Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

3E Time of Crisis OOC

This forum is the place for Mutants & Masterminds Play-By-Post games. Please read the M&M Game Room rules before starting or joining a game. Enjoy!

Moderators: The Mod Squad, The Justice League

Re: 3E Time of Crisis Recruiting closed

Postby Zen_Gypsy » Mon Oct 08, 2012 8:19 pm

The Captain & Players specifically, then every mind in the room, hostages and the six weirder minds. I'll add a persuasion check to my Invisible Castle Roll though.
"If sacred spaces are spared the ravages of war -- make all places sacred. And if the holy people are to be kept harmless from war -- make all peoples holy." -- Norrin Radd (Silver Surfer: Requiem; J. Michael Straczynski)
User avatar
Zen_Gypsy
Heavyweight
Heavyweight
 
Posts: 514
Joined: Fri Jul 20, 2012 3:19 pm

Re: 3E Time of Crisis Recruiting closed

Postby Arthur Eld » Mon Oct 08, 2012 8:22 pm

Ok, got it. Thanks for the clarification.

And sadly, while most of these guys have got nothing against surrendering (with the Canadian exception), they're not the type to lie down without a single punch being thrown.
User avatar
Arthur Eld
Cosmic Entity
Cosmic Entity
 
Posts: 15561
Joined: Mon Sep 17, 2007 11:45 am

Re: 3E Time of Crisis Recruiting closed

Postby Zen_Gypsy » Mon Oct 08, 2012 8:24 pm

As a pacifist alien, I have to give them the option first >.>

Quick question for all, since Legacy's preffered form of communication is his Psionic Contact, but due to the fact it's in an array during combat, I would have to default to spoken communication.

To differentiate, should I color & bold my Mental Contact, and then Quote & Color my spoken communication?
"If sacred spaces are spared the ravages of war -- make all places sacred. And if the holy people are to be kept harmless from war -- make all peoples holy." -- Norrin Radd (Silver Surfer: Requiem; J. Michael Straczynski)
User avatar
Zen_Gypsy
Heavyweight
Heavyweight
 
Posts: 514
Joined: Fri Jul 20, 2012 3:19 pm

Re: 3E Time of Crisis Recruiting closed

Postby Omega Girl » Mon Oct 08, 2012 8:36 pm

Zen_Gypsy wrote:To differentiate, should I color & bold my Mental Contact, and then Quote & Color my spoken communication?


I usually see mental communications done in italics in comics and books, so that might be the better way to go. Bold always feels like shouting.
User avatar
Omega Girl
Superhero
Superhero
 
Posts: 2032
Joined: Sat Aug 14, 2004 11:21 pm
Location: Seattle area

Re: 3E Time of Crisis Recruiting closed

Postby Ysariel » Mon Oct 08, 2012 8:47 pm

I can't access Invisible Castle until 7 hours from now, but Warp will roll Persuasion to try and get Maddicks to let her go with the heroes. If you're moving on before then, can you please help me roll? Warp has +2 Persuasion and will use both HP to reroll if she gets anything less than a 15.
User avatar
Ysariel
Paragon
Paragon
 
Posts: 3397
Joined: Wed May 09, 2012 10:55 am

Re: 3E Time of Crisis Recruiting closed

Postby Ysariel » Tue Oct 09, 2012 4:55 am

Rolled and edited. 19 ought to be a good result :mrgreen:
User avatar
Ysariel
Paragon
Paragon
 
Posts: 3397
Joined: Wed May 09, 2012 10:55 am

Re: 3E Time of Crisis Recruiting closed

Postby baixiwei » Tue Oct 09, 2012 10:41 am

Wow, lots of action in IC and I'd like to join in, but I think it would make sense for me to get the results of my monitoring efforts first.
Baixiwei's Character Builds and Conversions

If only you could see what I've seen with your eyes.
User avatar
baixiwei
Overlord
Overlord
 
Posts: 4856
Joined: Tue Mar 04, 2008 8:24 pm
Location: Fort Lee, NJ

Re: 3E Time of Crisis Recruiting closed

Postby Zen_Gypsy » Thu Oct 11, 2012 7:27 am

Matt heard Kaldor's voice in his mind, wished for the nth time that he had some way of transmitting back


Is it not understood that all human's have a "crude" mental sense? And therefore a Mental Sense Group at Close range, as such I have always interpreted it as the mental communication allowing two way communication.

