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Trinity (OOC: Recruitment Open! 1 spot)

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Re: Trinity (OOC)

Postby Neo-Paladin » Sat Sep 15, 2012 12:47 am

Are we waiting on anyone?
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Re: Trinity (OOC)

Postby BS Digital Q » Sat Sep 15, 2012 6:25 am

Just me. I was tired from a long day yesterday, and I have to make a crap ton of rolls for everybody, so pardon me, but I was waiting when I had more energy to do this.
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Re: Trinity (OOC)

Postby BS Digital Q » Sat Sep 15, 2012 7:58 am

Okay, done posting, now its EPIC's turn as Techardt.
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Re: Trinity (OOC)

Postby EPIC » Sat Sep 15, 2012 10:57 am

I'm taking a wild guess that there is no technology on him, otherwise you'd have mentioned it, yeah? Either that, or it is cleverly concealed in some way, which is actually possible.

Tech's technopathy is reliant on sight, he doesn't "sense" technology around him (honestly..and oversight, I'll probably put my first couple PP towards fixing that) so he has to rely on his eyes seeing it, so it's it's say...internal, or concealed and he can't see it, then he can't do anything about it.
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Re: Trinity (OOC)

Postby BS Digital Q » Sat Sep 15, 2012 11:54 am

Yeah, there's no tech on him. That said, I actually haven't decided on a definte origin for this guy; I have several, and which one I end up going with will affect how important he is in future arcs.
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Re: Trinity (OOC)

Postby Neo-Paladin » Mon Sep 17, 2012 1:10 am

Damn, hope it's Eternal's turn soon...I have a grand idea, I think, that might be way better than just a slugfest...
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Re: Trinity (OOC)

Postby BS Digital Q » Mon Sep 17, 2012 5:14 am

Eternal is up after Nineofspades posts for Sibyl/Spellbinder. Haven't seen Nine on anytime this weekend, so hope he's doing okay.
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Re: Trinity (OOC)

Postby EPIC » Mon Sep 17, 2012 6:59 am

Might have just been a busy weekend for him. With any luck he'll post today
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Re: Trinity (OOC)

Postby Neo-Paladin » Mon Sep 17, 2012 12:56 pm

Lol...games I am accepted into have a tendency of going bust...should have wanred ya :(
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Re: Trinity (OOC)

Postby EPIC » Mon Sep 17, 2012 1:13 pm

Neo-Paladin wrote:Lol...games I am accepted into have a tendency of going bust...should have wanred ya :(


But that would imply your being there somehow affected the game to make it bust, rather than, more likely, other people flaking out.
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Re: Trinity (OOC)

Postby Neo-Paladin » Mon Sep 17, 2012 1:40 pm

I know, I know...paranoia and selective perception ftw ;)
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Re: Trinity (OOC)

Postby BS Digital Q » Tue Sep 18, 2012 6:19 am

I'm gonna give Nine some time to show up, either within the next couple of days to the end of the week. If he doesn't, I'll either be pulling in someone from the Reserve list or opening up recruitment again.
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Re: Trinity (OOC)

Postby BS Digital Q » Wed Sep 19, 2012 9:49 am

Well, in lieu of Nineofspades posting in the near future, we'll just skip Spellbinder's turn. If we get back to Spellbinder on Round 2 and Nine is still not around, I will open up recruitment for a similar character.
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Re: Trinity (OOC)

Postby EPIC » Wed Sep 19, 2012 3:42 pm

Nice post Neo. Love the flavor of how he interacts with his mcguffins via mental commands and the ping confirmation.

But um... I just failed to use a move object effect on him due to immunity to being forcibly moved.

Edit: or rather.. he succeeded automatically due to insane high str and apprently additional str dedicated to resisting movement and my effect was only a rank weaker than yours.
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Re: Trinity (OOC)

Postby BS Digital Q » Sat Sep 22, 2012 9:25 am

Yeah, EPIC's pretty much right on that. Shame, as I'd really like to reward that sort of thing. This game is practically meant for you guys to throw around power stunts.

Anyway, I will be scattered in my posting as I post for the four or so NPCs involved before we get back around to Techardt. Also will be posting stuff for opening recruitment up again.
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