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Trinity (OOC: Recruitment Open! 1 spot)

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Re: Trinity (OOC)

Postby Neo-Paladin » Sat Sep 22, 2012 10:59 am

But if that does not work...well, we have a serious problem. I was originally going for a fairly standard punch but it seems this guy can wheather damage that would destroy a skyscraper. To be honest...I have no idea how to hurt him. Even with power attack, I cannot get nearly the Damage output necessary to even injure the guy.

So far, this has shown off the Trinity as rather..errm...ineffective. Against ONE villain.

I honestly beseech thee, dear GM...give him a weakness we can actually exploit. PLEASE-
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Re: Trinity (OOC)

Postby EPIC » Sat Sep 22, 2012 12:01 pm

Oh, I can exploit his obvious weaknesses. Like with any powerhouse, you need to fight it indirectly since head on assault tend to be ineffectual.
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Re: Trinity (OOC)

Postby Neo-Paladin » Sat Sep 22, 2012 12:03 pm

Tried that. GM said it has no effect. As in: zero.
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Re: Trinity (OOC)

Postby BS Digital Q » Sat Sep 22, 2012 12:12 pm

Well, I really don't want to be belligerent in what I'm saying (since it is my fault in making Onslaught too tough, despite being a PL12 tank against multiple PL13s and a PL14), but there's more than one way to do that.
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Re: Trinity (OOC)

Postby EPIC » Sat Sep 22, 2012 12:13 pm

Neo-Paladin wrote:Tried that. GM said it has no effect. As in: zero.


You tried a different way of doing what I had just tried, you tried to overpower his strength, which is a direct assault on him.
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Re: Trinity (OOC)

Postby Neo-Paladin » Sat Sep 22, 2012 12:29 pm

I reckon it is too late to modify my action?
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Re: Trinity (OOC)

Postby BS Digital Q » Sat Sep 22, 2012 12:33 pm

No. Go ahead and change your actions. Also, even though you are redoing it, I will go ahead and award you an HP for your trouble.
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Re: Trinity (OOC)

Postby Neo-Paladin » Sat Sep 22, 2012 1:20 pm

Thanks a lot. I edited my post accordingly.
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Re: Trinity (OOC)

Postby BS Digital Q » Sat Sep 22, 2012 1:34 pm

Um, pretty sure its supposed to be Affliction 12 or 13, not 22 Neo. PL caps and all.
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Re: Trinity (OOC)

Postby Neo-Paladin » Sat Sep 22, 2012 1:38 pm

BS Digital Q wrote:Um, pretty sure its supposed to be Affliction 12 or 13, not 22 Neo. PL caps and all.

Oh, sorry. I meant 13
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Re: Trinity (OOC)

Postby BS Digital Q » Sat Sep 22, 2012 1:52 pm

Thats okay. Figured it was a typo.
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Re: Trinity (OOC)

Postby Neo-Paladin » Sat Sep 22, 2012 1:53 pm

Corrected it.
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Re: Trinity (OOC)

Postby BS Digital Q » Mon Sep 24, 2012 7:34 pm

Okay guys, apologies. I have hit a bit of a creative writers block regarding the posts for the NPCs. Give me a bit to work this over, or alternatively, inspire me!
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Re: Trinity (OOC)

Postby EPIC » Mon Sep 24, 2012 7:43 pm

Maybe show off some of what our NPC teammates are capable of? Their specialties
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Re: Trinity (OOC)

Postby Neo-Paladin » Tue Sep 25, 2012 12:16 am

That's actually a good idea.
Also, someone should take care of the civilians.
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