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Crinoverse: Truckin' Titans - Final destination

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Re: Crinoverse: Truckin' Titans - Rocky Mountain Mutants

Postby Kreuzritter » Tue Oct 23, 2012 7:04 pm

missed by 2, i'm afraid


unfortunately, the queen's movements have begun to shake the cavern, throwing you off of your aim

rhea's turn
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Re: Crinoverse: Truckin' Titans - Rocky Mountain Mutants

Postby Kreuzritter » Thu Oct 25, 2012 11:16 am

waiting on you, catsi...
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Re: Crinoverse: Truckin' Titans - Rocky Mountain Mutants

Postby catsi563 » Thu Oct 25, 2012 11:20 am

Aqua-Current
HP: 2
Condition: bruised x1

Rhea let gly with a Wicked blast of water at one of the Garthim but it brought up one of its massive claws to block the blast.


Rheas Power attack for -5/+5 10 pooey miss

Sorry bout that distractions abound

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Re: Crinoverse: Truckin' Titans - Rocky Mountain Mutants

Postby Kreuzritter » Thu Oct 25, 2012 11:56 am

the Queen crab moves faster than a creature of her armored bulk should, crushing her subjects underfoot as her advances takes her through the brawl, her rage incoherent, and she swings a massive claw at vakeel

queen's turn

move towards you guys

and roll 10 + atk 7 = 17

dc 28 if that hits, and she's gargantuan, , and dc 14 ref save if that would have hit if not for her penalty
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Re: Crinoverse: Truckin' Titans - Rocky Mountain Mutants

Postby Kreuzritter » Sat Oct 27, 2012 9:53 am

bumping. Arthur, we need your saves

otherwise, catsi's turn
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Re: Crinoverse: Truckin' Titans - Rocky Mountain Mutants

Postby Arthur Eld » Sat Oct 27, 2012 11:57 am

Tom dodged the giant monster's attack, rolling nibmly and coming back up to his feet in a crouch. He roared his defiance.

That's a miss, but only by 2, so reflex save 1d20+0=21
No damage.
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Re: Crinoverse: Truckin' Titans - Rocky Mountain Mutants

Postby Kreuzritter » Mon Oct 29, 2012 7:46 am

catsi, it's your turn
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Re: Crinoverse: Truckin' Titans - Rocky Mountain Mutants

Postby catsi563 » Mon Oct 29, 2012 1:00 pm

Aqua-Current
HP: 2
Condition: Blastin

Rhea continued her own assault against the Garthim that had swatted her. She returned like for like by pumping up her own strength and clobbering the oversized crab right in its chin.


back to me allready? :shock:

Fre actions witch to oceanic strength and clobber the jerk

24 should hit for a DC 25

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Re: Crinoverse: Truckin' Titans - Rocky Mountain Mutants

Postby Kreuzritter » Mon Oct 29, 2012 1:03 pm

roll 3 + tou 7 = dead


you hit the crab with enough force to send it hurling back over the baclony to strike the queen in the face

picasso's turn

EDIT: WOW, I am out of it. but I'll stand by my decision to let catsi go twice...THIS time.
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Re: Crinoverse: Truckin' Titans - Rocky Mountain Mutants

Postby stavaros-the-arcane » Mon Oct 29, 2012 1:11 pm

Seeing the Queen Crab had finally started to take action Picasso switched his attention to her and fired a blast.

1d20+8 → [1,8] = (9)


Of course suddenly turning your head and rapidly firing lasers from your eyes is not conducive to good accuracy.
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Re: Crinoverse: Truckin' Titans - Rocky Mountain Mutants

Postby Kreuzritter » Mon Oct 29, 2012 1:21 pm

take an HP


Picasso's aim goes wild, carving up the cheilng, causing a chain reaction that drops rubble on everything (but not enough to provoke saves from anyone), just as a bodiless crab people voice announces

WARNING, CRAB PEOPLE LAIR STRUCTURE COMPROMISED! SELF DESTRUCT ACTIVATED! EVACUATE IMMEDIATELY!

the black crabs break off from you and start scuttling out through the other tunnels

vakkel's turn, and yes, you should start running...

edit: y'know what, everybody gets another HP
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Re: Crinoverse: Truckin' Titans - Rocky Mountain Mutants

Postby stavaros-the-arcane » Mon Oct 29, 2012 1:24 pm

Kreuzritter wrote:
take an HP


Picasso's aim goes wild, carving up the cheilng, causing a chain reaction that drops rubble on everything (but not enough to provoke saves from anyone), just as a bodiless crab people voice announces

WARNING, CRAB PEOPLE LAIR STRUCTURE COMPROMISED! SELF DESTRUCT ACTIVATED! EVACUATE IMMEDIATELY!

the black crabs break off from you and start scuttling out through the other tunnels

vakkel's turn, and yes, you should start running...


Picasso pauses a moment to stare at the destruction his poorly aimed blast had triggered. "Whoops."
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Re: Crinoverse: Truckin' Titans - Rocky Mountain Mutants

Postby Arthur Eld » Mon Oct 29, 2012 3:28 pm

"Time to go!" Tom yells.

He then runs towards the two humans in the cave, picking them up and running back towards the way they came.
Last edited by Arthur Eld on Mon Oct 29, 2012 4:23 pm, edited 1 time in total.
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Re: Crinoverse: Truckin' Titans - Rocky Mountain Mutants

Postby kenseido » Mon Oct 29, 2012 3:56 pm

Cain

Cain quickly looks around for a large piece of metal debris to hold as many people as possible.

Notice: 1d20+5=18
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Re: Crinoverse: Truckin' Titans - Rocky Mountain Mutants

Postby Kreuzritter » Mon Oct 29, 2012 4:22 pm

not at this stage of the escape sequence, no, but you can track the path the black crabs are taking to get out

also, this is now a running fight, with you guys trying to stay ahead of the queen, so kenseido, if you want to give her a good ol zap, feel free
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