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Atriden wrote:David Porter
Short Teleport: Rank 5(21pp's) Vanishes and reappears within 900 ft, leaves behind a silvery/blue ultraviolet smoke.
Extra: Subtle +2, Accurate +1/pr. rank, Change Velocity +1, Turnabout +1, Change Direction +1, Innate +1
Long Teleport: Rank 15 (52pp's) – Vanishes and reappears within 120 miles, leaves behind a silvery/blue ultraviolet smoke.
Extra: Subtle +2, Accurate +1/pr. rank, Change Velocity +1, Turnabout +1, Increased mass + 1, Change Direction +1, Innate +1
(AE)Teleport Person/object Rank 10 (1pp) – just as his teleport ability, but can forcefully teleport someone from a distance.
Extras: Subtle +2, Move to Standard -1/pr. rank, Range to Perception +2/pr. rank, Change velocity +1, Increased mass +14, Change Direction +1
(AE) Suffocation: Rank 10(1pp) - Creates many small portals that sucks out all air around a person. Extras: Accurate +5, subtle + 2, triggered +1
(AE) Blast: Rank 10 (1pp) - Creates portals that can teleport limbs and protection away from the target. Extras: Multi-attack +1/pr. rank, accuracy +5, penetration + 10, Subtle +1, Triggered +1.
Phobia: normally he is fearless, but has an irrational fear of confined spaces
Hound wrote:"Special Agent" Jennifer Blare
"All of her powers take the form of a pale blue transparent energy."
Force Field 10 Linked with Immunity 9 and Regeneration 2, Enhanced Strength 2, Enhanced Agility 2: +10 Toughness, All Environmental Conditions, All Suffocation, Disease, Poison, Regenerate every 5 Rounds, Sustained, Noticeable 2[To use enhanced abilities, she must activate her aura, which makes her glow light blue]. (27 PP)
"Glimpses of the Future" Senses: Danger Sense[Precog], Enhanced Luck 2 (3 PP)
Teleport 2: Accurate, Change Direction, Change Velocity, Turnabout, 120 ft, Increased Mass 2: 200 lbs. (11 PP)
AE: Flight 5: 60 mph, 900ft/rnd, Aquatic (1 PP)
AE: "Psychic Blades" Strength-based Strike 4: Accurate 1, Incurable, Affects Insubstantial 2, Penetrating 8, Split 1, Improved Critical 18-20, All-out Attack(1 PP) "Jen creates two dagger like blades, one for each hand."
Unfulfilled Aspirations: Jennifer's greatest regret is never being able to achieve her dream of being at the Olympics.
Rebel: Between training for the Olympics, and then being whisked away by the United Nations, Jennifer has had little time for being a child, or even being a teen. She has never been to any real parties. She is now 18 and in full rebel mode. When ever she completes a job, she tries her best to ditch her handlers and go off to have fun.
Star Struck: Unlike many super heroes, Jennifer has no secret identity, she appears on talk shows, and performs public appearances to bolster good public relations for the United Nations. Needless to say, it can go to her head.
Never Been Kissed, Teen Girl: Too busy with training in one thing or another, she has never had time for a boyfriend. She is very shy and awkward around cute/handsome men close to her age.
First, when powers are linked, they all have to be made to match. Forcefield is by nature noticeable and sustained, Regeneration is by nature noticeable(if high enough level, you can watch them heal) and by nature permanent. So I changed it to sustained, she has to be concious and mentally keeping the aura on.
Like wise the aura enhances strength and agility. Making them sustained is a simple 0/r, but making each effect noticeable is 1 point for each.
I did this all as a "flavour" for them all to work together.
I can easily seperate them and still keep each one as noticeable. Which ever you desire be needed.
The point is for her to use any power she starts glowing and paints a big metaphorical marker on her.
Precog is the "descriptor" to danger sense, just like Jedi or Spider man, she gets a "glimpse" or a "tingle" something bad is about to happen. Then she gets two enhanced luck points to show her ability to "see things" but it isn't the ACTUAL power "precog" which is 4 PP (not 1)
For her traveling powers, it is simply a matter of dividing her attention. She can either focus on teleporting around, or using her telekinesis to allow her to fly. Aquatic is added because she is using her mind to move her around, not some sort of muscle, fin, or propulsion device.
Psychic blades, part of it was I simply had lots of PP's and didn't want to go improved crit 16-20. Why it's incurable you could flavour it as it attacks the mind, body, and soul with psychic energy, making it difficult to recover from.
As for my complications, I can see why some of this may confuse you. I will expand on them further, however I see each one as a potential problem.
Unfufilled aspirations leaves her with a deep feeling of resentment, both towards her own powers and the people who took her. for 10 years she had a dream, but then through no control of her own, she can never ever complete her dream. That can be very earth shattering, and cause alot of emotional baggage.
Rebel is more of a broad stroke childish antics, she hates being ordered to do things, she wants to do things like go to the mall. Its alot of pressure for someone so young.
Star Struck: Her own fame has gone to her head. She has done many missions, completed with decent success, she is well recieved by the public. She's not going to listen to someone she doesnt know, or even to some people she does know, cause she thinks she can handle everything on her own.
Would a teenage girl he employed?
Maybe, maybe not. You could argue that no "masked" vigilante would ever actually be hired, because that goes against everything. They should ALL be trained by the military, with no secret identies, used like soldiers. That is how, if it were real, it would actually happen.
Turth be told, I was watching generator rex when I made this character, and liked the idea of a young hot shot, who was too powerful to put on the side lines, thrown into a world she might not be ready for, hoping to force her to grow up fast and become the person they know she can be.
Regret and Misplaced Anger: Her dream of the Olympics were shattered, she will never achieve her dream and this weighs heavily on her mind. Her entire child hood was a giant waste. She is angry at the World for not letting her compete just because she has powers, she is angry at her powers for appearing before she could go, and she is angry at herself for wasted effort.
Over confident: She is extremely powerful at only age 18, and it is believed she will only get stronger. A combination of success in the field, and fame have gone to her head. She has a hard time listening to the ideas of others, thinks her way is the best way, and leaps in before accessing the entire situation.
Fame - No Secret Identity: She is well known to the public. She made a big splash in the media when she first appeared and sent hundreds to the hospital from an unintentional psychic attack. Thankfully no one died or was seriously hurt. It cause a huge backlash against the mutant community causing normals to fear them even more. The UN decided to fight fire with fire, once she had learned to control her powers, they forced her into the lime light to show the world that mutants should not be feared, and can make their powers work for the world, not against. She has become a poster child for mutant/human relations. If she makes mistakes, it reflects badly on the whole community. She is never off the clock. This causes lots of stress.
Inexperienced with Life: She has spent most of her life training for one thing or another. She has never had much of a chance to live a normal life. She makes simple mistakes when it comes to interacting with others, simply due to limited experiences. This most commonly pops up when she is around young attractive men close to her age. Having never had a boyfriend, kissed, or gone on a date, she has no experience and becomes uncharacteristically shy and nervous.
Analyze Style: Perception Ranged Affliction (Resisted and Overcome by Will; Vulnerable, Defenseless), Conditions Limited to Your Attacks, Limited Degree, Insidious, Subtle • 2 points +1 point per rank.