GM Post:Jerry nods enthusiastically. "Alright, I don't mind a bit. If it helps you keep people safe, then go right ahead..." Mr. DNA ignores the following few statements of agreement, all of which hinge on ideas such as "Hey, if I
do get powers when I recover, is there any chance I could join Valor Unlimited?" or "Umm, you're going to tell the police that I'm cooperating, right? I mean, I don't have a criminal record and I was really trying to help people..."
Instead, Mr. DNA focuses on the memories of my Stairs, digging deeper and deeper into the cooperating man's mind. He sees the duo of Jerry and Jacob hanging out in a pool hall while the two discuss hearing about the drug. Jerry is winning because Jacob doesn't at all care about the game. Jerry, being a trusting individual, is blind to Jacob's burning desire for powers. From the sequence of the conversation, Jerry's primary role is supposed to be to drop a few hundred dollars on the drugs; Jacob is broke. The contact with the dealer, however, is all Jacob's business. When the meeting happens, a guy with a vaguely European accent greets the two boys. They meet in one of the city parks, close to some of the older and rougher neighborhoods. It looks like a good percentage of people in the park are aspiring gangbangers, trying to look tough in public, possibly with the hopes of getting noticed by someone involved in a gang that isn't primarily for show.
The dealer himself isn't dressed in that fashion, however. He's got jeans on and a jean jacket, complemented by a slightly stained undershirt. His fingernails look like they've been dyed from whatever his day job or former profession might have been. Jerry remembers him smelling bad in a pine-scented cleaning product way. He says few things of interest save for the fact that he's in a hurry to get back to work. Jerry hurriedly pays for a small plastic bag full of four pills, then turns and walks off in a determined pace, looking around for cops. Jerry stops paying attention to him at this point, focusing instead on their purchase as they quickly move away from the scene of their illicit dealings. Jacob and Jerry both take their pills as quickly as possible, swallowing them with some bottled water they brought along for that purpose. Within moments, Jacob starts flexing and looking at his muscles, saying that he feels like he can win the Olympics. Looking at one of the nearby cars, Jacob hurries to the vehicle. Misunderstanding Jacob's intention, Jerry warns Jacob: "Hey man, you don't look any different. No need for the mirror..." His words cut off as Jacob lifts the car in the air, then tosses it a dozen feet away. Stunned, Jerry's objection comes a few seconds after the car stops rolling across the parking lot, "Whoa, whoa, don't man! That's someone's car!"
Jacob laughs and jets up into the sky like he's been trained how to do it his whole life. The less lucky of the two young men reaches for his smart phone, hoping to take a picture. Instead, he feels dizzy and starts coughing. He notices in horror that his hands are subsequently covered in blood. At the sight of his own blood, however small the amount, he faints and awakens in the hospital.
Mr. DNA is able to jot down a cell phone number for Jacob with minimal intrusion into Jerry's mind. The young man doesn't know where his acquaintance lives.
OOC wrote:Since the target is cooperating (i.e. automatically and intentionally failing his safe), Mr. DNA has four degrees of success and can access any information he needs - the only restriction being time. Each topic/question that Mr. DNA raises requires 1 round. Note that Jerry is aware of any information that the hero accesses, so delving into private matters will provoke mental resistance on his part.