Glamdris Al'benin'orisPL 8
+3 Attack/-3 Damage; +3 Dodge/-3 Toughness
Abilities: 34
STR 0
STA 2
AGL 4
DEX 2
FTG 4
INT 1
AWE 4
PRE 0
Skills: 25
Acrobatics 9 (+13)
Athletics 8 (+8)
Close Combat 7 (+11)
Expertise (arcana) 6 (+7)
Insight 4 (+8)
Perception 5 (+13)
Stealth 9 (+13)
Treatment 2 (+3)
Advantages: 16
Accurate Attack
Agile Feint
Ambidexterity
Animal Empathy
Defensive Attack
Equipment 3
Evasion
Hide in Plain Sight
Improved Disarm
Improved InitiativeInstant UpMove by Action
Quick Draw
Ritualist
Tracking
Uncanny Dodge
Powers: 33
Elven Countenance 7p
-Senses 1 (dark vision)
-Immunity 2 (aging, sleep)
-Enhanced Skills (Perception 4)
-Immortality 1 [flaws: Limited(can die by lodestone)]
-Movement 1(Sure footed)
Blade Magic [flaws: Limited~half without weapons in hand] 8p
BE:
Shield of Blades Deflect 10
AE:
Wraith Steps Concealment 4 (all visual) [feats: Subtle 2]
AE:
Flying Slashes Strike 5 [extras: Shapeable]
AE:
Flash of Dawn Dazzle 10 (Will resist) [flaws: Reduced Range(Close)]
Seven League Boots Speed 5; Movement 3 (Trackless, Wall Walking 2) Enhanced Advantages(Improved Initiative, Instant Up) [flaws: Removable] 8p
Hand of the Magi Move Object 3 [feats: Subtle 2; flaws: Removable] 4p
Mithril Chain Protection 3 [flaws: Removable] 2p
Art of the Sword [feats: Innate; flaws: Limited-half without weapons in hand] 4p
BE: Multiattack 5
AE: Penetrating 5
AE: Homing 5
Equipment
Twin Swords Damage 10, 19-20 critical [feats: Split] 8ep
Dagger Damage 1, 19-20 critical 2ep
Silk Rope 1ep
Grappling Hook 2ep
Multitool 1ep
Survival Gear 1ep
Defenses: 11
Toughness 5
Dodge 11 (7p)
Parry 6 (2p)
Fortitude 4 (2p)
Will 4
Combat:
Attack +11 close, +2 ranged
Damage 0 unarmed, 1 dagger, 5 swords (2 attacks per round, 1 w/ each)
Initiative +8
Abilities 34 + Skills 25 + Advantages 16 + Powers 33 + Defenses 11 = 119 PP
Elves are immortal creatures, gifted by the gods with longevity and grace, masters of magic, and warriors of extraordinary caliber. Glamdris was once such an elf, a strange being to humans, who feared him for his skill with the sword and adeptness at magic. There was once a time when he lived in a large elven city of crystalline melded into massive trees, where the buildings seemed to have been made form the forest itself, hidden and protected, yet massive and beautiful, where the elves were peaceful and content. Glamdris was the son of an elven warrior, a duskblade of the elven court that resided within this city. Glamdris was raised to be like his father, a warrior in the elven sense of the word, who was skilled with the blade, and could use his masterfully created blades to dance upon the field of battle, swaying this way and that, swords singing through the air, slashing and piercing and whirling in a dance of blood and combat, a true art. Glamdris was a natural. He could swing and slash his way through any obstacles, and was considered to be a master of the blade at a very young age. Not only was Glamdris schooled in the art of the blade, but in the arts of magic as well, and was taught the art of blade magic, able to weave his magic through his weapons and use them to work magic into the steel. With both the mastery of the blades, and the use of magic in his dance of battle, Glamdris thought that he was ready for the outside world. Most elves rarely venture outside the forest, for it is their home, but wanderlust grips the mind of every young elf, and Glamdris was no exception. Yet unlike other elves who suppress that wanderlust to tend to other matters, Glamdris decided to act upon his thoughts, and set out into the world. He strapped on his grandfather's Seven League boots to carry him, and took his mother's amulet, a crystal gem on a finely wrought chain, in case he needed any telekinetic trickery, and set off for the world outside the forest.
Glamdris encountered your average country, granted that it was set in a swords and sorcery style world in the dark ages, and found that the humans made up the majority of the population. Monsters ran rampant everywhere though, so Glamdris was able to make a living as a monster hunter. He set himself up as a sell-sword, a mercenary, though he always made sure that the job was clean and just. He traveled from town to town, never really settling down, always curious about new things, looking for some excitement. He managed to keep himself out of trouble at times, though he wasn't always that lucky. He was on one of those usual jobs, teaming up with a bunch of other sell-swords, a few warriors, a healer, a magician, a roguish cut-throat, and an annoying bard, sent by a baron to evict a powerful, and evil, wizard from a tower so that the people could travel across the countryside without worry, when things went weird. It went as things usually went, with the wizard firing off spell after spell as Glamdris and the others were able to get by the spells and fight the wizard, when the wizard fled. Glamdris, his Seven League Boots allowing him to move faster than the wind, was on the wizard's heels in no time. Of course, he didn't count on the wizard leaping through a massive glowing archway filled with various swirling colors that radiated a rather obvious magical aura. Now, most adventurers like Glamdris know better than to just jump through strange magical archways, but Glamdris was curious, and wondered what was on the other side. He leaped through, and found himself in a strange world. It was a blasted wasteland, and things just felt...wrong. Nevertheless, Glamdris quickly located the mage. Before the evil wizard could react, Glamdris slew the wizard where he stood. Unfortunately, Glamdris did not count on the portal back to his world disappearing when the wizard died, and when Glamdris went back to where the portal was, he found that he was stuck in this desolate world. Cursing his lack of foresight, he decided to search for another portal back to his home. Hey, he was curious about this strange, devastated world, and he would need to explore this world to find a portal back anyways. Who knew, maybe this world would be interesting enough to satisfy his wanderlust.
Motivation:
~Looking For A Way Back Glamdris has ended up in this strange world, and is stuck here. And though there are many interesting things and places in this world, he still feels like a stranger to this world, and constantly seeks a way back.
Other Complications:
~Curiosity Glamdris is ever curious, and always wishes to learn more. Though this can sometimes get him in trouble, Glamdris sometimes finds that his curiosity always helps him enjoy his life and makes it much more interesting.
~Not From Around Here Not only is Glamdris an elf in a world filled with humans, but is actually not from this world. As such, he has those idiosyncrasies that others find strange and out-of-place. This sometimes leads to a lot of misunderstandings and awkward situations with many people as he does things 'wrong'.
~Wanderlust Glamdris is a great elf, nice and kind, and also a loyal friend, but he just can't stick around all the time. For some reason, he is plagued by this wanderlust that he can't seem to satisfy. He feels like he can't stay in one place for too much time, and has to keep moving. However, after seeing the state of this world, he feels that if he wanders this world in search of a portal back home, and upon doing so, his wanderlust would be sated. At least, that's what he hopes.