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kenseido wrote:Cain Bennet
PL 8
STR 13 (+1), DEX 16 (+3), CON 18 (+4), INT 12 (+1), WIS 14 (+2), CHA 12 (+1)
Skills: Concentration 6 (+8), Cr (artisitic) 10 (+11), Drive 8 (+11), Kn (art) 8 (+9),
Kn (history) 4 (+5), Kn (pop culture) 4 (+5), Notice 4 (+6), Sense Motive 4 (+6)
Feats: Dodge Focus 2, Improved Aim, Power Attack, Precise Shot
Powers: Magnetic Control 8 (PF: Indirect, Precise, Subtle)
-AP: Attract/Repel 8
-AP: Deflect 8 (All; PF: Extended Reach 3; F: Slow and Fast limited to metal)
-AP: EM Blast 8 (PF: Accurate, Precice, Split Attack)
-AP: Environmental Control 8 (Distraction)
-AP: Nullify Machines 8 (PF: Accurate, Selective, Split Attack)
-AP: Obscure 8 (Radio)
-AP: Shape Matter 3 (E: Range Perception, Continuous; PF: Precise; F: Metal Only)
Flight 3
Force Field 4
Immunity 5 (Magnetism)
Super-Senses 4 (Detect Magnetic Fields, ranged, acute, Direction Sense)
Telepathy 1
AP: Mind Reading 6 (F: Range Touch)
Combat: Init +3; Attack +6, EM Blast +8; Grapple +7;
Damage: Unarmed +2, EM Blast +8
Defense +8 (+3 flat-footed)
Saves: Toughness +8/+4, Fortitude +7, Reflex +8, Will +7
Abilities 23 + Skills 13 + Feats 5 + Powers 48 + Combat 24 + Saves 15 = 130
Complication:
Power Loss: Flight requires some sort of metal to lift him
Public Identity: He was recorded using his powers and outted publically
Background:
Cain is the son of Jacob Bennet, a powerful industrialist, and Eliza. His mother died in childbirth and Jacob treated Cain as the successor to his legacy from the get go, even after he re-married and had children with his second wife.
Cain, however, was only ever interested in art. At the age of thirteen, he found he had the ability to control metal. As time passed, he slowly developed control over his magnetic abilities. He kept them a secret because his father was highly prejudiced against metas.
When Cain turned 16, he told his Dad he wasn't interested in college; his father took it in stride. Having never graduated college himself, Jacob felt his son would do better working his way up to the top like he did. He put his son to work after school and in the summer in his business. Undaunted, Cain continued working on his art in whatever free time he could find.
After graduating high school, he continued working at his dad's company until one day he witnessed a bank robbery. During the chaos, the escaping criminals lost control of their vehicle and was headed for a woman and her small child. Without thinking, Cain reacted and stopped the car in mid-air. Unfortunately, the whole thing was filmed and Cain's exploits made the evening news.
Cain's father immediately disowned him and produced evidence that his mother had an affair and Cain wasn't his child. Abandoned by his family and ostracized by his public outing, Cain decided leaving Freedom City and exploring the country was a perfect way to start over and inspire new art.

