by Lord Fell » Wed Oct 17, 2012 2:23 pm
Mr. Mellow,
It looks to me like you pretty much cut/pasted what I cribbed together for you, with very minor modifications... You probably still need some touch ups... your modified version is actually 23pp short. Let me take what you've got, and put it together for you one more time...
Metal
Abilities - 38 power points
Str: 3 Sta: 2 Agl: 2 Dex: 0
Fgt: 2 Int: 6/10 Awe: 2 Pre: 2
Defenses - 16 power points
Dodge: +12/2, Parry: +12/2, Toughness: +8, Fortitude: +10, Will: +10
Advantages - 15 power points
Attractive, Accurate Attack, Benefit 3 (Wealth), Benefit (Aural Gift*), Eidetic Memory, Fascinate (Expertise: Music), Jack of All Trades, Inventor, Improved Critical 2 (Thundercaster), Improvised Tools, Second Chance (Technology Checks), Skill Mastery (Expertise: Music)
*Use Int modifier rather than Pre for Perform checks with musical instruments; generally gifted with such things as perfect pitch and excellent singing voice, etc.
Skills - 27 power points
Deception 4 (+6)
Expertise: Music 10 (+20)
Expertise: Science 6 (+12/16)
Insight 6 (+8)
Perception 8 (+10)
Ranged Combat: Thundercaster 10 (+10)
Technology 10 (+16/20)
Powers - 104 power points
Euterpe Algorithm (Expanded Mind Container, Flaw: Must listen to music at a loud volume) [24]
Enhanced Intelligence 4, Enhanced Parry 10, Enhanced Dodge 10, Enhanced Feats: Won't Get Fooled Again (Second Chance: Mental Affliction), Speed of Thought
Made With Metal [32]
Mr. Roboto: Protection 6, Immunity 4 (Aging, Poison, Disease, Own Powers/Devices) [10pp]
Power Slave: ("I don't want to die, I'm a God -why can't I live on?" Immortality 2, Flaw: Central Nervous System and "Black Box" must survive, Requires Technology check -by someone else), Feature -can be Repaired when damaged using Technology [2pp]
I am Sound: Feature -Metal can broadcast his personal Sound Track
Better than Blaupunkt: Senses (Accurate, Analytical, Extended Hearing, Counters Visual Concealment (Echolocation), Danger Sense) [5pp]
Ram It Down: Strength Based Damage 7 (Feats: Accurate 4, Improved Critical) [12pp +2AP]
*AP: Flight 6
*AP: Speed 6, Quickness 6
SinisTech Mk. IV Stratophone Thundercaster (Easily Removable Device (-2)) [48pp]
Rock It: Move Object 10 (Extra: Reaction +3, Flaws: Reduced Range -Close, One Direction -Away; Feat: Feature -Awesome Pyro) [31 +1AP] Should send an average sized person who dares lay hands on Metal packing -one mile. No backstage pass? Get the rock out of here!
*AP: Create 10 (Extra: Continuous, Selective, Impervious, Flaw: Reduced Range -Close, Single Shape -Dome -2, Feats: Stationary, Tether) Creates an impervious, toughness 10 field centered around Metal; before anyone can hurt him, they need to break down the field first
Face Melting Solo: Damage 10 (Extra: Ranged, Feat: Homing) {linked} Affliction 10 (Extra: Ranged, Feat: Homing) [42 + 5AP]
*AP: Weaken (Extra: Affects Objects, Ranged, Secondary Effect, Feats: Homing, Incurable)
*AP: Damage 10 (Extra: Cone Area, Selective, Secondary Effect, Feats: Penetrating 1, Incurable)
+3 AP, etc...
Device Feat: Touring Grade Shoulder-Strap: Second Chance vs. Disarm
Ok... but that's not done yet.
Where I've highlighted +3AP... means you can design 3 more alternate powers for your Thundercaster, with 42pp each.... That's a LOT of AP.
Also... that sumbitch only adds up to 200pp. You've got 210 allowed, so you've still got 10pp to play with.
When I did my initial build for you, I cut a lot of skills and several advantages, you could bring some of those points back in. You could also add Regeneration 2 (Feat: Persistent) to "Mr. Roboto" for 3pp. Since Metal is easier to hurt, it's not a bad idea for him to have a Regeneration.