While I have seen that some of the GM Kit Builds link Mental Communication with Mind Scan, they do not include the Burst Area & Selective on Mind Scan to compensate for Communication 4's world wide area of affect. Therefore I concluded I was safe by putting my communicate & mind scan into two separate slots of my array.

If this is not the case, how would I make the necessary tweaks to enable Kaldor to keep the entire team in Mental Communication while that slot is active?

Thanks for the input!

~ Zen
"If sacred spaces are spared the ravages of war -- make all places sacred. And if the holy people are to be kept harmless from war -- make all peoples holy." -- Norrin Radd (Silver Surfer: Requiem; J. Michael Straczynski)
User avatar
Zen_Gypsy
Heavyweight
Heavyweight
 
Posts: 514
Joined: Fri Jul 20, 2012 3:19 pm

Re: 3E Time of Crisis Recruiting closed

Postby Ysariel » Thu Oct 11, 2012 7:32 am

I have seen at least one build on this board with Feature: Two-way communication on their Communication.
User avatar
Ysariel
Paragon
Paragon
 
Posts: 3397
Joined: Wed May 09, 2012 10:55 am

Re: 3E Time of Crisis Recruiting closed

Postby Zen_Gypsy » Thu Oct 11, 2012 7:38 am

As it's in an array, that would be an ideal fix!

Added Feature: Allows Thought Broadcast to the Communication slot so we can use it that way, thanks Ysariel!
"If sacred spaces are spared the ravages of war -- make all places sacred. And if the holy people are to be kept harmless from war -- make all peoples holy." -- Norrin Radd (Silver Surfer: Requiem; J. Michael Straczynski)
User avatar
Zen_Gypsy
Heavyweight
Heavyweight
 
Posts: 514
Joined: Fri Jul 20, 2012 3:19 pm

Re: 3E Time of Crisis Recruiting closed

Postby Ysariel » Fri Oct 12, 2012 2:50 pm

Just a note, it's always very hard for me to post between friday night to sunday morning. Feel free to puppet Warp to teleport you into the casino if we need to move on during this time. :)
User avatar
Ysariel
Paragon
Paragon
 
Posts: 3397
Joined: Wed May 09, 2012 10:55 am

Re: 3E Time of Crisis Recruiting closed

Postby Arthur Eld » Fri Oct 12, 2012 3:51 pm

That's fine, I typically expect (and do) less posting on the weekend.

Incidentally, I was going to post the map of the Casino floor of the hotel, but I'm having problems with transporting the images right now. However, its enough to say that the cops have blueprints enough for Warp's teleportation to be unimpeded. Polymath can tell Weather Mistress is in an office near the front entrance, and Legacy's mental senses tell him that most of the people are clustered in one area some 180 feet or so inside the building, away from the main entrance.

Which, I feel I should reiterate, is covered in thick ice, as are the windows and the side entrance door.
User avatar
Arthur Eld
Cosmic Entity
Cosmic Entity
 
Posts: 15561
Joined: Mon Sep 17, 2007 11:45 am

Re: 3E Time of Crisis Recruiting closed

Postby Zen_Gypsy » Sat Oct 13, 2012 3:18 am

Just looking for a little clarification:

While Legacy is able to hone in on Weather Mistress' mind, both she and the others respond to his mental intrusion with the telepathic equivalent of a raised middle finger. He gets the impression that all of them are unstable, but one of them-he can't tell which since he can't put faces to minds yet-is truly insane.


