Archive of the old official Mutants & Masterminds boards. See http://roninarmy.com/
OOC wrote:I'll use the first of my pre-rolls for a Perception check: 3+12=15. He's glancing in the doors and so on.
OOC wrote:Giving such elaborate orders should take up his move action. Ordering his summoned creatures (the nanotech) is his other move action.
Kevin wrote:Still in Round One here. Jack is on the Main Level map, at the north end of area 2, while the officers and clients are huddled in space 1 ...
Standard action to create object up some barriers, Move action to dig down through the floor. And a free action to get our hostages to shut their mouths and stay put.
Also, taking ten from here on out on perception checks. All of the plantlife in range should give her info on whats going on, and keep us alert to any surprises.
Nine, can you use a slightly darker colour please? That bright green on white is hard to read.
"Hack and Slash" Alternate Effect: Strength Based Damage 4: Multi-attack, Penetrating 8, Incurable, Affects Insubstantial 2, Improved Critical 2(18-20), Innate (1 PP)
Taking a 10 on attack, giving a 22 to attack. For most minions that should be more than enough to hit. Base DC is 23.
Using Teleport, turnabout, and Takedown 2 to slaughter as many as I can.
CC is heading downstairs, while his illusion is off to exemplify the meaning of distraction.
OOC wrote:We're not sure yet exactly what happened with the results of Jack's actions in round one, nor are we aware of any NPC responses. Still, unless something wildly unexpected happened, Eidolon still plans to perform some crowd control in round 2. If everything goes as planned, the civilians will be good hostages that Eidolon's men and Tyrannosaur can herd along to an easily sealed off room, freeing everyone up to focus on the vault level.
Round 2 actions: Move action to get upstairs. I'll use my second pre-roll you sent me for my Perception check as I get in the area. 2+12=14. Not great, but I should be able to spot most clear dangers remaining.
OOC wrote:For his big action, he is using his third pre-roll that you sent me on Intimidate to coerce all NPC minions who can see and hear him on the ground floor. 20+9=29. The natural 20 gives me a critical success (one degree of success more than usual) and Eidolon probably has circumstance bonuses from having his men, Tyrannosaur... and the scenery from Jack's actions.
Kevin wrote:Eidolon's Intimidation result of 29 gets a Circumstance Bonus of +5, due to the ... circumstances! So, a wild success!
Kevin wrote:Give me DC15 Insight checks & any of the PCs on this level can respond ...
Kevin wrote:I need a DC15 Insight check, then Cheshire can proceed ...
Insight: 1d20+15=16 (Natural 1 an still pass!)
OOC wrote:Insight: 1d20+8=27
The guard needs to make a Will roll and beat a DC 20.
Kevin wrote:Holden is giving it his best shot trying to persuade the villains, but the team hasn't met a significant threat, as yet - Players can post
Users browsing this forum: No registered users and 2 guests