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3e Paragons: Vanguard Agents of PAX. (OOC)

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Re: 3e Paragons: Vanguard Agents of PAX. (OOC)

Postby Zen_Gypsy » Thu Oct 18, 2012 8:35 am

I'm fine with skipping ahead to the training scenario, it'll give us a chance to gel as a team, and work on our tactics and how our powers compliment one another.
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Re: 3e Paragons: Vanguard Agents of PAX. (OOC)

Postby Walking Dad » Thu Oct 18, 2012 12:19 pm

Looking forward to the training scenario :)
English isn't my native language. Have patience, please.

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Re: 3e Paragons: Vanguard Agents of PAX. (OOC)

Postby McGuffin » Thu Oct 18, 2012 1:29 pm

'm fine with a quick transition.
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Re: 3e Paragons: Vanguard Agents of PAX. (OOC)

Postby Ryan M. Danks » Thu Oct 18, 2012 1:39 pm

Move us out.
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Re: 3e Paragons: Vanguard Agents of PAX. (OOC)

Postby Lost_Scholar » Thu Oct 18, 2012 6:50 pm

Also good with keeping things moving along.
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Re: 3e Paragons: Vanguard Agents of PAX. (OOC)

Postby Walking Dad » Fri Oct 19, 2012 5:35 pm

Plan B wrote:
@Walking Dad: You can detect 8 minds from approximately 2000 meters in the direction you were told the village is in. No other information on that roll.

May I ask what the DC was? Just to get a better feel when to spend HP.

With his senses this was the equivalent on looking at 8 people in a well lit room who are less than 10 feet away.

Any more accurate positions, or knowing if they are near each other?
English isn't my native language. Have patience, please.

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Re: 3e Paragons: Vanguard Agents of PAX. (OOC)

Postby Plan B » Fri Oct 19, 2012 5:47 pm

I put it at DC 10 and each 5 more would give you more information.
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Re: 3e Paragons: Vanguard Agents of PAX. (OOC)

Postby Zen_Gypsy » Fri Oct 19, 2012 7:25 pm

As an FYI, I was going to post that Maven's technology of +22 is beyond PL Caps, but upon reading the sheet it looks like it should only be +20. Though that won't matter with that kick ass roll. And it's the Investigation roll coupled with Well Informed if I recall correctly.

Now whip us up some kick ass holo-display links to pull up those floor plans! :D
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Re: 3e Paragons: Vanguard Agents of PAX. (OOC)

Postby Lost_Scholar » Fri Oct 19, 2012 7:33 pm

oops, forgot in 3e it's PL+10 not PLx2. So technically with the array on it should be +21. My bad, can fix that in the write up. That will make the roll 40, not 41. Not that it will probably matter on this one.


...On a side note, wish all my good luck wasn't being used on looking up peripheral information :P
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Re: 3e Paragons: Vanguard Agents of PAX. (OOC)

Postby Zen_Gypsy » Fri Oct 19, 2012 7:51 pm

LOL

Yeah Invisible Castle is hit & miss, my +0 Initiative guy rolls a 20 for the start of combat. My super tough guy has to spend hero points on toughness rolls lol

Heh. Ironic my last IC post made my board status 'Comrade' ... Russian heroes ftw? ;)
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Re: 3e Paragons: Vanguard Agents of PAX. (OOC)

Postby McGuffin » Sat Oct 20, 2012 10:09 am

I'm sorry if I didn't make it clear enough in earlier posts, Naga looks more like this rather than humanoid. So a ophidian centaur with the snake-body instead of legs. I just really liked the headshot that I found so I used that as the character picture for him.
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Re: 3e Paragons: Vanguard Agents of PAX. (OOC)

Postby Hound » Sat Oct 20, 2012 1:03 pm

If its that far, switch to flying, she flies faster through the trees.

Here's an acrobatics check to dodge through the trees. 1d20+16=22
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Re: 3e Paragons: Vanguard Agents of PAX. (OOC)

Postby Plan B » Sat Oct 20, 2012 1:16 pm

You'll hit the edge of the trees in less than minute then after you'll need to teleport/sneak to/into the hotel.
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Re: 3e Paragons: Vanguard Agents of PAX. (OOC)

Postby Hound » Sat Oct 20, 2012 1:17 pm

Plan B wrote:You'll hit the edge of the trees in less than minute then after you'll need to teleport/sneak to/into the hotel.


Perfect. Thank you.
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Re: 3e Paragons: Vanguard Agents of PAX. (OOC)

Postby Zen_Gypsy » Sat Oct 20, 2012 2:56 pm

Hrm, could I get a rules clarification please. A little confused at the moment.

Protectorate's Extended Vision reads;

Extended: (Vision) 2: x100


But the rules clearly state;

Each additional time you apply this option, your range increases by an additional factor of 10, so 1 rank means you have a –1 to Perception checks per 100 feet, 2 ranks makes it –1 per 1,000 feet, and so on.


So, since Vision is a Ranged sense anyways, is the x100 referring to 100x the normal -1 per 10 ft rule? So in essence my Vision is -1 per 1000? It is important only because this, coupled with my Visual Penetrates Concealment means I can see everyone & everything in the building from about 1000, which should leave me in the tree line. Letting me locate our non living targets as well.
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