The first portion of the description concerns me, since I didn't see that Weather Mistress successfully performed a Will save, how am I to conclude that I was kept out of her mind? Can I not perceive it? Mental Concealment meaning I should be included in the initial teleport into the casino so I can use my Visual sense group to make mental attacks. Are they immune to mental effects due to psychosis? Meaning I may as well just fetch coffee and donuts. Or is something else going on that led to her resistance to Mind Scan, I don't mind being shut down, I just like to know how it happened so I can work around it.

Secondly, assuming there isn't some Mental concealment going on, I should know "precisely" which mind is 'truly' insane, as my Mental Sense has both Accurate, and Acute, allowing me to perceive fine details with my mental senses.

In either case, I will have an IC post up this afternoon when I get back from the office, so enjoy your Saturday folks!
"If sacred spaces are spared the ravages of war -- make all places sacred. And if the holy people are to be kept harmless from war -- make all peoples holy." -- Norrin Radd (Silver Surfer: Requiem; J. Michael Straczynski)
User avatar
Zen_Gypsy
Heavyweight
Heavyweight
 
Posts: 514
Joined: Fri Jul 20, 2012 3:19 pm

Re: 3E Time of Crisis Recruiting closed

Postby Bladewind » Sun Oct 14, 2012 4:48 pm

I'm having a little difficulty - my fault, no one else's - integrating Gladius into the action... I image that will change when the world ends, but wanted to explain my lack of posting...
User avatar
Bladewind
Overlord
Overlord
 
Posts: 4799
Joined: Thu Jun 17, 2004 11:20 am
Location: Laval

Re: 3E Time of Crisis Recruiting closed

Postby Arthur Eld » Mon Oct 15, 2012 8:32 pm

Zen_Gypsy wrote:Just looking for a little clarification:

While Legacy is able to hone in on Weather Mistress' mind, both she and the others respond to his mental intrusion with the telepathic equivalent of a raised middle finger. He gets the impression that all of them are unstable, but one of them-he can't tell which since he can't put faces to minds yet-is truly insane.


The first portion of the description concerns me, since I didn't see that Weather Mistress successfully performed a Will save, how am I to conclude that I was kept out of her mind? Can I not perceive it? Mental Concealment meaning I should be included in the initial teleport into the casino so I can use my Visual sense group to make mental attacks. Are they immune to mental effects due to psychosis? Meaning I may as well just fetch coffee and donuts. Or is something else going on that led to her resistance to Mind Scan, I don't mind being shut down, I just like to know how it happened so I can work around it.

Secondly, assuming there isn't some Mental concealment going on, I should know "precisely" which mind is 'truly' insane, as my Mental Sense has both Accurate, and Acute, allowing me to perceive fine details with my mental senses.

In either case, I will have an IC post up this afternoon when I get back from the office, so enjoy your Saturday folks!


Ah, that's my mistake. The 'blocking' so to speak, was their response to your initial telepathic overture-your call for them to surrender. I actually didn't roll for the Mental Scan, my bad-I assume that's the Psionic Probe power on Legacy's sheet? It might help to keep the labeling for your effects the same, unless you just want to use the effect name. So I know that Mind Reading is always Mind Reading without having to check what your various powers do. At least until I have them more or less memorized. I'll roll Will for WM now and PM you the results.

As for the various minds, you can definitely sense which one is crazy, but since you haven't read their thoughts yet, aside from Weather Mistress you don't know who these people are. The same way that if you just saw them or heard their voices, you wouldn't know much about their minds (well, maybe less so with these particular people). I'll give you more detailed information on the minds when I post next-which will be soon, and we'll get to the fight in the casino. In other words, you can tell each mind apart, and sense some unique things about them, but mostly that sort of thing will be limited to emotions and the like.
User avatar
Arthur Eld
Cosmic Entity
Cosmic Entity
 
Posts: 15561
Joined: Mon Sep 17, 2007 11:45 am

PreviousNext

Return to M&M Game Room

Who is online

Users browsing this forum: ecar369, kenmadragon, Michuru81, slapbetcommissioner, stavaros-the-arcane, The_Watchman, valhalla_bound and 6 guests