Machine GirlHP: 1
Condition: Bemused
Kids, Lee thought to herself as she stepped into action. On the one hand she was pleased with how well her teammates were doing against the Professionals, on the other hand they’d gone off-plan literally
before the fighting had even begun and the only reason they were doing as well as they were was because they outnumbered the Professionals by an appreciable margin. Most of them at least seemed to be
trying to do their jobs and not get any innocents hurt in the process though, so Machine Girl refrained from yelling at anyone – at least for the time being.
Lee’s formative years as an adventurer (or ‘superhero’, as they called themselves now) had been spent in an era that predated the moralizing or witty banter that so many of the younger heroes seemed to feel obliged to engage in even during the midst of heated battle. As a result, she said nothing at all as she lunged forward to attack the giant reptilian metahuman who’d nearly killed a teenaged boy only moments before. The cybernetic beauty’s movements were almost impossible to track as she closed on her target because she was teleporting rapidly the entire time, her form flickering like a bad light bulb.
Her attack, when it did come, was as unexpected as her movements: instead of rushing in close and socking it to Rage with her famous metal fists, Machine Girl’s right hand seemed to suddenly transform into five long, rusted-metal tendrils which she promptly used as a five-pronged whip that lashed out at Rage’s head. The tendrils whipped around the scaled monster’s head with violent force and Machine Girl jerked back hard, dragging his head forward and downwards to collide with her knee in truly brutal fashion.
OOC: Since we’re already one (two?) rounds in and Machine Girl hasn’t acted yet I’m assuming, for simplicity’s sake, that she’s been using the Delay action. As such, she now holds the second initiative slot immediately after Redline, as per the rules on pg. 195 of the
Hero’s Handbook.
Unless you say different, cobalt-blue, I’m including Lee’s Favored Environment: Urban Advantage into her stats during this fight. For this round it’s adding +2 to her Attack rolls.
Attack Roll: 9+10=19 (Note that the whole ‘tendril’ thing is simply Machine Girl’s Elongation effect) Using All-Out Attack and Power Attack to shift her Defense by -5 and her Damage by +5 (via her raised Attack effect). With Teleporting Dodge (which grants her Total Concealment) her Defenses are at 5 each, while her attack is currently at +10 and her Damage effect is DC 32.
Grab Check: Free Action, using Fast Grab. Roll is
14+11=25. With Elongation 2 and Improved Hold, Lee’s effective STR is 11 and Rage suffers a -5 on his own roll to escape. If he fails by one degree, then he’s Vulnerable and Immobile, or if by two or more degrees, then he’s Defenseless, Immobile and Impaired. Due to her Improved Grab Advantage, Machine Girl is not Vulnerable or Hindered while maintaining the Grab.
If this works then Rage will have not only taken some more damage from Machine Girl’s attack, he’ll also be Vulnerable or Defenseless against any further attacks from Lady Freedom (or anyone else for that matter). So here’s hoping.
P.S. Also, I'm back from the bush territories!

I've still got a few days of travel in front of me, but I'm almost done and back to business-as-usual.