I have two ideas that I have been writing for the last couple of months, and I would like to propose both of them, and see if either of them interest the board.
The first idea I have was meant for D&D however I have been unable to find a group in the area to GM for, so I have converted it for play here.
The D&D world.
1000 years ago, on a world with a Pangaea form(with some small islands), Humans were the dominant race. They were quickly becoming over crowded, infringing on the other races homes. They were rude, over bearing, and constantly at war, either with themselves or some other race.
With few exceptions, the other races hated them, but could do nothing to stop them, as they were greatly outnumbered.
It all changed when the Demon Council arrived. From a hell dimension, hundreds arrived through a portal that a Lich had created. They contacted the leaders of the other races and made a deal. Their demonic horde would combine forces with all the other races, strike down the humans.
The demons would gain the Human capital, and the humans would become their cattle, their food source. All the other aces would be able to use them as slaves, beasts of burden.
The demons would cause no trouble for the other races so long as a tax was paid. A modest 10% on all sales and trade.
The other races saw the power of the demons, and knew they could not say no. Despite some of the races actually like humans, they agreed.
A great war happened... but eventually the humans were enslaved.
Now... you are a mercenary in a world were humans are no better than "cows." Herds of humans are sold every year to the Demon Capital as food. Some farmers place quantity over quality providing a "McDonalds" level of human. Some provide "Kobi Beef" level of human quality.
Some slavers train humans to be farm hands, or the like. But humans do not learn to read, they do not learn math, it is forbidden.
All races pay tribute to the Demons, in exchange, the Demons have provided technology for paved roads, advanced free healers in every city. No one dies from simple sickness or infections anymore. They provide proper schooling for all races up to the age of 13. (Except humans of course)
The Goblins are the next richest race, they are at the heart and soul of every business transaction. (Think Ferengi from Star trek) The Goblin Trade Federation is the strongest business around.
Some races, like Gnomes and Elves treat their human slaves with a decent level of kindness.
Races like Gnolls, and Centaurs are cruel, and beat them.
You are thrown into this world. You can be a hero, you can be a villain.
The only rule is you can not play a human. I am thinking of starting the game at PL 4 or 5. Your can only own mundane equipment, no devices, no magic items. All powers have to be "natural" to your race.
So for example, if you are an Elf, you can have super senses to increase your hearing, you can naturally be resistant to some magic effects. All powers like this should have "innate" in them.
Unless you are a wizard, sorc, or other magic caster, you probably wont have much in the way of Powers, mostly spending it on abilities, skills, and advantages. If you are a caster you must clearly represent what school your magic is from incase you enter a null zone for that type of magic.
Players will earn free devices to represent earning magical items. You will also earn PL's fairly quickly early own until around PL 8 or 9, to show level growth. Players can change the world, or just earn money. Its up to them.
Second Idea
This one is a bit unusual.
The players will wake up on an island. They will have no idea how they got there. This game is heavy on role play, light on combat. The goal of the game is to survive, and find out why you were brought here.
Slowly players will discover they have gained a super power(only one, will explain)
Strange things will happen. You will start to feel like you are in a horror movie.
For this game, players will private message their history and complications to me, posting only their stats for the others to see.
It will be up to players to tell others about themselves, or keep it to themselves. Additionally, I will talk with those I select, about adding a few... interesting things to their characters to... spice it up. There will be NPC's that also wake up on the island with you.
How it will be built.
This game will be pl 4, 5, or 6, and pretty much stay there. A few PP's will be handed out, some players may earn expertise in a few skills as they practice them. For example, someone might learn how to fish, and gain a few points in that.
Powers will be the key thing. You must play a single... "arch type"
For example, if you choose to be a "Strong man" your arch type is really simple. You gain a bit of enhanced strength, you can have a bit of enhanced stamina, or protection(tough skin) but that's pretty much it, maybe a few points in leaping, but nothing too extreme or different from that.
You might be a telepath, so you can have mind read, mental communication, and that's pretty much it.
No one can have a transportation power that will get them off the island. If you want fly, it will only be level 1 or 2, so you will get tired long before you make it to mainland.
Please let me know which game, if any sounds appealing to you.
I look forward to your response.
Thank you again for reading.






