Legacy of War - OoC

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Ryan M. Danks
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Re: Legacy of War - Recruitment

Postby Ryan M. Danks » Wed Oct 10, 2012 2:14 pm

Sorry to hear that Walking Dad. Would it help if I extended through the weekend?

@kenmadragon: The latter half sounds fine, but keep in mind that all of the characters were born in Redmont fief (that's important) and they all know each other to some degree, except for the rogue, who knows no one - but he was still born there.

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Re: Legacy of War - Recruitment

Postby Spectrum » Wed Oct 10, 2012 2:33 pm

I wouldn't mind waiting until after the weekend. Its pretty customary and weekends tend to be dead'ish around here anyways :)

Boy was originally a wolven (think fallen Roman Empire) orphan. Boy is a reminder of just how much of an omega he is.. he doesn't even warrant a name.

I may need to make more adjustments for this setting. :)

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Ryan M. Danks
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Re: Legacy of War - Recruitment

Postby Ryan M. Danks » Wed Oct 10, 2012 3:27 pm

Orphan is fine, but since he was born in a small-ish village there are going to be people who knew his parents.

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Re: Legacy of War - Recruitment

Postby Spectrum » Wed Oct 10, 2012 6:07 pm

What is small-ish? 50 people? 200? 1000?

On a similar note: do the PCs need to have been born in the village or do they just need to have been raised there? Ie. a war orphan or one that came about because of banditry on the roads?

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Re: Legacy of War - Recruitment

Postby Ryan M. Danks » Wed Oct 10, 2012 7:19 pm

Spectrum wrote:What is small-ish? 50 people? 200? 1000?

On a similar note: do the PCs need to have been born in the village or do they just need to have been raised there? Ie. a war orphan or one that came about because of banditry on the roads?


Born. I can't tell you why, yet, but it is central to an upcoming adventure.

As for the size of the village. The primary village, which is where everyone is from, that surrounds Redmont Castle, is about 100-200 people large. The outlying areas, a smattering of villages within 10-15 miles, make up a total of around another 200 people (roughly 20-50 in each village).

If you have played Guild Wars 2, it seems many of you haven't, the main village is similar to Shaemoor (just outside the gates of Divinity's Reach), but Redmont Castle is MUCH smaller than the city there. Really, it's just a castle and the supporting buildings.

If you haven't played Guild Wars 2, think of the first castle and village in Rohan from LoTR (where they free the king from mind control and then try and convince him to join the war effort). The only difference is that instead of plains, Redmont Castle is in a forestry area.

I know that spoil's Boy's background a bit, but it is necessary, and was mentioned in the very first post, that everyone is born there.

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Re: Legacy of War - Recruitment

Postby kenmadragon » Wed Oct 10, 2012 8:02 pm

Ah. Well, just change the bit in The Magus's backstory to the village of Redmont fief, and change occupation from farm boy to street urchin, and we are good. Will actually write up the background later. As for motivations, would all of us have the same one? (Seeing as most of us are friends and our masters are friends and follow The Lord of Redmont fief)

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Re: Legacy of War - Recruitment

Postby Ryan M. Danks » Wed Oct 10, 2012 8:36 pm

Loyalty to Baron Arald and the king would be assumed of everyone. And since they are giving the missions, would be a good thing for you to have. That said, not everyone has to like the noble family.

If you have motivations beyond loyalty (even if begrudgingly so), that's fine.

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Re: Legacy of War - Recruitment

