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3E Time of Crisis OOC

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Re: 3E Time of Crisis Recruiting closed

Postby Bladewind » Tue Oct 30, 2012 8:28 am

She gets a result of 9 total, so she's out.
Next, its the Maple's turn, he heads up into the main floor and blasts Legacy with his Ice Staff. He hits with a 27 total, and its DC 25 Fortitude Damage.
Huckster goes next, he also heads into the main floor via his Leaping power. He then attacks Firekin and just barely hits. Luckily, he gets the full 10 ranks of effect because she's vulnerable. Its a DC 25 Damage effect, linked to a DC 20 Weaken Toughness, resisted by Fortitude. Any points of toughness you lose won't count against this damage, badpenny.
Weather Mistress would go, but she's out.
Looking Glass is up, and she takes a shot at Fletch. She rolls a natural 20, so that's a critical. Damage DC 28.
After that, its Firekin's turn.
[/quote]


Did I miss someone attacking Gladius ? :mrgreen: Cuz I get to go before we restart ! *pout*
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Re: 3E Time of Crisis Recruiting closed

Postby Arthur Eld » Tue Oct 30, 2012 8:31 am

Right, sorry. You and Looking Glass are on the same initiave count, but she goes first (higher Awareness), so I kinda skipped over you.

It is now Gladius turn, then Firekin.
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Re: 3E Time of Crisis Recruiting closed

Postby levinwurth » Tue Oct 30, 2012 10:47 am

I'm assuming I'm not flat-footed, and thus my bonus from Defensive Roll applies to my Toughness save?
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Re: 3E Time of Crisis Recruiting closed

Postby Arthur Eld » Tue Oct 30, 2012 11:19 am

Ayup.
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Re: 3E Time of Crisis Recruiting closed

Postby Bladewind » Tue Oct 30, 2012 11:21 am

Arthur Eld wrote:Right, sorry. You and Looking Glass are on the same initiave count, but she goes first (higher Awareness), so I kinda skipped over you.

It is now Gladius turn, then Firekin.


TY !

Will do this evening when I have access to IC.
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Re: 3E Time of Crisis Recruiting closed

Postby levinwurth » Tue Oct 30, 2012 11:30 am

1d20+7=27 for his save.

Do you want me to post that in the IC thread now, or wait until it's my turn?
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Re: 3E Time of Crisis Recruiting closed

Postby Arthur Eld » Tue Oct 30, 2012 12:07 pm

I'd prefer if saves (pretty much all rolls, really) were posted in the IC thread, yes.
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Re: 3E Time of Crisis Recruiting closed

Postby Omega Girl » Tue Oct 30, 2012 12:35 pm

baixiwei wrote:Hey guys, I am in New Jersey now, electricity and internet have been intermittent for a while due to the hurricane, so there is a good chance I will be unable to post in any of my games for the next few days. Ironic for Incarnation! Anyway, I apologize for disappearing on you and please feel free to take control of my character if needed to move things along.


I hope everything sorts out quickly and there aren't any long term problems. Stay safe!
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Re: 3E Time of Crisis Recruiting closed

Postby Arthur Eld » Thu Nov 01, 2012 10:00 am

You know, I did not realize until just now that most (4 out of 6) of the Thieves' Guild are undercapped on Defense to one extent or another.

But I like that for this fight because it means combat won't drag on. Plus, these guys are some of the least threatening foes the campaign offers.
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Re: 3E Time of Crisis Recruiting closed

Postby badpenny » Thu Nov 01, 2012 10:02 am

Chapter Two makes up for that in spades.
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Re: 3E Time of Crisis Recruiting closed

Postby Ysariel » Thu Nov 01, 2012 10:47 am

I just realized that Warp should still be fatigued from her stunt earlier and I forgot to put her as Fatigued. Corrected now.
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Re: 3E Time of Crisis Recruiting closed

Postby Ysariel » Thu Nov 01, 2012 10:50 am

I really should have asked this before I posted, but the office where we teleported into (which I think is where everyone except Firekin is still standing) is clear of smoke, right?

My intent was to teleport the guy into some clear space where everyone can wail on him next. :)
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Re: 3E Time of Crisis Recruiting closed

Postby Arthur Eld » Thu Nov 01, 2012 11:00 am

Uh, no actually. Sorry, I should have made it clear that the office is full of smoke.

His effect is not big enough to fill the entire first floor (which is hugely big, as casinos/hotels often are) but it , but its pretty damn close. It goes 250 feet in any direction from the center, so that's 500 feet in total. There's a small area way on the other side of the building (the office is on one side) that is clear of smoke, maybe a 20 foot long stretch of casino. Bola's 'plan' was to find the direction with the whole in it and run straight. Odds are he would have hit something.

The cops outside probably have even less of an idea of what was going on then before.

If you want to change your action, that's fine.
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Re: 3E Time of Crisis Recruiting closed

Postby Ysariel » Thu Nov 01, 2012 11:08 am

You already posted, so I'll stick with Warp's current action. :) One of you guys had better find some way to counter the smoke!
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Re: 3E Time of Crisis Recruiting closed

Postby Bladewind » Fri Nov 16, 2012 8:16 am

I see I am up - will post today. In fact, I will make it my priority the next time I hit the boards today.
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