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OOC wrote:I'm taking War Prince out of the action for now because his player is temporarily gone. We can assume he's resuscitating the people he rescued from the ocean. Thor didn't say he was going in on the team attack so I left him out of it, to y'all's benefit because it means the attack happens before the dragons act - see below.OK, I think we can get out of combat now because there are basically no dragons able to fight. You can pretty much do what you want with the two still conscious dragons.
- 20 Legba. Attacks one of the oncoming crustaceans with will-based damage. It fails its save and thus is incapacitated as per minion rules.
- 17 Sun Wukong (delayed to Amaterasu's action for team attack). Hits
- 17 Amaterasu. Hits, dragon makes its save.
- 17 Michael (delayed to Amaterasu's action again, I'm listing him last because he has the most damaging attack). Dragon fails by 4 degrees against the team attack and is incapacitated.
- 14 Dragons. Dragon 1 tries to shake off Paramour's effect, but fails. Dragon 2 is incapacitated. Dragon 3 doesn't attack - see the description.
- 12 Paramour, tries to get better control of Dragon 1 again, but fails. It's still compelled. No one's there and Paramour's player is away, I believe, so I didn't describe anything for this.
- 7 Thor: you could still attack Dragon 3, but I wasn't sure you'd want to because it's not fighting. Let me know and I'll resolve accordingly.


Notice to spot any more bodies in the sea (1d20+5=17)
I actually couldn't find an explanation anywhere in the book for how much I can lift, but here's hoping Strength 3 will lift a human.


Persuasion (1d20+20=37) and..... and another +5 if for any reason the Dragon is likely to find her Attractive.
I'm either hoping to weaken its Will for more Afliction, or if its Compelled state makes it susceptible to social interaction (she's essentially compelling it to come over and be nice) then that should change it from Hostile to Friendly.


OOC wrote:You can consider the dragon Controlled, but it can't speak and doesn't change to human. It does seem to understand you, and can be given orders.


I just realized that, for the entire of the last fight I forgot to put my bruised in my conditions. Luckily it didn't end up mattering
I figure that while Amaterasu, Thor, Venus and Papa Legba might be pretty obscure to a mainlander Chinese, winged angels ought to be fairly universally recognized as Christian characters.




Treatment = 1d20+5=10


Sun Wukong is going to make a circuit round the pavilion at about 2 miles radius and see if she can see anything.
Perception to see if anything suspicious is in the area (1d20+5=16)

ooc wrote: Treatment (1d20 +3=6)
obviously useless at first aid - must be more focussed on seeing if anyone can talk.
Persuasion (1d20 +15=34)
definitely more interested in finding someone to talk.
still, don't want to make anyone worse so...
HP reroll - treatment (1d20 +5=25)
(oops, should be +3, not +5, total 23)
still a lot better, though...

OOC wrote:Papa Legba wrote:Persuasion (1d20 +15=34)
definitely more interested in finding someone to talk.
still, don't want to make anyone worse so...
I wasn't sure what you are trying to do here. The dragons can't talk. It's a good roll though, so if you give me more direction I'll try to give you something useful.Sun Wukong wrote:Sun Wukong is going to make a circuit round the pavilion at about 2 miles radius and see if she can see anything.
Perception to see if anything suspicious is in the area (1d20+5=16)
Just wind, rain, clouds, and a horde of sea monsters advancing towards Puerto Rico. You might see better if you flew above the hurricane (several miles up), but without extended senses (I don't know whether you have them), you won't be able to see much detail from that height.Amaterasu wrote:Without waiting for an answer, she flies down to where the injured former dragons are and begins to examine them.Papa Legba wrote:Treatment (1d20 +3=6)
obviously useless at first aid - must be more focussed on seeing if anyone can talk.
HP reroll - treatment (1d20 +5=25)
(oops, should be +3, not +5, total 23)
still a lot better, though...
Two are on the beach, with War Prince; one is with Vicky, near the pavilion. I assume you're treating the latter. The first two rolls don't do much, but the last is enough to wake the guy up.


ooc wrote:was hoping to get somewhere with one of the rescued ex-dragons on the beach. find out what they remember, where they came from ( just now, not hometowns or anything)...


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