Perception 1 (1d20+10=25)
Perception 2 (1d20+10=22)
Tremorsense would apply to the second per roll I think
"Yeah, I thought trap." JD says with resignation.
Moderators: The Mod Squad, The Justice League
Perception 1 (1d20+10=25)
Perception 2 (1d20+10=22)
Tremorsense would apply to the second per roll I think

Well, "something" opened the door. Something that may or may not have been hanging around in the pantry when Marble Knight and Deje flew past there.
Stealth Check (1d20+14=21, 1d20+14=34)
First check is vs. Marble Knight and Deje specifically.
This person or thing is also getting a +5 bonus for Concealment and Darkness. Drop that to a +2 if you can ignore either Concealment or Darkness... and to +0 if you could ignore both.
Marble Knight's tremor sense does ignore both darkness and concealment... but Natural 20 on the stealth.
I debated even calling for a roll on this one, because I didn't think anyone would be able to beat the numbers, and that was before I rolled the dice on it.


OOC wrote:Perception: 1d20+7=14



Dang, my rolls were horrible, I thought that using my HP would help, but alas…
First Two Rolls for Perception:
1d20+5=7
1d20+5=9
So...using two HP, I try again...
1d20+5=14
1d20+5=25
...
Yeah...maybe against one, but not the other...
Also, I had Visual Senses Counter Illusions, which would allow me to succeed on your resistance check against illusions on visual, but I'm not sure that whoever or whatever this is is using any illusions...
...zoinks.



I'm going to return both of those Hero Points; you couldn't have beat either roll, even with 20s. Having a better notion of how/what the door opened is probably not worth a Hero Point anyways -you guys are already expecting shenanigans.
However, I am stealing one of your HP for an Inspiration. Deje has some Gypsy on her father's side, and this is a True Vision. The Fool represents a force in motion that is neither (necessarily) good or bad. At the moment, The Fool is on a path that does not lead in your favour, but that is not irrevocable.
There is a Wild Card on the table.
Tracking, Ultra-hearing, Cosmic Awareness.
The Phantom Doorman, however, is stealthier than you are perceptive.
I have a very specific voice in mind, and I share it with you here


OOC wrote:Using machine control (DC 16 will) to activate the interior security system. The hope is that whatever is on the inside will trigger the alarm and go crazy, letting its guard down momentarily. Assuming there's actually something on the inside...





Post moved for flow of thread



Wildfire will use Infravision to look for heat signatures in the house.






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