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Guild of the Bat [Closed]

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Re: Guild of the Bat [OOC]

Postby Macguffin » Fri Oct 12, 2012 11:05 am

Actually, it is your turn and you have a bonus free action.
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Re: Guild of the Bat [OOC]

Postby roguescribner » Fri Oct 12, 2012 2:12 pm

Macguffin wrote:I would just go ahead and run Blackstone. When he gets back, maybe he will have done something awesome.


Are you implying I've yet to earn my keep? :P

Still playing catch up. A lot of posts to sift through. :)

Macguffin wrote:Actually, it is your turn and you have a bonus free action.


Ah, well, in that case... !
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Re: Guild of the Bat [OOC]

Postby Macguffin » Fri Oct 12, 2012 2:37 pm

roguescribner wrote:
Macguffin wrote:I would just go ahead and run Blackstone. When he gets back, maybe he will have done something awesome.


Are you implying I've yet to earn my keep? :P

Still playing catch up. A lot of posts to sift through. :)


Ha! No, though now I read it I can see where that might be what came across. What I meant was it would be a pleasant surprise to see your character exist without you to still "be" Blackstone and kick butt semi-autonomously... but I think I did a poor job relating that. I am actually quite fond of Blackstone and like how he and Brunel match up.
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Re: Guild of the Bat [OOC]

Postby roguescribner » Fri Oct 12, 2012 2:59 pm

It was a friendly jibe. Don't worry about it. :P

I posted. We'll see how useful I turn out to be...
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Re: Guild of the Bat [OOC]

Postby Spectrum » Sat Oct 13, 2012 5:16 am

I really don't want to join in on the knock the Coyotzin (thank you for running the game and inviting me!) band wagon but have a few mechanics questions/clarifications for the fight that have come up while I'm trying to learn more about how to play..

Would someone be willing to help with them? Off line if need be?

I'm not trying to change the way that things have flowed so far, just make sure that I understand why they happened the way that they did.
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Re: Guild of the Bat [OOC]

Postby Shock » Sat Oct 13, 2012 7:26 am

Yeah, send me a PM with any questions and I'll give it a shot
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Re: Guild of the Bat [OOC]

Postby Lord Fell » Sat Oct 13, 2012 10:40 am

Can the London contingent return to the Guildhouse?
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Re: Guild of the Bat [OOC]

Postby Shock » Sat Oct 13, 2012 10:47 am

Barbara wanted to lament the morning's events with Trevor but that can happen anywhere.
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Re: Guild of the Bat [OOC]

Postby Lord Fell » Sat Oct 13, 2012 10:53 am

But not with Selina?
:cry: *sniff* :cry: *sniff* :cry:
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Re: Guild of the Bat [OOC]

Postby Shock » Sat Oct 13, 2012 10:58 am

Selina being one of the events she wants to lament, that would be awkward ;}
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Re: Guild of the Bat [OOC]

Postby Lord Fell » Sat Oct 13, 2012 12:50 pm

...or hawt.
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Character: Allen Scotsworth

Postby Harry Ham Bone » Sat Oct 13, 2012 1:15 pm

Allen Scotsworth: The Green Spark PL7
Male
Hair Color: blond
Eye Color: green
Age: 32

Bio
Allen Scotsworth was a galvanic engineer who harnessed a mysterious green electricity that manifested around his laboratory/flat one stormy night. As he extended his lightning rod on the rooftop, he imagined the medal he would recieve for his discovery and harnessing of the green lightning. When the lightning finally struck his lightning rod, he was still imagining the medal. When he removed the galvanic jar containing the lightning from then gathering chamber, he was shocked to find that the medal he imagined was hanging around his neck, only it glowed like a green star. Allen only needed to will it away to make it disappear.

As Allen experimented further with the green lightning, which manifested above his flat from time to time, he found that when controlled, the green lightning could be shaped into whatever he imagined. He eventually created an apparatus for carrying the "verdentricity" as he named it, and using it's power mobilly. He uses this device mainly for engineering work, and occasionally clobbering some ruffians.

Complications
Enemies: Several, including the so-called "demon of shadows" Ian Karkull, and the swamp-born zombie known as Grundy.
Weakness: Allen's constructs can't affect wood or wooden objects.
Responsibility: To pay his rent weekly to his firm-but-fair landlady, Mother Huckley.
Motivation: Doing Good: The way Allen sees it, since he has this technology, why not use it constructively for his community?

Abilities: 32pts
Strength: 1 Stamina: 2 Agility: 0 Dexterity: 3 Fighting: 0 Intellect: 5 Awareness: 3 Presence: 2

Defenses: 27pts
Dodge:4 Parry:8 Fortitude: 8 Toughness: 10/2 Will: 12

Skills: 16pts
Close Combat (Unarmed) 4 (+4)
Expertise (Galvanics) 9 (+14)
Ranged Combat (Verdentricity Blast) 5 (+8)
Sleight of Hand 5 (+8)
Technology 9 (+14)

Advantages: 8pts
Beginner's Luck
Benefit 1 (Ambidextry)
Fearless
Improved Initiative
Improvised Tools
Inventor
Taunt
Teamwork

Powers: 18pts
Verdentricity Device: Removable - (-4pts)
Steel Plating: Protection 8 - 8pts
Verdentricity: Array - 14pts
-Verdentricity Blast: Ranged Damage 6 - 12pts
-Verdentricity Constructs: Create 5, Continuous, Precise, Movable - 2pts

Offense
Initiative +4
Unarmed +4: Close, Damage 1
Verdentricity Blast +8: Ranged, Damage 6 plus others

32+31+16+8+18=105

P.S.: Where is the forum for actual play?
Last edited by Harry Ham Bone on Sat Oct 13, 2012 1:31 pm, edited 1 time in total.
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Re: Guild of the Bat [OOC]

Postby roguescribner » Sat Oct 13, 2012 1:29 pm

Are we recruiting? :?:
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Re: Guild of the Bat [OOC]

Postby Harry Ham Bone » Sat Oct 13, 2012 1:35 pm

Oh, I'm sorry. It's just that I'm new here and I'm eager to start RPing. I'll wait if you can't take me now.
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Re: Guild of the Bat [OOC]

Postby Lord Fell » Sat Oct 13, 2012 1:35 pm

Not that I'm aware of. I'd hope that Coyotzin would take it up with us before doing so..?

Sent Harry a PM to indicate posting to the IC without invitation would be extremely poor etiquette. It's not often that I use Huge font size, but when I do, I really mean it...
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