Arthur Eld wrote:
Thomas Lucci/Vakeel
PL 8 130
Abilities
Strength 20 (+5), Dexterity 26 (+8), Constitution 24 (+7) Intelligence 10 (+0), Wisdom 14 (+2), Charisma 16 (+3)
Skills: Acrobatics 8 (+16), Climb 5 (+10), Diplomacy 3 (+6), Intimidation 8 (+11), Language 1 (Hindi, base-English), Notice 8 (+10), Sense Motive 6 (+8), Stealth 7 (+15), Survival 8 (+10), Swim 2 (+7)
Feats Acrobatic Bluff, Animal Empathy, Attack Focus (melee) 6, Bishonen, Defensive Attack, Dodge Focus 5, Evasion, Move-by Action, Power Attack, Takedown Attack, Uncanny Dodge (hearing)
Powers
Changeling Morph 1 (Metamorph 2, Continuous), Regeneration 11 (Recovery Bonus 2, Bruised 3, Disabled 3, Injured 2, Staggered 1, Resurrection 2, Power loss) 16
Claws Mighty Strike 3 (Improved Critical 2) 6
Ups Leaping 2 2
•Fast Speed 2 1
Leopard-Man Super-Movement 1 (Slow Fall), Super-Senses 3 (low-light vision, scent, Tracking Scent) 5
Combat:
Attack +2, Claws +8 Damage 8, Defense 19, 12 flat-footed, Initiative +8
Saves: Toughness 7, Fortitude +9 (2), Reflex +10 (2), Will +7 (5)
Drawbacks Vulnerable (to silver, Moderate, Uncommon) -2pp, Involuntary Trasnformation (into enraged leopard or leopardman, or into human form, Uncommon, Major, DC 15 Will save) -3pp
Abilities 50+Skills 14+Feats 20+Powers 30+Combat 12+Saves 9-Drawbacks 5=130Leopard Form
Abilities
Strength 16 (+3), Dexterity 26 (+8), Constitution 22 (+6), Intelligence 10 (+0), Wisdom 14 (+2), Charisma 10 (+0)
Skills: Acrobatics 8 (+16), Climb 4 (+7), Intimidation 8 (+10), Language 1 (Hindi, base-English), Notice 8 (+10), Sense Motive 6 (+8), Stealth 7 (+15), Survival 8 (+10), Swim 2 (+7)
Feats Acrobatic Bluff, Animal Empathy, Attack Focus (melee) 6, Bishonen, Defensive Attack, Defensive Roll, Diehard, Dodge Focus 5, Evasion, Improved Defense, Move-by Action, Power Attack, Skill Mastery (Acrobatics, Climb, Stealth, Notice), Takedown Attack 2, Uncanny Dodge (hearing)
Powers
Changeling Morph 1 (Metamorph 2, Continuous), Regeneration 12 (Staggered 1, Bruised 3, Recovery Bonus 3, Injured 2, Unconscious 1, Disabled 3, Resurrection 2 (1 day), Power loss) 18
Claws Mighty Strike 3 (Improved Critical 2) 6
Ups Leaping 3 3
•Fast Speed 3 1
Leopard Super-Movement 2 (Slow Fall, Sure-footed), Super-Senses 4 (low-light vision, scent, Tracking Scent 2) 8
Combat:
Attack +2, Claws +8 Damage 8, Defense 19, 12 flat-footed, Initiative +8
Saves: Toughness 7, Fortitude +8 (3), Reflex +11 (3), Will +7 (5)
Drawbacks No hands -4pp, Vulnerable (to silver, Moderate, Uncommon) -2pp, Involuntary Trasnformation (into enraged leopard or leopardman, or into human form, Uncommon, Major, DC 15 Will save) -3pp
Abilities 36+Skills 13+Feats 25+Powers 37+Combat 12+Saves 9-Drawbacks 9=123Human Form
Abilities
Strength 18 (+4), Dexterity 20 (+5), Constitution 20 (+5), Intelligence 10 (+0), Wisdom 14 (+2), Charisma 14 (+2)
Skills: Acrobatics 8 (+13), Climb 5 (+9), Diplomacy 3 (+5/+9), Drive 4 (+9), Intimidation 8 (+10), Language 1 (Hindi, base-English), Notice 8 (+10), Sense Motive 6 (+8), Stealth 7 (+12), Survival 8 (+10), Swim 2 (+6)
Feats Acrobatic Bluff, Animal Empathy, Attack Focus (melee) 6, Attractive, Bishonen, Defensive Attack, Dodge Focus 5, Evasion, Move-by Action, Power Attack, Takedown Attack, Uncanny Dodge (hearing)
Powers
Changeling Morph 1 (Metamorph 2, Continuous), Regeneration 10 (Recovery Bonus 4, Bruised 3, Disabled 2, Staggered 1, Injured 1, Resurrection 2, Power loss) 16
Ups Leaping 1 1
•Fast Speed 1 1
Animal Senses Super-Senses 2 (Acute Scent, Low-light vision) 2
Combat:
Attack +2, Unarmed +8 Damage 3, Defense 19, 12 flat-footed, Initiative +8
Saves: Toughness 7, Fortitude +7, Reflex +8 (3), Will +7 (5)
Drawbacks Vulnerable (to silver, Moderate, Uncommon) -2pp, Involuntary Trasnformation (into enraged leopard or leopardman, or into human form, Uncommon, Major, DC 15 Will save) -3pp
Abilities 36+Skills 15+Feats 21+Powers 20+Combat 12+Saves 8-Drawbacks 5=106
Complications
Prejudice In addition to being a changeling, descendant of a denizen of Faerie, and a wereleopard, Tom Lucci is of partial Indian descent. Some people might not take kindly to him in any form.
