Name: Simphalas
Height 1.8 mts
Skin: Light
Weight 60 kg
Hair: Red
Shape Human
Eyes: Deep green
Age: 18 years
Story: As a young boy, Simphalas always wandered around town, to the surrounding forest. For some reason he felt more at home surrounded by trees and beast than persons. It was in this state of awe that Gillan found Simphalas. He initially confused the green eyed boy with an elf, since his ears were concealed by a green hood.
Sharing a common passion, Simphalas and Gillian forged an enduring friendship, and with Simphalas' father permission, he started training the young man in the art of hunting, surviving and protection of nature.
It was then when Fermen, a dark magician schemed to lure Gillan into a death trap. The first step was to corrupt a part of the forest, and blame his apprentice for that. The plan went on as thought and the seed of doubt was swan. Gillan doubted his apprentice, and thus his trust faltered. In the heat of battle against Fermen, that lack of trust proved almost fatal. If it weren't for the timely intervention of Aislin, Gillan would have fallen in the trap of the evil wizard. His plans foiled, and now outmatched, the magician fled.
Gillan and Simphalas were severely injured, both in body and soul, so Mistress Aislin and her apprentice took them both with the elves, for well deserved rest.
After a rewarding time with the elves, master and apprentice walked side by side again, their hearts and arms in harmony once more. They walked to the Weeping Willow Inn for a refreshing ale after a long journey's travel, only to hear the dire news...
Complications Addiction : Simphalas smokes his special herb mix at nights on his pipe, a tradition that has pass from generations, and not to be avoided.
Enemy : Fermen, a defiler of nature. He deals with dark entities and aberrant magics
Hatred : Simphalas Hates Fermen
Reputation : Fermen's plot to blame Simphalas was a success, even if his innocence was proved, many still fear the ranger, believing him an agent of the Dark
Abilities ( 30 pp)
Strength 2 , Stamina 2 , Agility 3 , Dexterity 3 , Fighting 2 , Intellect 1 , Awareness 3 , Precence -1 .
Powers ( 0 pp)
Advantages ( 27 pp)
Close attack 3 , Defensive roll 1 , Evasion 1 , Favored env (forests) 1 , Imp. Aim 1 , Imp. Critical (bow) 1 , Move by action 1 , Power attack 1 , Precise attack (ranged: Cover, concealment) 2 , Equipment 9 , Quick draw 1 , Ranged attack 4 , Tracking 1
Skills ( 23 pp)
Acrobatics 4 (+ 7 ), Deception 0 (+ -1 ), Athletics 4 (+ 6 ), Expertise( Trapmaster ) 8 (+ 11 ), Insight 4 (+ 7 ), Treatment 6 (+ 7 ), Persuacion 0 (+ -1 ), Technology 0 (+ 1 ), Close Combat(spear) 2 (+ 4 ), Vehicles 0 (+ 3 ), Sleight of Hand 0 (+ 3 ), Perception 10 (+ 13 ), Intimidation 0 (+ -1 ), Investigation 0 (+ 1 ), Stealth 8 (+ 11 ),
Offence Initiative: 3
Bow + 7 Attack for DC: 20 Range: Ranged
Javelin + 7 Attack for DC: 19 Range: Ranged
Spear + 7 Attack for DC: 20 Range: Melee
Log trap Area attack for DC: 16 1: Dazed, 2: Stunned, 3: Incapacitated . Resisted by Dodge
Net trap Area attack for DC: 16 1: Hindered 2: Immobile, 3: Paralyzed . Resisted by Dodge.
Sword + 5 Attack for DC: 20 Range: Melee
Defence ( 10 pp)
Dodge: 6 (Equip: 2 + advtng/powers: 0 )
Parry: : 6 (Equip: 2 + advtng/powers: 0 )
Toughness: 6 (Equip: 3 + advtng/powers: 1 )
Fortitude: 6 (Equip: 0 + advtng/powers: 0 )
Will: 6 (Equip: 0 + advtng/powers: 0 )
Equipment Cost
Bow 6
Knife 2
Spear 4
Chain mail 1
Medium shield 4
Sword 4
Javelin 4
Adventuring kit 3
Traps:
- Log trap ( Affliction 6 : 1: Dazed, 2: Stunned, 3: Incapacitated . Resisted by Dodge. Triggered 3 (When target walks over designated area) . Flaw: Additional move action to activate. Check required Expertise (Trapmaster)
· 17 point/s -AP: Net Trap ( Affliction 6 : 1: Hindered 2: Immobile, 3: Paralyzed . Resisted by Dodge. Triggered 3 (When target walks over designated area) Indirect, Subtle, Area Burst Flaw: Additional move action to activate. Check required Expertise (Trapmaster))
· 1 point/s