Postby kenmadragon » Wed Oct 10, 2012 8:53 pm

THE MAGUS

Image

Background

The Magus came from humble beginnings, as many powerful mortals of history did. He was a street urchin, one of those children who was raised by the innkeeper of the village by Redmont fief out of kindness. The innkeeper's wife had found the waif in a basket out back one night some 17 or so years ago, when she was tossing the leftover food that was about to spoil into a heap in the back, having heard the cries of a young child in the dark. With no one abut, and the meagerness of the basket containing the small child, the innkeeper's wife took the child into her home, and the childless innkeeper and his wife had a son. As the boy grew, they decided that they would not tell the boy of the truth till he was older. He grew up as most children did, naive of the world, but he was a quiet and inquisitive one, seeking information and understanding where he could find it. As the boy grew older, the innkeeper found that their boy was growing more and more elf like in appearance, and the boy had the capability to learn so much, the innkeeper trout he might have some elves blood in him. But he didn't show any signs of elvish ability, or the longevity of an elf, so they deduced that the elven blood that gave him his appearance must have been so diluted that it only appeared in appearance. Still, they kept the truth from him. The boy soon grew to be a reasonably healthy lad, and appeared to approach the age of Choosing, where he would pick his trade for life. The innkeeper and his wife believed that their adopted an would choose the life of an innkeeper, but the child seemed to inquisitive, too intelligent, and too frail for such arduous work. Still, Choosing time was a while off, and the boy kept pondering what he wished to do with his life. It was on one of those days while he was wandering the streets of Redmont fief,that Mistress Aislin chanced upon him, on her way to meet her lover, the ranger Gillian. He was strolling through the streets, tossing a ball to himself, when it got away, and accidentally bounced across the lane and splattered mud across Mistress Aislin's dress. Infuriated at the muddying of her new dress she had conjured for her date with the ranger, Mistress Aislin shrieked, and screamed "Who did this?" Knowing that the mistress was a powerful spell caster, the boy decided that it was better to lose the ball than be blasted by one of the Mistress' spells, and ran. Mistress Aislin, noticing the fleeing youngster in the crowd, pursued by flight. The boy rushed through the alleys, though he was not much of an athlete, and the flying and infuriated Mistress Aislin easily caught up with the boy in an alley. Terrified, the boy shrank away from the angry figure of the Mistress, when she noticed something strange. Though she had been chasing this boy for a while, she hadn't noticed something about him. Her mystic eyes were picking up signs of magic within the boy, and seeing that this boy didn't seem to be under any spell, she realized that the boy had the potential for great magics. She regained her composure, and instead invited the boy to the castle. Surprised and perplexed, the boy stammered an acceptance, unsure of why he was not being punished by the powerful spellcaster. It was only a few days later when he went to the castle in his finest clothes that he learned why. He was taken to Mistress Aislin's library, where the Mistress then explained to the boy that he had the latent potential to become a great sorcerer and powerful wizard if he so wished. She went on to elucidate that if he so wished, he could become her apprentice and learn magic under her, and could do so by choosing to become a mage when he came of age. The possibilities delight the inquisitve lad, and he readily accepted. About a month later, the boy named his decision to become a mage, and was apprenticed to Mistress Aislin the very next day. As apprentice to the Mistress, the boy had access to her library, and spent much of his time there, reading ancient grimoires of arcane lore and magic, learning how to prepare rituals, and started to learn how to use magic himself. He soon became an accomplished magician in a few months, and began to travel with Mistress Aislin over the few years to and from the Sylvan lands where he learned much more about magic. Things were looking up for the boy, when terrible events occurred. The boy was in the castle, practicing a simple spell that would look into the future and predict the weather, when things went terribly wrong. Instead of being shown a vision of the future and the weather it would bring, the boy was shown a vision of the past, and the truth behind it. In the vision, the boy saw to his shock, that the woman he had always thought was his mother had actually taken him off the streets, where he had been abandoned by a pile of garbage. He was horrified by the revelation, and in rage, started to lose control of his magic. Mistress Aisilin, the experienced sorceress, quickly subdued the enraged boy, and put him to sleep. When he awoke, the boy swore that he would no longer go by the name the innkeeper and his wife had given him, and would take on a new one. Though Mistress Aislin still called him "Child", the boy spread the news that he was changing his name to Magus. Though he still considered the innkeeper and his wife as his parents, he could not forget the fact that they had lied to him, and that the innkeeper had said he sired the boy and the inn keeper's wife had bore him. He began to spend more time traveling to and from the Sylvan lands, if only to avoid his parents more, and deeply immersed himself in the art of magic, forgoing other arts and venues of enlightenment. He had wasted away his life as a serving boy at his family's inn, and now he had the ability to learn what others did not have the capability for, he knew that he had to make as much use of the opportunity as he could. He learned much of the magics arcane, and versed himself in the art of rituals and incantations, and learned that where there was the will to learn, there was great promises for the future ahead.

Abilities: 22
Strength 0
Stamina 0
Dexterity 2
Agility 2
Fighting 2
Intellect 2
Awareness 3
Presence 0

Skills: 21
Close Combat 2 (+4)
Deception 10 (+10)
Expertise: Magic 7 (+9)
Insight 6 (+9)
Languages 1 (native, Sylvan)
Perception 8 (+11)
Ranged Combat 3 (+6)
Sleight of Hand 4 (+6)

Advantages: 3
Equipment 2
Ritualist

Powers: 32
Mystic Senses Senses 1 (magical awareness) 1p
Sorcery Magic 6 19p array, 25p
BE: Blast 6 [extras: Area(burst); Variable Descriptor 1(elemental)]
AE: Move Object 6 [extras: Perception; feats: Precise]
AE: Teleport 2 (120 ft, 6 tons) [extras: Accurate, Portal; feats: Change Direction, Change Velocity, Increased Mass 8, Turnabout]
AE: Illusion 6 (all visual, auditory, 125cuft) [feats: Increased Area]
AE: Concealment 4 (normal visual, all olfactory) Insubstantial 2 [feats: Precise]
AE: Nullify 6 [extras: Broad(magic), Simultaneous; feats: Precise]
AE: Deflect 6 [extras: Reflect; feats: Accurate 3, Homing 3]
Magic in the Blood Enhanced Dodge 3 3p
Wizard Robes Protection 5 Feature(hides Elven Blade) [flaws: Noticeable(robe is very long and flow-y, though it appears to be tough as earth), Removable] 3p

Equipment:
Damage 3, slashing, 19-20 critical [Accurate 2, Defensive Attack, Improved Disarm, Quick Draw, Weapon Bind]

Defenses: 9
Toughness 5
Dodge 7 (2p)
Parry 2
Fortitude 3 (3p)
Will 7 (4p)

Combat:
Attack + 4 close, + 6 ranged
Damage 6 Sorcery
Initiative 2

Abilities 22 + Skills 21 + Advantages 3 + Powers 32 + Defenses 9 = 87 PP

Motivations:
Seeking Power ~ The Magus is a smart and powerful young man, though not versed in the ways of battle, he has a great intellect and is incredibly perceptive of the world about him. Though he knows that he is magically stronger than any other in Redmont fief about his age, he still feels that he is not strong enough, and continually seeks greater and stronger mystical power and ability.

