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Gazman wrote:"Salih. Captain of the palace guard. I thought him a friend. I thought him a true subject of Pharaoh. But one of those belts is his. He is part of this. Just like those jackals Zuberi and Husani. Husani has been with Kepi as well. His partner nearly told me as much himself. There is a dread corruption at work in this place. "






OOC: Finally using my Apothecary advantage to make an elixr invention using Treatment instead of TechnologySince an invention would take too long, I'll jury-rig it by spending a HP:
Poison Trap Elixir: Immunity 1 (poison, Subtle 2: undetectable) + Senses 1 (Detect Poison; Feature: leave residue on container, identifiable with Treatment or appropriate Expertise) + Feature: Regular sleeping aid elixir. 6pp; Invention DC 16, jury-rig DC 21., takes 6 rounds to mix.
Treatment invention check (1d20+14=23)







OOC: Taking 10 on Persuasion to Fascinate DC 25, or DC 30 if Attractive 2 applies. How Hound reacts to the words depends entirely on the character, tho'; the roll is only to keep him from leaving so he hears Kifi out.

Panya busts out a Flinging Gust to push Ahti back out of the room.
hero point re-roll


GM wrote:Persuasion is a DC 15 skill, failed by one degree, the guard moves from indifferent to unfavorable.
GM wrote:Reminder of the house rule with that power.
Ahti's save: 1d20+10=12
Effect rank 8 - (1 mass rank + 3 for 2nd degree failure = 4) = 4 ranks of total effect, or 500 ft. Obviously, interior walls of the palace will interfere...


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