles from the site, fly back and put the 3rd Robot through an exterior wall. All Out Attack, +5 Accuracy, -5 Active Defense. Limiting to 10 Strength (DC 25 Toughness) (1d20+11=23)


1st set of b-bots vs toughness 1d20+10=27, 1d20+10=30 well they pass.
b-bots vs dodge 1d20+8=27, 1d20+8=14 well they're grabbed and dropped.
"lone" b-bot 1d20+10=21 damaged and though the wall
2 DC 19 dodge save to half, followed by DC 19 will saves (dazed, stunned, asleep)
Both agents are immune to the effect

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