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Wolfman/Dire Wolf forms wrote:Abilities
Strength 5, Stamina 5, Agility 0, Dexterity 2, Fighting 1, Intellect 0, Awareness 2, Presence 1
Powers
Garou Traits: (24 points)
Lupine Forms: Morph 2 [Limited to Lupine Forms; Metapmorph 3],
Step Sideways: Movement 1 [Umbral Travel],
Enhanced Senses: Senses 2 [Detect Wyrm (2), ],
Spirit Speech: Comprehend 2 [Speak/ Understand],
Poison Immunity: Immunity 1,
Dedicated Clothing: Feature 2 [Clothing "adapts"" or disappears when shifting]
Wolfman/ Dire Wolf: (25 points)
Messenger's Fortitude: Immunity 3 [Starvation, Thirst, Exhaustion; Side Effect - must sleep for time equal to use of power after use],
Wolf Man Form: Growth 2
Speed of Thought: Speed 5,
Super-Tracking: Senses 8 [Accurate, Acute, Direction Sense, Distance Sense, Extended 1, Tracking 2],
The Great Leap: Leaping 3 [60 feet],
Staredown: Affliction 8 [Will Base - Dazed, Compelled to leave, Controlled (forced to leave); Sight Based],
Alt: Deathly Howl: Affliction 8 [Resisted by Will (Dated & Impaired/ Disable & Stunned); Extra Condition, Perception Area; Limited Degree, Tiring, Distracting]
Klaive: (8 points)
Easy to Lose (-2 points)
Damage 4 [Strength Based; Penetrating, ; Affects Incorporeal 2]
Advantages
Assessment,
Close Attack 4,
Defensive Roll 6,
Languages 1 [Garou (English)],
Eidetic Memory,
All-out Attack,
Improved Initiative 1,
Ritualist,
Benefit 1 [Rank/ Renown],
Benefit 1 [Strength for Intimidation]
Skills
Athletics (+5),
Close Combat: Klaive 1 (+6),
Deception (+1),
Expertise: Survival 4 (+4),
Expertise: Magic 7 (+7),
Insight 1 (+3),
Intimidation: 3 (+9), Note: Perm Growth modifier included.
Investigation 1 (+1),
Perception (+2),
Persuasion (+1),
Stealth (+0)
Offense
Initiative +4
Unarmed +5, Damage 4
Klaive +6, Damage 8
Defense
Dodge 1,
Parry 3
Toughness 11 (Def Roll 6),
Fortitude 9,
Will 5
Power Points
Abilities 24 + Powers 58 + Advantages 18 + Skills 8 + Defenses 12 = Total 120
Complications
As per human form plus:
Rage Machine - The Wolf Man form exists to kill. It wants to fight.
Design Notes
The metamorph modifier in action
There are traits available in human form not available in wolf man form and vice versa. This simply makes sense to me.
This form is perhaps more powerful than the human form but is less refined.
She maintains the ability to cast Rituals in this form - indeed, I imagine some rituals require this form, but loses the ability to call her companion.
Wolf Form wrote:Abilities
Strength 2, Stamina 3, Agility 2, Dexterity 0, Fighting 3, Intellect 0, Awareness 2, Presence -1
Powers
Garou Traits: (24 points)
Lupine Forms: Morph 2 [Limited to Lupine Forms; Metapmorph 3],
Step Sideways: Movement 1 [Umbral Travel],
Enhanced Senses: Senses 2 [Detect Wyrm (2), ],
Spirit Speech: Comprehend 2 [Speak/ Understand],
Poison Immunity: Immunity 1,
Dedicated Clothing: Feature 2 [Clothing ""adapts"" or disappears when shifting]
Wolf: Form (21 points)
Messenger's Fortitude: Immunity 3 [Starvation, Thirst, Exhaustion; Side Effect - must sleep for time equal to use of power after use],
Speed of Thought: Speed 5,
The Great Leap: Leaping 3 [60 feet],
Bite/ Claws: Damage 2 [Strength Based]
Super-Tracking: Senses 8 [Accurate, Acute Smell, Direction Sense, Distance Sense, Extended 1, Tracking 2],
Alt: Call of the Wyld: Communication 3 [Linked to Comprehend Languages 3 (Speak/ Be understood, limited to providing Direction/ Current Location); Area; Increased Action (Move), Limited to Providing Direction and Current Location, Tiring]
Advantages
All-out Attack,
Assessment,
Benefit 1 [Rank/ Renown],
Benefit 1 [Strength for Intimidation],
Close Attack 4,
Defensive Attack,
Defensive Roll 5,
Eidetic Memory,
Favored Environment [Forest],
Improved Initiative 2,
Languages 2 [Garou, Wolf, Spanish (English)],
Set-Up 2
Teamwork,
Takedown 2,
Skills
Athletics (+2),
