Archive of the old official Mutants & Masterminds boards. See http://roninarmy.com/
Zen_Gypsy wrote:Officers from park to your 9. Caution at least one other player wants to take out the dealer.
Initiative time. Electric guy acts on 15, the dealer on 6
OOC wrote:Initiative: 1d20+3=12
... an agreement that it didn't cut into our operations ... inform you that Verona protocol ... 'protected' businesses ...
OOC: I stated that I was taking an Aim action in my last post, if so, I will assume when my initiative comes I will be able to make a Ranged Attack (Throwing Blades) with the +2 Circumstance from my previous Aim Maneuver, perhaps even with an additional bonus from attacking from Stealth. But my initiative was pretty meh. Initiative Check (1d20+8=11)
N'KIE take a HP for the initiative complication
OOC wrote:Using Scare Tactics single target option, with the Enforcer being the target. It is Perception range, so it auto-hits. DC 20 Will.Power Description wrote:Emotion Control 10 [Flaws: Limited to "Fear" (-1/r) ; Power Feats: Innate (+1 pp), Subtle 2 (+2 pp)]
Tractor beam Grapple (Trctor Beam is Subtle so DC 20 Perception to see the source of it
attack (1d20+10=19) if that hits
grapple (1d20+10=15) vs. his strength or dodge I believe. (or he may have a static DC of 20, I'm unclear on that)
one degree of success, the target is restrained
(immobile and vulnerable). Two or more degrees leave
your opponent bound (defenseless, immobile, and impaired).
OOC: Holding to see the effects of the first two attacks on the enforcer. If he isn't down or restrained I will attack, assuming the +2 circumstance bonus for my previous rounds Aim action, is there an additional bonus for attacking from stealth, or did he see me last turn with my abysmal Hide check?
Air Control. Attack roll=26. He is still pinned but can use his powers. Stealth makes him lose his dodge bonus to his defense, he did not see you.
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