Anyone who is familiar with comics may have noticed that there are certain notable trinities of characters. The most notable examples are Superman, Batman, and Wonder Woman for the Justice League, and over at the Avengers, Captain America, Iron Man, and Thor. The premise of this game is simple: the PCs are a trinity of characters. You are not just ordinary heroes you are THE three heroes. Iconic by yourselves, but together one of the most powerful fighting forces for justice in the world. All three of you are among the first heroes to show up, and every hero since your debut more or less has followed your example. You are close friends who have developed a strong bond between one another. You are a part of a larger Justice League/Avengers sort of team, but that group is built around the three of you. You are the core.
This game will be about your adventures together, with some solo action thrown in. It is meant to be epic and widescreen, in the vein of Grant Morrison’s JLA, the early years of the Authority, or JLU/Avengers: EMH at their best. Cinematic. A bit simplistic, but dramatic, accentuated by snappy banter and sarcastic wit (without going too far into unlikeability and assholishness), and a cool confidence (without becoming robotic or incapable of fear/concern).
MnM Third Edition, with some pending houserules.
Looking for 3 characters. Ideally two males and a female, though if the characters are strong enough I can go for two female characters and one male, or a female, male, and someone with no clear gender identity.
There is no hard PL or PP limit. However, I am generally looking at a range between PL 12.5 and 14.5, and for PPs 250 to 300. Regarding PP, you do not need to be exactly at those limits: if your character ends up at 225 or 305, no sweat. But I’m not really gonna bother with characters who are at 180 or pushing 315 pp. These aren’t hard limits, so feel free to find your comfort zone. I’ll be looking for balance between all three characters though: I’ll be more inclined to choose a pairing of a PL15 costumed detective and a PL13 paragon versus a PL15 paragon and PL13 costumed detective, unless other factors balance them out for me, like PP total (i.e., the PL15 paragon is at 227pp, and the PL13 detective at 308pp, or if the PL13 character has a huge array but lacks the raw power of the PL15 character).
Whatever PL or PP you end up with, bear in mind that your character is one of “the best.” You may be the Fastest Man Alive, or the Unstoppable Juggernaut, or the World’s Greatest Detective. When you construct your character, think in these terms, though don’t think of them as absolutes (I.E., the Flash isn’t exactly the fastest man alive, the Juggernaut *has* been stopped before, and there are people who are better at aspects of detective work than Batman is).
The characters do not need to be pastiches. I’m not looking for a direct lift of the DC or Avengers trinities. The final selection of characters could be a martial artist, a brick, and a speedster, or they could be a gadgeteer, a mystic, and an energy controller. The characters can even cover multiple niches, and in fact I expect characters to cover a few bases (like an energy controller/paragon, a gadgeteer/psionic, or a mystic/battlesuit). Don’t limit yourself to a particular role, though make sure not to make your character too multitalented, so that the other two characters have room to be distinctive and excel in their own ways.
I want relatively short, simple bios, with room for addition. Two to three reasonably sized paragraphs is what I’m looking for, concisely explaining who the character is, why they do what they do, where they come from, and what their powers are. Once I have selected three characters, the players must work together to come up with an origin for the trinity of the characters and their relationship dynamic. I will take suggestions from submitters for who they would like to be partnered with, but only over PM.
I would like the submitters to also include a brief one paragraph description of an archnemesis for their character, and a list of other notable villains in the rogues gallery, with one to two sentences describing each one.
The members of the Trinity will be part of a larger team of heroes in the vein of the Justice League or Avengers. Suggestions and ideas are welcome as I develop these NPCs.
I’m looking at one week of character submission. I recommend interested parties submit more than one character concept/build, but it is not a requirement, just an ideal wish. I will give another week afterwards to decide on who I want and allow folks to tweak their characters. The game will begin as a one-shot arc; if things work out, we will continue from there.
Any questions or comments, ask them here or PM me. House rules are forthcoming. I am also looking for a backup GM, someone to help support me and even run the game if I must be gone for a period longer than a day or two.
1. Skills are 3 ranks per pp.
2. No RAW Regeneration. Instead:
Cost: 4 per rank
You recover quickly from damage. After you take damage, on your next turn you may make a Regeneration check to recover from damage against DC 10. Each degree of success heals one Damage condition, starting with toughness penalties and then the subject's worst condition, working down from there. If the check fails, you may make another check on your next turn, unless the damage is Incurable. Regeneration is PL balanced against Toughness.
Basically, Healing with Reaction, Limited to Self.
3. Incurable is ranked. 1 ranks adds +1 to the Regeneration check DC, and checks can only be made every other round. 2 ranks adds +3, 3 ranks adds +5 and checks may only be made every 5 rounds, 4 ranks doubles it to 10 rounds. Incurable 5 on damage effects nullifies Regeneration unless the Persistent power advantage is taken.
4. Persistent is also ranked. 1 rank reduces the Incurable penalties by 1, 2 ranks by up to 3, 3 ranks by up to 5, and 4 ranks by up to 10. Persistent 5 completely negates all ranks of Incurable. Persistent only operates as a counter to Incurable, and does not in any way add to the Regeneration/Healing ranks or reduce the default DC.
5. Impervious works like in 3E, except effects higher than half the Impervious' ranks are reduced by half their rank, i.e., on Impervious 10, effects 6-10 are reduced to 3-5.
6. On Area effects: 1 or 2 degrees of success from a dodge halves damage; 3 degrees results in no damage.
7. Knockback occurs on a 2nd degree or more failure on Toughness checks. Distance is calculated as:
Damage Rank - Toughness Rank - Size Rank - Additional Modifiers
The Trinity are...
1. The Eternal (Neo-Paladin)
2. Spellbinder (Nineofspades)
3. Techardt (EPIC)