Close Combat: Bite/ Claw 2 (+9),
Expertise: Survival 8 (+8),
Expertise: Magic 7 (+7),
Insight 1 (+3),
Intimidation 3 (+5),
Investigation 2 (+2),
Perception 4 (+6),
Stealth 7 (+9)
Offense
Initiative +10
Unarmed +7, Damage 4
Bite/ Claws +9, Damage 5
Defense
Dodge 4, Parry 6
Toughness 8 (Def Roll 5), Fortitude 7, Will 5
Power Points
Abilities 22 + Powers 44 + Advantages 25 + Skills 17 + Defenses 12 = Total 120
Complications
As per human form, plus:
Hunted by Man - Wolves are not looked upon favorably and man tends to hunt them
Design Notes
The Wolf form does not wield a weapon but is no less dangerous than the Crinos/ Hispo forms
This form is meant to survive, track and do other "wolfie" things.
As with the Crinos form, I gave her the "rite of talisman dedication" in the form of a 2 point feature that adapts her clothing to her form (i.e. Quick Change 2)
Both Crinos/ Hispo and Lupus forms have an extra complication over the human form
There is no point benefit or complication because she can shift to human form, but in wolf form she cannot speak any language other than wolf and Garou
Although she maintains her Expertise: Magic in this form, she cannot cast Rituals (and so loses the advantage.)
Owl Companion wrote:Abilities
Strength -2, Stamina -2, Agility 2, Dexterity -2, Fighting 1, Intellect -4, Awareness 2, Presence -3
Powers
Owl Traits: (24 points)
Flight 3 [Wings; Subtle],
Use Feet as Hands: Feature 1,
Shrinking 8 [Permanent; Innate],
Low Light Vision,
Ultra Vision: Senses 2
Spirit Traits: (6 points)
Spirit Speech: Comprehend 2,
Step Sideways: Movement 1 [Dimensional Movement]
Advantages
Benefit 1 (Spirit Guide - Provide Flashes of Insight to those who spend a HP), Inspire 1, Leadership
Skills
Athletics (+-2), Insight (+2), Perception 6 (+8), Stealth: 2 (+12) Note: Perm Shrinking mod included.
Offense
Initiative +2
Defense
Dodge 6, Parry 5,Toughness -2 (Def Roll 0), Fortitude 2, Will 3
Power Points
Abilities -12 + Powers 30 + Advantages 2 + Skills 4 + Defenses 5 = Total 30
Complications
Design Notes
The Owl is the primary spirit/ being that teaches Stalks from Shadow her gifts and acts as spirit guide in times of need.
Although the inspiration (not inspire) requires Shadow to spend a HP, it functions just like any benefit that allows a character to roll or spend a HP for a special bonus to understand a situation.
The owl can also lend aid in the form of Inspiration (as per the Advantage), Leadership (using the name of the advantage even if the descriptor is slightly different.



sweetja713 wrote:Everyone's concepts look good so far. I've been a bit swamped today and it looks like I will be through sunday. I'll try to have comments on everyone's builds by monday and then give you all a week to finalize anything you want to adjust.
One thing I wanted to note, if you want to do more than just ride a horse (i.e. horseback battle or anything) vehicles will work on horses.
Kirinke can you tell me how you're envisioning the horse being statted? I want to make sure I have your equipment costs.

Spectrum wrote:Honesty quietly gazes upon the other martial arts types in the competition, ...










sweetja713 wrote:Bladewind - Skills I come up with 20 points, looking at close combat klaive is the likely culprit as you have it figured at 2 & I have it figured at 7 to hit the plus 8.
sweetja713 wrote:Bladewind - The klaive ability is at 8 points which is right but it'd be a -2 on easy to lose with damage 4, penetrating 4, affects incorporeal 2 for 10-2 at 8. Scent of man, what's it do? With staredown you have requires sight so I assume you mean sense dependent sight. As it's close range I assume you're shaping it as requires a close staredown to work.
sweetja713 wrote:Bladewind - Still missing a language from your advantage. Not hitting caps offensively or defensively

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