HP: 0, Condition: Bruised x2, Fatigued, Stunned
Toughness: 1d20+7=15
Yep, IC has been continuing to slam me. My previous two rolls were 1's. Stunned.
Moderators: The Mod Squad, The Justice League
Toughness: 1d20+7=15
Yep, IC has been continuing to slam me. My previous two rolls were 1's. Stunned.



Armorine Toughness DC23 (1d20+9=16)-1 =15
Okay a fail by 8 so Armorine is now Bruised x2; Injured x1 & Stunned.
Round 8 begins with Gun Girl then Pretty Deadly followed by Skylark.
Insurgent is stunned until start of Pretty Deadly's turn.
Enforcer is stunned until the start of Slam Dances turn and
Armorine is stunned until the start of Nighthawks turn.

OOC wrote:Stunned, i.e. no dodge, so it's time for an Autofire 2 Power Attack! Attack roll: 1d20+15-5=21. Base damage is 10 + 1 per point I exceeded her defense, to max of +5. I assumed the result would be brutal since that's very likely a DC30 toughness save, so took some liberty with the description, hope that's OK.


Nice description
Armorine Toughness DC30 (1d20+9-2=18)
Fail by 12 so Armorine is Staggered; Disabled; Stunned again; Bruised etc so we will save some time and say that she is a goner.
Pretty Deadly is next then Skylark (looks like the fight is nearly done)

OOC: Stun Gun (PA 5): (1d20+14-5=19) For a DC 21 Fortitude save versus Stun and the Knockback effect if she's stunned by it.

Insurgent Stun Save
Insurgent Fortitude DC21 (1d20+4=20)
and she just fails so is now Stunned; Staggered; Bruised x2 & Injured x2 and suffering knockback, so her toughness save is
Insurgent Toughness DC20 (1d20+0=20) - 2 = 18
Can't believe these rolls, a natural 20 so she is still hanging on and I thought she would fall the quickest in combat.
Skylark is next then Slam Dance, Nighthawk & Enforcer.

Free action: speaking
Standard action: Use sword attack on Insurgent
Attack roll vs Insurgent (Power attack +5) (1d20+7=15)
HP to reroll (1d20+7=20)
DC 28 toughness save if it hits
Extra Effort and Surge to get another standard action
Standard action: Use sword attack on Insurgent
Attack roll vs Insurgent (Power attack +5) (1d20+7=10)

Okay unless Nighthawk or Enforcer want to continue we can say that combat is over and time to tidy things up.

Yeah, Enforcer is going to chase him down, blasting him.

OOC wrote:i am assuming we are out of combat time, more or less - let me know if that is wrong.




Free action to switch, Move action to follow.
If I get a shot, I will take it, otherwise take another Move action and fire.
Attack: 1d20+12=16
Unfracking believable.

Have a HP for the fiat to give Slam Dance a very big knife.
Slam Dance will use AOA +/-5 again
Slam Dance AOA 5 (1d20+9+5=22)
If that hits can I have a DC18 Toughness Save (lethal) please, then Enforcer can respond.

Combat downstairs has finished. Upstairs Enforcer is still in combat with the remaining Slam Dance.

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