The official Mutants & Masterminds boards
*edit* She has 5 ranks of the Close Attack advantage. Is this causing the skill count issue?
Bladewind wrote:One Language at rank one, and double the previous rank at each additional rank... Latin for rank 1, Spanish, Garou for rank 2. If I muffed it, I would imagine I could easily add "wolf." She could understand in human form if not speak it - or she could also speak it, though it would seem really odd.
Bladewind wrote: Speaking of odd combos above, I was thinking of Alt Powering something off of the Lupine Forms (Or making the Lupine Forms an AP). The notion is "Wolf's Blood" and it would giver her Enhanced Traits. The other alternative I came up with the Wolf's Blood trait (which will be 10-12 points of Enhanced Traits) and then adding the Alternate Form flat extra to that trait to gain the Crinos/ Hispo and Lupus forms. I prefer the first option as it is "cleaner" (to me at least) on the character sheet. The drawback is that some might frown upon having a Morph power as an AP of another power... (The extra point to accomplish this results from taking a point from metamporph - the glabro form might still be possible with the morph, but would not enhance her traits. This would be fun, as she might need to look less human but not get any benefit from the change...).
The whole preceding paragraph depends on how much emphasis is needed to look like other creatures. Does she need morph to look like a wolf or wolfman? Or is that descriptor?
Spectrum wrote:So a law(wo)man, a strange Chinaman, a coyote, a wolf and a rather big dog all walk into a bar..
Strength 0, Stamina 3, Agility 0, Dexterity 0, Fighting 0, Intellect 2, Awareness 4, Presence 0
Assessment, Beginner's Luck, Defensive Roll 4, Quick Draw, Ranged Attack 4, Uncanny Dodge
Athletics (+0), Close Combat: Knife 4 (+4), Deception 5 (+5), Expertise: Carpentry 3 (+5), Expertise: Streetwise 3 (+5), Expertise: Gambling 3 (+5), Expertise: Occult 8 (+10), Insight 6 (+10), Intimidation (+0), Investigation 3 (+5), Perception 5 (+9), Persuasion (+0), Ranged Combat: Gun 3 (+7), Ranged Combat: Hexslinging 3 (+7), Sleight of Hand 8 (+8), Stealth 3 (+3), Vehicles 5 (+5)
Dodge 7, Parry 7
Toughness 7 (Def Roll 4), Fortitude 6, Will 8
* Disability - One-Legged (crafted a wooden leg for himself, walks with a limp)
* Oath - To track and kill the monster who ripped his leg off and killed Franklin Shadix
Abilities 18 + Powers 0 + Advantages 12 + Skills 31 + Defenses 21 = Total 82
Still have 38 points to play with for powers and other adjustments