Archive of the old official Mutants & Masterminds boards. See http://roninarmy.com/
Lord Fell wrote:GM Post
Deje, to Daze you'd need to break concealment. Your character has no particular Assessment skill to look for or find weaknesses, and there's no "called shot" type of maneuver in M&M3e that would make seeing any additional "human parts" on Dr. Zero mechanically advantageous. That's the bad news.
The good news, is that your illusions are Independent. You can still act this round. I'll give you some time to Act. I'm going to turn over giving advice to your fellow players.
Dr. Zero; disbelieving illusions: L'Char, Wildfire, Deje, Matrix (-2 Demoralized) (1d20+10=15, 1d20+10=12, 1d20+10=14, 1d20+10=30)
You didn't state what Matrix's illusion was doing, but that's OK... Dr. Zero sees through it.
SDarkshine wrote:By the way, would Deje's Skill Mastery (Deception) be useful in this combat?
Lord Fell wrote:@Gazman
Previously, L'Char missed the Zero Sum Device with a better roll than a 13. Just an FYI.
Users browsing this forum: No registered users and 7 guests