Hmm... It appears that the two first builds are almost polar opposites.
While there won't be much combat in this game, it might come up at some point down the line. As such, I really advice you to put at least something in your Defenses.
Also, wouldn't Insubstantial (liquid) be more suitable to a cephalopod, rather than Insubstantial (gaseous)? Oh, and I'm pretty sure Permanent Insubstantial cannot be Precise.
I really, really hate it when I have to say no, but as the GM it's my responsibility to do so from time to time.
First of all, one of the core concepts in this game is that your appearances are so alien that you cannot in any way pass for human (in our eyes, anyway. The humans in the game are pretty easy to fool). Aside from her arms and legs, Ky'ree could easily pass for human with a mask, makeup, or just some dim lighting. I'd ask that you revise her appearance into something more alien.
Secondly, Ky'ree is seemingly a beast in combat. As I mentioned to Spectrum, combat will be a very rare occurrence, so you don't need to devote that many points to combat-oriented abilities.
Look guys, the idea isn't for you to use your points to build superheroes or crime fighters, it's to build aliens. So spend your points on things to help define how alien your characters really are, such as alien senses, extra appendages, or weird abilities.