HP: 1, Condition: Normal
With trained efficiency, Rescue dropped into a readied stance.
Moderators: The Mod Squad, The Justice League


Initiative table
Firekin-26
Las Boleadoras-24
Warp-23
The Firebug-23
Rescue-23
Fletch-21
Polymath-21
Legacy-20
Mad Maple-17
The Huckster-16
Weather Mistress-15
Looking Glass-5
Gladius-5
So that means Firekin is up first.




Bola is limited to non-harmful methods against a lady like Firekin, but that's not limiting enough for a Villain Point, given his array of attacks.
He makes an attack on Firekin, and gets a 19, which is a critical. DC 25 Dodge check, fail and be hindered/vulnerable, two fails is defenseless and immobolized.
Warp is up.


Free action: speaking
Move action: none
Standard action: Use Blast 5 (STR-based, Indirect 2, resisted by Dodge) on Weather Mistress
Attack Roll vs Weather Mistress (power attack +2) (1d20+12=24)
DC 23 Dodge save vs Damage if it hits

Dodge check (DC 25) (1d20+8=16) just missed two degrees....
How does Firekin overcome the Affliction? How does the Crit affect that DC?


Meh, I figure Crits don't apply to ongoing effects.
As for getting out of the snare, you use damage or Sleight of Hand against DC 20.


Warp's attack hit, but WM rolls Dodge and gets a result of 30.
Firebug is up next, he flies up to just beneath the ceiling, he takes the Defend action this round. Congrats Firekin, you've got a super stalker!
Rescue is up!




That's a miss. Fletch is up!



She rolls a 21 on the dot.
Also, Omega Girl, I forgot that she's vulnerable, meaning your attack should have hit. Take a Hero Point for that, my bad.
Polymath is up.


OOC wrote:Sorry for the delay - tried to think of something more interesting to do, but couldn't. DC27 Toughness (1d20+8=13) presumably misses.


OOC: Psionic Assault: Blast 10 (DC 25; Alternate Resistance: Will, Increased Range: perception, Reversible, Subtle: subtle); Move Action to move adjacent to W.M.


She gets a result of 9 total, so she's out.
Next, its the Maple's turn, he heads up into the main floor and blasts Legacy with his Ice Staff. He hits with a 27 total, and its DC 25 Fortitude Damage.
Huckster goes next, he also heads into the main floor via his Leaping power. He then attacks Firekin and just barely hits. Luckily, he gets the full 10 ranks of effect because she's vulnerable. Its a DC 25 Damage effect, linked to a DC 20 Weaken Toughness, resisted by Fortitude. Any points of toughness you lose won't count against this damage, badpenny.
Weather Mistress would go, but she's out.
Looking Glass is up, and she takes a shot at Fletch. She rolls a natural 20, so that's a critical. Damage DC 28.
After that, its Gladius' turn.


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