Complications:
Upstart Magician ~ Though Magus is a versed spell caster, he is still rather green, and is sometimes seen as an upstart sorcerer, and is prone to making mistakes that older, wiser wizards might not make.

Relationships ~ Magus is still has a rather shaky relationship with the innkeeper and his wife, and though he still considers them family, he is usually rather awkward around them. He is also apprenticed to Mistress Aislin, and though he is almost a full grown man, he still needs to listen to what the Mistress tells him to do.

Loyalty ~ As a citizen of Redmont fiefdom, Magus is loyal to Baron Arald and the King, and as such gives way to the representatives of the King and the Baron, and follows the laws out of loyalty to them. It also helps that the Baron doesn't levy taxes on young spell casters, and only asks that they contribute to his library and archives instead of paying taxes. Still, despite how tempting the life of a vagabond mage might be, and the ease of access to power it may offer, Magus still has loyalty to the Baron and by extension the King.
Last edited by kenmadragon on Thu Oct 18, 2012 1:57 pm, edited 13 times in total.

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Ryan M. Danks
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Re: Legacy of War - Recruitment

Postby Ryan M. Danks » Wed Oct 10, 2012 9:04 pm

Image

Rub some dirt over that road in the background and this is a pretty good representation of Redmont Castle and the village the PC's hail from.

Image

This one could be used as well. It's not green enough, but it has the right sense of that period of time.

An amalgamation of the two would be something to consider. You don't hail from a big bustling place. More of a small town where everyone knows your name.

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Re: Legacy of War - Recruitment

Postby bi0philia » Wed Oct 10, 2012 9:08 pm

Image

Ideas leaning towards a half elven rouge utilizing a fast fencing style that utilizes in defense(enhanced parry)

opinions?

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Re: Legacy of War - Recruitment

Postby Ryan M. Danks » Wed Oct 10, 2012 9:10 pm

@kenmadragon: That background is fine, if you don't mind me making up your true origins. :twisted:

If you were brought up by a family, they would have given you a name. Magus would be awesome in a superhero campaign, or to describe the old hermit on the hill, but for a game like this you should have a real name.

Boy works, somewhat, as it has a background reason. I would still prefer that he had a real name as well, but his background works with it.

Two elven-ish orphans. Those elves must really fear commitment. lol

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Ryan M. Danks
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Re: Legacy of War - Recruitment

Postby Ryan M. Danks » Wed Oct 10, 2012 9:11 pm

@bi0phillia: Looks good so far. Let's seem some story and stats, post-haste!

By the way guys, I'm officially extending this recruitment to next Monday. That should give any newcomers some time. I have a big weekend anyway, so posting for the game would be difficult then. I see a lot of recruitments add the date in the title, so I'll do that as well.

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Re: Legacy of War - Recruitment (Closes 10/15)

Postby kenmadragon » Wed Oct 10, 2012 9:25 pm

Heh. I was planning on him having a name, but forgoing it after learning that the innkeeper and his wife weren't his actual parents, (found out during a rebound in a ritual gone wrong, trying to scry the future, instead saw the past, where the innkeeper's wife was picking him up from the basket in the streets. still calls them Mother and Father though). He would have taken on the name Magus after then, since it suited him better. His original name was Arthur Flynnbrook or something like that. He will rarely call himself by that name, and only responds to it after cringing, then asking the speaker to call him Magus.

Also, in terms of elves and commitment, I find that in D&D, the elves rarely marry. In fact, the Races of the Wild supplement for 3.5 D&D stated that elves only married after a century or so of courtship and 'dating', since they married for life. And most elves are too capricious for that, that they just court each other for a few decades or so, then split up and stuff. most elven children are born to parents that aren't married, but are cared for by both parents as if they were. Commitment's not an issue, rather the elven way of life that allows for such to occur and views such practices as child bearing and courtship as common. In one of my D&D games, one player had an old elf who had seven different elven children, each with a different elven woman! And he had been single from the day he was born to the day he died fighting a lich sorcerer on top of a volcano in mid air!

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Ryan M. Danks
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Re: Legacy of War - Recruitment (Closes 10/15)

Postby Ryan M. Danks » Wed Oct 10, 2012 11:48 pm

lol. I think elves in this setting have a little more familial loyalty than that.

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Re: Legacy of War - Recruitment (Closes 10/15)

Postby Mark Reuter » Thu Oct 11, 2012 1:31 pm

Ideas leaning towards a half elven rouge utilizing a fast fencing style that utilizes in defense(enhanced parry)


Why are you going to play elvish women's makeup?


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