Temper Tom is a hunter at heart, and while he strives to never strike from rage, but rather from a place of cautious peace and wakeful awareness, there is a beast inside of him that wants to chase, hunt, and kill. If he loses control of his anger, or his fear he might just lash out at whatever's fighting him, or he could lose control of himself.
Involuntary Transformation Tom is not a wholly natural being. Certain effects, usually those magical in nature, could bring his transformation on against his will, or lock him in one of his forms, or prevent him from accessing his transformations altogether. Likewise, something that affects his mind or emotions could have similar results.
Caste system Tom is a member of the wereleopards, and while his small tribe in West Virgina knows no other Bastets (werecats), its possible certain long-lived members of other higher ranked groups (the were-lions and the self-proclaimed rulers of all Basterts were-tigers) may see him as overstepping his bounds.
I'm holding that for a friend, officer Tom does a lot of things to keep himself mellow. One of these things is to smoke a lot of pot. There are lots of people, some of them in positions of authority, that disapprove of this.
Karoush: The Litany The Lucci family are not too line line with other Bastet traditions, but they do value this simple code. What it boils down to is Honor yourself Honor Your Word Honor Your Kin and Kind Honor Your Earth Honor Your Silence.
Yava Bagheera (were-leopards and panthers) sleep deeply during the New Moon. Once they slumber, nothing short of violence can awaken them.





Shining Spear
Power Level: 8; Power Points Spent: 130/130
STR: +2 (14), DEX: +2 (14), CON: +3 (16), INT: +2 (14), WIS: +2 (14), CHA: +3 (16)
Tough: +3/+5, Fort: +8, Ref: +8, Will: +10
Skills: Bluff 3 (+6), Diplomacy 5 (+8), Drive 4 (+6), Gather Information 3 (+6), Intimidate 1 (+4), Investigate 3 (+5), Knowledge (arcane Lore) 6 (+8/+12), Notice 6 (+8), Search 3 (+5), Sense Motive 4 (+6), Stealth 2 (+4)
Feats: Attack Focus (melee) 6, Defensive Attack, Defensive Roll 2, Dodge Focus 7, Evasion 2, Improved Critical 4 (Magic bow (Blast 7)), Improved Initiative, Jack-of-All-Trades, Luck, Power Attack, Ritualist, Takedown Attack 2, Uncanny Dodge (Hearing)
Powers:
Device 9 (Easy to lose; Disguised, Indestructible, Summonable)
Enhanced Trait 7 (Traits: Knowledge (arcane Lore) +4 (+12), Knowledge (history) +4 (+6), Feats: Improved Critical 4 (Magic bow (Blast 7)), Jack-of-All-Trades)
Flight 2 (Speed: 25 mph, 220 ft./rnd)
Magic bow (Blast 7) (DC 22; Accurate 2 (+4), Affects Insubstantial (half ranks), Homing 2 (2 attempts), Precise)
Exorcism 6 (Alternate; Effortless; Accurate 2 (+4))
Force Constructs 10 (Alternate; Max Size: 50 cu. ft.)
Healing 9 (Alternate; DC 19; Regrowth, Stabilize)
Ice arrow (Snare 9) (Alternate; DC 19; Accurate (+2), Tether (900 ft.))
Illusion 5 (Alternate; affects: all sense types, DC 15)
Rain of Arrows (Blast 7) (Alternate; DC 22; Autofire (interval 2, max +5); Action (full); Accurate 2 (+4))
Seal 5 (Alternate; key: object, DC 15; Range (touch); Progression, Save Interval 10 (5 years))
Spear (Strike 5) (Alternate; DC 20; Penetrating; Affects Insubstantial 2 (full power), Extended Reach (5 ft.))
