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[3e] Batch 9 [OOC]

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Re: [3e] Batch 9 [OOC]

Postby Millennium » Thu Sep 20, 2012 3:19 pm

Sorry folks, a little caught up today. I'll put something up tomorrow (although will then, unfortunately, disappear for the weekend).
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Re: [3e] Batch 9 [OOC]

Postby Millennium » Mon Sep 24, 2012 12:46 pm

Ok, I'm realising with all the characters being a bit "out of their depth" that this could drag on a bit, the pace is becoming a bit Glacial...

I'm going to pull a bit of a Deus Ex Machina to get things going. I hate doing it but I don't want another week to past muttering about entrance plans.
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Re: [3e] Batch 9 [OOC]

Postby timothy » Mon Sep 24, 2012 1:45 pm

Works for me.

Speed's initiative - 1d20 +20=27
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Re: [3e] Batch 9 [OOC]

Postby Zen_Gypsy » Mon Sep 24, 2012 2:12 pm

Vector Initiative: Initiative (1d20+2=20)


No problems with a little 'in medias res' to start the action rolling. And you aren't wrong in that I at least feel, that Jesse's out of his depth. So looking forward to this ...
"If sacred spaces are spared the ravages of war -- make all places sacred. And if the holy people are to be kept harmless from war -- make all peoples holy." -- Norrin Radd (Silver Surfer: Requiem; J. Michael Straczynski)
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Re: [3e] Batch 9 [OOC]

Postby darkslayer » Mon Sep 24, 2012 5:03 pm

No problem.

Fallout
1d20+3=10
"I throw de cards. De cards go boom! End of bad guy. End of story."- Gambit
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Re: [3e] Batch 9 [OOC]

Postby sweetja713 » Mon Sep 24, 2012 6:10 pm

Wildcard

1d20=11
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Re: [3e] Batch 9 [OOC]

Postby Bluecross » Tue Sep 25, 2012 5:07 am

Crusher


1d20 → [1] = (1)


...and a 1 with the first roll for the game.... Yay me!
"I know gun fu"
______________________________

Crusher - Batch 9

Curt Mardis :- Tracer - Albright Institute

Connor MacLeod - LoEP

Minos - Wild Cards

GM for Toledo Knights
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Re: [3e] Batch 9 [OOC]

Postby timothy » Tue Sep 25, 2012 6:17 am

Are the van's driver and passenger doors locked?

I'm ready to post, but need to know to describe my action.
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Re: [3e] Batch 9 [OOC]

Postby Millennium » Tue Sep 25, 2012 7:36 am

Both doors are open
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Re: [3e] Batch 9 [OOC]

Postby timothy » Thu Sep 27, 2012 11:57 am

Not impressed with the intellectual prowess of anyone who would try to tase the driver of the moving vehicle that they were in...

(BTW - thanks for the save, compadre. :D )
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Re: [3e] Batch 9 [OOC]

Postby Millennium » Thu Sep 27, 2012 12:04 pm

Some people are idiots under pressure ;-)
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Re: [3e] Batch 9 [OOC]

Postby Millennium » Fri Sep 28, 2012 9:42 am

Hey guys,

Sorry, I was hoping to get another GM post up before I disappeared by time has got the better of me. I'll get things going again on Monday
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Re: [3e] Batch 9 [OOC]

Postby Millennium » Thu Oct 04, 2012 11:15 am

HI guys,

I know my disappearing for the weekend kills the game a bit. My inactivity this week is because of a bug I picked up over the weekend, which pretty much flattened me (still not feeling great). I'll try and get an IC post up tonight but if not I'm afraid it's next week again.

Sorry for the delay :-(
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Re: [3e] Batch 9 [OOC]

Postby Millennium » Mon Oct 08, 2012 11:56 am

Hey, finally back. Is everyone good to go, or did you get fed up waiting for me?
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Re: [3e] Batch 9 [OOC]

Postby darkslayer » Mon Oct 08, 2012 12:14 pm

I'm here
"I throw de cards. De cards go boom! End of bad guy. End of story."- Gambit
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