by ecar369 » Thu Oct 11, 2012 1:43 pm
Here's a character I've yet to get a chance to use:
Shift
Backstory: Adam Wentworth is the child of two former super heroes: his mother Wormhole, a powerful teleporter capable of moving herself and other tremendous distances through portals (it's said she once even ported to the moon and back), and his father Obsidian, one of the few non-powered supers, relying on skill and martial prowess alone to get the job done. Though he inherited his mother's powers and was taught his father's fighting skills, he also always possessed one trait that neither of his parents did: recklessness. Adam always seems to be finding trouble, and generally rushes into things without really thinking them through.
Adam Wentworth
PL: 9 (135pp)
Hair: Black
Eyes: Brown
Height: 6'2"
Weight: 176 lbs
Abilities (26pp): STR 16 (+3), DEX 18 (+4), CON 16 (+3), INT 10 (+0), WIS 14 (+2), CHA 12 (+1)
Saves (13pp):
Tough +6/+4 flat-footed
Fort +8
Ref +10
Will +4
Skills (12pp): Acrobatics 8(+12), Bluff 0(+1), Climb 0(+3), Concentration 4(+6), Diplomacy 0(+1), Disguise 0(+1), Escape Artist 0(+4), Gather Information 6(+7), Handle Animal 0(+1), Intimidate 0(+1), Medicine 6(+8, +10 with Medkit), Notice 8(+10), Sense Motive 8(+10), Stealth 4(+8), Survival 4(+6), Swim 0(+3)
Feats (32pp): Acrobatic Bluff, All-Out Attack, Assessment, Attack-Focus (melee) 8, Blind-Fight, Challenge (Acrobatic Bluff), Defensive Roll 2, Diehard, Elusive Target, Equipment 2, Evasion, Grappling Finesse, Improved Disarm, Improved Initiative, Luck 2, Power Attack, Skill Mastery (Acrobatics, Notice, Sense Motive, Sleight of Hand), Stunning Attack, Takedown Attack, Tough, Uncanny Dodge (Auditory), Weapon Bind
Equipment (10ep): Binoculars, Flashlight, Masterwork Medkit
Masterwork Retractable Bo Staff- +3 damage, Thrown (10ft), can be concealed.
Powers (22pp): Teleport 8- 800 ft as a move action, 2,000 miles as a full-round action
(PF: Change Direction, Change Velocity, Progression: Mass 3 (carry 1,000 extra lbs), Turnabout)
Combat (30pp): Attack Bonus +3 (+11 melee), Defense Bonus +12/+6 flat-footed, Grapple +15, Initiative +8, Knockback -3/-2 flat-footed,
Unarmed- +11 Attack, +3 Damage; Bo Staff- +12 Attack, +6 Damage
Complications: - Addicted to thrills and excitement.
- Very hot-headed and impulsive.
Last edited by
ecar369 on Thu Oct 18, 2012 2:49 pm, edited 3 times in total.
"Even if you have a lot of hit points, a dagger through the eye is a dagger through the eye."