Strength (Linked)
Enhanced Strength 4 (Linked; +4 STR)
Super-Strength 6 (Linked; +30 STR carry capacity, heavy load: 5.6 tons; +6 STR to some checks)
Telekinesis 10 (Alternate; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons)
Telepathy 8 (Alternate; DC 18, Adds: Communication 8, Mind Reading 8; Rapid)
Communication 8 (sense type: mental)
Mind Reading 8 (DC 18)
Ward 8 (Alternate; limited to: evil magical creatures, Radius: 40 ft., DC 18)
Super-Senses 2 (detect magic)
Attack Bonus: +5 (Ranged: +5, Melee: +11, Grapple: +13)
Attacks: Exorcism 6 (DC 16), Ice arrow (Snare 9), +7 (DC Ref/Staged 19), Magic bow (Blast 7), +9 (DC 22), Mind Reading 8 (DC Will 18), Rain of Arrows (Blast 7), +9 (DC 22), Seal 5, +11 (DC Will 15), Spear (Strike 5), +11 (DC 20), Telepathy 8 (DC Will 18), Unarmed Attack, +11 (DC 17)
Defense: +11 (Flat-footed: +2), Knockback: -2
Initiative: +6
Languages: Native Language
Totals: Abilities 28 + Skills 10 (40 ranks) + Feats 25 + Powers 30 + Combat 18 + Saves 19 + Drawbacks 0 = 130


stavaros-the-arcane wrote:Picasso the Laser Platypus
PL:8 (120)
abilities (30)
STR 10(+0) DEX 16 (+3) CON 18 (+4) INT 14 (+2) WIS 16 (+3) CHA 16 (+3)
Combat (24)
+7 init, +6 ATK , +11 DEF (+5 dodge, +3 flat-footed) {total defense 21}
DMG (EYE LASERS!) +8, unarmed +0
saves (16)
TOU +5 FORT +6 REF +6 WILL +6
Skills: (10/40)
Notice 5 (+8)
Survival 5 (+8)
Swim 7 (+7)
Perform 4 [singing] (+7)
Bluff 5 (+8)
Diplomacy 5 (+8)
Sense Motive 5 (+8)
Knowledge:Current events 2 (+4)
Knowledge:Popular culture 2 (+4)
feats (18)
Environmental Adaptation (Aquatic), Power Attack, Precise Shot 2, dodge 5, improved initiative,
Jack of All Trades, Defensive roll, Cult Hero (beloved Children's entertainer), Fascinate (Perform), Evasion 2, Luck 2
Powers (30)
Super-Senses 3 ("Sonar"- Electric Detection) [3]
Blast 8 (Feat: Accurate, Precise, Extra: Penetrating +1) [29]
Alt power: Create Object 8 (Feat: Precise, Innate, Extra: Duration Continuous +1, Movable +1 Flaws: Permanent -1) [26]
Alt power: Drain 8 [2 points: Drain affects any one trait, one at a time.] (Feat: Accurate, Slow Fade, Extra: Range +1, Alternate Save: Will +0) [26]
Alt power: Dazzle 8 [3 points: Affects Vision and Hearing] (Feat: Accurate, Slow fade) [26]
costs
abilities 30 + combat 24 + saves 16 + skills 10/40 + feats 18 + powers 32 = 130pts
Picasso is a four-foot humanoid Platypus who was uplifted from normal animaldom
after being exposed to magical space radiation care of a meteorite made of Space Australium that landed in his zoo cage. following his gaining human intelligence Picasso broke into the entertainment industry becoming a much beloved figure on children's television. Sadly the same magical space radiation that granted him human level intelligence ended his career years later when Picasso suddenly manifested destructive Eye lasers on set. While no one was seriously injured Picasso's career was finished as he was deemed too risky to have near children. Picasso took several months off to learn to control his powers but after that no one would hire him. As a result Picasso is in the middle of a mid-life crisis which has led him to begin a career in superheroing. where this will take him, no one knows.



