Archive of the old official Mutants & Masterminds boards. See http://roninarmy.com/
insaniac99 wrote:I'm posting mostly to say that I'm reading and still here, I will make a character post tomorrow as I doubt I will have time tonight, since I'm going on a one-day field trip to a city 4 hours away and leaving in about 10 minutes.
I personally feel that the degree to which Belial's character is being picked apart a little unsettling, but this is perhaps because with my face-to-face games we have a hardline stance of whoever is the GM at the time makes the rules and if you have a problem with that, you talk to the GM privately after the fact. With multiple people making judgments on the build, and making judgment's on Belial's own personality, it makes me a little uncomfortable. As long as it is supported via the rules and the GM hasn't explicitly house-ruled on the matter, who are the players to complain about it? They could technically do the same thing and everyone probably has something that makes them more powerful than first glance would show in their character, though I would not know for sure since I haven't read anyone's sheet beyond the background.
Belial666 wrote:Changes done;
8.) Changed Divine Might to be just strength, with the bonus that its damage is lasting, to reflect the electricity without having any of the problems associated with a strength-linked affliction.
Hound wrote:Still, I find what Belial does to be, while "in line with the rules" but always pushing them to the point where its no fun playing with her
MrMellow wrote:Going to take a moment here and apologize for my absence. Things have not turned out great the last week...
The long and short of it is that I was in a car accident, and I've just now gotten home, and will hopefully be going back to work some time next week. I'm having a bit of trouble typing, seeing as how my right arm (which, of course, was my good one...) is not up to the task quite yet, so I'm a bit slow.
RedBstrd wrote:As far as the character review goes, my impression is this: existing players have an interest in making sure a game stays enjoyable, especially when it's a game that can move slightly more slowly due to the game schedule (we've agreed to play in a game that won't move forward much on weekends). Making sure that a submission isn't going to lead to some game-changing results (like wiping out inhabited cities) seems like a reasonable response.
Belial666 wrote:That someone has the ability to do something does not mean said something will be actually done. For example, Gervais can lift almost half a million tons and fly at 2 miles/round. And yet he hasn't picked up any hundred-floor skyscrapers or supercarriers or small hills and dragged them laterally through the cityscape at 1.5 times the speed of sound or let them fall from orbit so they hit like asteroids.
Belial666 wrote:RedBstrd wrote:As far as the character review goes, my impression is this: existing players have an interest in making sure a game stays enjoyable, especially when it's a game that can move slightly more slowly due to the game schedule (we've agreed to play in a game that won't move forward much on weekends). Making sure that a submission isn't going to lead to some game-changing results (like wiping out inhabited cities) seems like a reasonable response.
That someone has the ability to do something does not mean said something will be actually done.
If you're worried about Storm Queen doing any city-breaking stuff, don't.
The power you want is called Environment. Look into that. Of course, there's also nothing saying that you couldn't link a damage effect to a Storm, to indicate that it is a particularly violent storm... this would probably be more descriptive of the power you want and have some utility.Belial666 wrote:The express reason Storm Queen had the power to create massive storms had nothing to do with the actual ability to level cities (which is ridiculously easy) but because control over storms is part of Zeus' abilities in mythology. You expect a god of storms to be able to conjure a storm, no?
I think that the fact that you have thought this through is just more indication that we're on different wavelengths as players.Belial666 wrote:Even someone with a fairly standard power that thematically fits could stunt. Like the Hulk or Superman pounding the ground to get an earthquake. Or someone with fire powers getting a rain-o-fire - a concentration duration penetrating damage 1 burst area 14 could burn every civilian structure within sixty miles in under a minute with a single powerstunt off a fire control ability costing less than 20 points.
Admittedly, there aren't a lot of examples of this. Most GMs look at your builds, and just don't want anything to do with you as a player. Horsenhero expressed to me in PM that he kind of regretted accepting Asha into Infinity Inc. He found as a GM that a character with the ability to see absolutely everything within the limits of the horizon, and also move faster than any of his NPC villains made it extremely difficult to bring your team into an encounter in a way that was fun or fair. This is a conversation we had via PM regarding your playstyle, so you'll have to take my word for it that it happened... although I'm pretty damn sure that he discussed the same issue with you.Belial666 wrote:Ultimately, I'm not defending the specific power - but my playstyle. Regardless of what I actually build into a character or what I am discussing OOC, have you seen me do gamebreaking stuff IC? And if I don't, why does my character's ability to destroy a city is any more relevant than anyone else's ability to destroy that city if they ever wanted to - when we're not going to do it?
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