HP - 1 (0)
Condition - -1 toughness
Impact's crimson energy strikes Cerulean square in the chest, momentarily changing his "skin" from blue to violet. As the color slowly fades back to normal, for him, at least, he looks at the villain and smiles...
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OOC: Hero Point for Heroic Feat (Power Attack); Will do a -5 Attack, +5 Effect Hyper Velocity Flurry. Modified by Power Attack as follows: +11, DC: 24. Power Attack Full (-5/+5); DC 24; DC increases by 1 for each increment of 2 the attack succeeds to maximum of +5 (DC 29). Redline is Fatigued from Round One Extra Effort. Hindered (-1 Flight; Modified Flight 11)
OOC: Since we’re already one (two?) rounds in and Machine Girl hasn’t acted yet I’m assuming, for simplicity’s sake, that she’s been using the Delay action. As such, she now holds the second initiative slot immediately after Redline, as per the rules on pg. 195 of the Hero’s Handbook.
Unless you say different, cobalt-blue, I’m including Lee’s Favored Environment: Urban Advantage into her stats during this fight. For this round it’s adding +2 to her Attack rolls.
Attack Roll: 9+10=19 (Note that the whole ‘tendril’ thing is simply Machine Girl’s Elongation effect) Using All-Out Attack and Power Attack to shift her Defense by -5 and her Damage by +5 (via her raised Attack effect). With Teleporting Dodge (which grants her Total Concealment) her Defenses are at 5 each, while her attack is currently at +10 and her Damage effect is DC 32.
Grab Check: Free Action, using Fast Grab. Roll is 14+11=25. With Elongation 2 and Improved Hold, Lee’s effective STR is 11 and Rage suffers a -5 on his own roll to escape. If he fails by one degree, then he’s Vulnerable and Immobile, or if by two or more degrees, then he’s Defenseless, Immobile and Impaired. Due to her Improved Grab Advantage, Machine Girl is not Vulnerable or Hindered while maintaining the Grab.
If this works then Rage will have not only taken some more damage from Machine Girl’s attack, he’ll also be Vulnerable or Defenseless against any further attacks from Lady Freedom (or anyone else for that matter). So here’s hoping.
P.S. Also, I'm back from the bush territories! I've still got a few days of travel in front of me, but I'm almost done and back to business-as-usual.
I"m sorry for the delay. I still don't feel well, but I am feeling better. Thank you for your concern.
OOC: Early morning at work. So I will post my Toughness check then add a description of the action when I get home tonight. Toughness Check vs Pacer. (1d20+8=17) Failed by Three Degrees. So Staggered. Bruised (-1 Toughness), Dazed, and Hindered (Hindered doesn't stack, so still -1 Speed)
OOC: Just so we don't look foolish, Lady Freedom will spend a hero point and activate her Ultimate Toughness save, giving her a 35 on the Toughness save.
Lady Freedom, If you have a hero point, spend it and make your toughness save (for ultimate toughness)
Assuming Lady Freedom had the hero point to spend:
(Everyone who sees the exchange make a perception roll)And I believe, Cerulean is on deck.
He stumbled from the force of the blow(1d20-5=10) Missed it by three levels!
and went sliding along the slick concrete to land at Ran's feet where he groaned and tried rise, the road rash on face starting to bleed.
.(You can make an attack roll if you wish, Ran)
ooc wrote:Perception (1d20 +5=15)
ooc wrote: Power Attack 3 - base dc30. (1d20 +5=18)
Base dc if he's just vulnerable, dc35 if he's defenseless.
ooc wrote:switching array to disperse
OOC: Switching her array to heat vision, Sarah attacks. Perception range Damage 6, Alternate Save: Fortitude, Affects Objects, PA: Indirect, Precise, Subtle 2, Affects Insubstantial 2.
Toughness vs DC 25 if that hits.