catsi563 wrote:catsi563 wrote:Aqua-Current (Rhea of Atlantis)
PL: 8/130pp
XP: 7
Abilities 20pp
Str10/30 Dex16 Con 18 Int12 Wis 12Cha 12
Skills (11 pp)
Acrobatics 7 (+10 ), Concentration 7 (+8 ), Knowledge [Earth and Life Sciences] 9 (+10 )Notice 6 (+7 ), Stealth 5 (+8 ), Swim 10 (+10 )
Feats (6 pp)
Attack Specilization [Water Control] 1, Attractive, Environmental Adaptation [Aquatic], Evasion, Instant Up, Power Attack
Powers (65pp)
HydroKinetic (Water Control 12) 30pp
AP: Hydro Current (Blast 10 (Power Feats: Knockback 4)
AP: Hydro Wave (Blast 8 (Extras: Area of Effect [Cone] +1, Linked [Trip] +0; Flaws: Touch Ranged-1)
Trip 7 (Power feats: Improved Trip)
AP: Bitter Freeze Ray (Snare 10 )
AP: Shape Water (Create Object 12)
AP: Oceanic Strength (Enhanced Strength 20 and Super Strength 2)
AP: Hydro Jet (Stun 7 (Extras: Ranged +1; Power Feats: Improved Critical 2 [18-20])
Water Born (Immunity 3 (Cold, Drowning, Pressure), Swimming 1, Low Light vision 5pp
Liquid Form (Alternate Form 6) 30pp
Concealment 2 (Flaws: Limited [Underwater] -1) 2pp
Swimming 4 4pp
Elongnation 1 1pp
Lifesupprt (Immunity 11 (Life Supprt, Critical Hits) 11pp
Super Movement: Slithering 2pp
Insubstantial 1 4pp
Protection 6 6pp
Combat (20pp)
Attack: +4, +6 (Water Control)
Damage: +0 (unarmed), +10 (Water Blast), +10 (Aqua Strength)
Defence: +6
Initiative: +3
Tradeoffs
ATT/DAM -2/+2
DEF/Tough -2/+2
Saves (8pp)
Toughness: +4, +10 (water form)
Fortitude: +5
Reflex: +6
Will: +5
Complications
Enigma wrapped in a mystery: Rheas past is just that a mystery and one even Siren has yet to unravel. Her only clue was on a trip to Atlantis with Siren several people there reacted as if they had seen a ghost.
Relationship: Family; Rhea cares very deeply about her adopted parents, they raised her as a healthy loving couple and while she fought and argued like any other teenager she cares deeply.
=========================================================
Abilities 20 + Skills 11 + Feats 6 + Powers +65 + Combat 20 + Saves 8 = Total 130pp
=========================================================
Rhea of Atlantis isnt from Atlantis--that she knows of--, shes actually from San Diego. Rhea was found one night as a baby less then a year old by a childess couple after a torrential thunderstorm deluged the San Diego Area. One moment their porch was empty, and the next a squalling infant lay there in a puddle of water. That they lived near the ocean was of no consequence at that time. The only clue they had was a small pendant of a golden material--Orichalcum-- that had her name engraved on it.
Adopting the infant on the spot they raised her as their own, and only found out that their special daughter was even more special then they realized, when one terrifying day they found her at the bottom of the pool giggling like an infant. Rhea grew up like most normal teenage girls--boy crazy, listneing to music, homework etc--and was a popular friend to everyone even the so called outcasts. Rhea was a caotain of her swim team taking to water like a fish and always feeling most comfortable near water. Surfing or free diving she was drawn to the ocean.
And it was drawn to her as she found out one day when a sailing accident nearly took her family from her. In a panic as she tried to free her parents from the overturned Sailing ship she caused a wave of water to flip the boat back on its keel and upright.
It was after this that Rheas parents explained her mysterious heritage to her. Rhea continued on with her life even taking college courses in Oceanography and Oceanic Zoology which she excelled in. Going to Freedom City on a sabatical she met someone who would change her life.
Siren of the Freedom league.
Minor edit to Rhea forgot she needed immunity to cold, shuffled a reflex save point to cover it.
Added Immunity to pressure and beefed up her Water array with the 3 pp.
Added 2 new APs to her water control.
Added some concentration ranks, slight adjustment to her water form for slithering.
Upped her water control one more notch and added some more skills.


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