Archive of the old official Mutants & Masterminds boards. See http://roninarmy.com/
Arthur Eld wrote:Gladius has a few problems-undercapped on defense, more ranks of impervious than toughness, burst area rank 12 effect.
Most of it's an easy fix. I say raise Stamina to 8, give him protection 3, impervious 11, and fix the burst area. I'm assuming the shield others is a deflect effect, or maybe affects others protection. Like I said, easy.
Zen_Gypsy wrote:While not opposed to starting as a team, I do like the idea of a few people knowing a few others. I'm down with knowing Polymath, based on the twinned psyche, Kaldor would find that fascinating!
Ysariel wrote:Warp would probably know Polymath. She's not much of a tech girl, but Digital Kid was the mastermind of the group, and he favored stuff like stem cell research theft and laser blaster smuggling. Warp might have heard of his research (it sounds like the sort of thing DK would love to have for himself ) and if baixiwei doesn't mind I'm going to say they've fought each other before, probably over her trying to rob the same corporation Polymath was trying to dig up dirt on.
baixiwei wrote:That sounds good. Warp's only just now sort of turned light side, right? So Polymath would only know her as an enemy so far, though perhaps more in the Batman-Catwoman sense where we aren't *that* serious about fighting each other?
Sounds good. Maybe we have done some mission before? How about we cooperated to take down a religious cult which spread through transmission of a psychic virus?
I guess we are probably accustomed to communicating mentally rather than by speaking given that we both have mind-reading. Maybe we sometimes even forget to speak out loud in consideration for other people in the room?
Ysariel wrote:I'll stick with your advice and keep the defenses at PL. That said, I would love to know where you think I could save points. Outside of merging both her arrays (which I really don't want to do for a variety of reasons) I really can't come up with anything.
I made some last-minute changes. Warp now has Fighting 4 and Presence 2, and her spatial awareness is a standalone power again. I also added a rank of accurate to her teleport-punch thing to bring it up to PL and renamed some attacks to try and make them all short one-word names.
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