Valor Unlimited (3e, OOC: Full)

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Re: Valor Unlimited (3e, OOC: Full)

Postby RedBstrd » Fri Aug 16, 2013 1:04 am

By the way, you guys should see Kick-Ass 2 when you get the chance.

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Re: Valor Unlimited (3e, OOC: Full)

Postby RedBstrd » Fri Aug 16, 2013 1:07 am

I updated the initiative order in the IC thread but I'll re-post it here for ease of reference.

Initiative Order wrote:Split Second 30
Mainframe 27
Magnattack 23
Tether Tyrant 22
Magmaniac 20
Justitia 19
Marauder 15
Jackson 11
Nova 9

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Re: Valor Unlimited (3e, OOC: Full)

Postby RedBstrd » Fri Aug 16, 2013 1:24 am

It's the top of the first real round, so Derek is free to act next, followed by Mainframe. No longer surprised by the raid, my villains will be able to act this round.

Now, Magnattack and Marauder are the only ones defending Machine Head. Magmaniac is climbing up through the floor, so everyone can see him/target him, and he can do the same on his turn.

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Re: Valor Unlimited (3e, OOC: Full)

Postby RedBstrd » Fri Aug 16, 2013 1:24 am

In the interest of keeping things moving forward as quickly as possible, please feel free to post your actions out of order. I'll resolve them in order and we can make edits as necessary.

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Re: Valor Unlimited (3e, OOC: Full)

Postby RedBstrd » Fri Aug 16, 2013 1:28 am

Hound wrote:I am not sure what I want to do.

I could leave my character almost exactly the same, upgrade all his powers to PL 11, (which would probably only leave 1 or 2 points for other various things) then call it a day.... OR i could try revamping my whole character...

Had this idea, where there is a Lab Explosion, Conner is hurt bad, Cecil and Sinclair rebuild Conner using a mixture of Conner's tech, and Sinclair's reanimen tech.


Thus I get a cyborg like character.

Pro's? My armor, all character.

Con's? my character's flight speed, strength, and blast powers all get weaker. I will have to rely on Power attacking like... every single turn just to do decent damage.


I finished that article I was revising for a journal, so I'll be looking over your build idea tomorrow. Since you expressed a worry over being strapped for points, I'll pose this question to all of the characters: do you guys need a few extra PP to meet your caps while still keeping the flavor of your characters true? If several people feel that way, I can always give a few more after this scene.

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Re: Valor Unlimited (3e, OOC: Full)

Postby Hound » Fri Aug 16, 2013 4:11 am

I am happy staying as a battle suit use rather than becoming a cyborg.

It was tight, making a minion of Aya, and as you can see, she really isn't meant for combat, but that works for a prototype, so i can wait till we earn more.

In the end? I am happy with what we got =)
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Re: Valor Unlimited (3e, OOC: Full)

Postby RedBstrd » Wed Aug 21, 2013 12:11 am

Justitia is up next, followed by Marauder.

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Re: Valor Unlimited (3e, OOC: Full)

Postby RedBstrd » Wed Aug 21, 2013 7:31 pm

Jackson is up next, followed by Nova.

Only Marauder is still standing (as is the non-combatant Machine Head).

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Re: Valor Unlimited (3e, OOC: Full)

Postby flynnarrel » Thu Aug 22, 2013 12:08 am

I went ahead and posted my end of round action.

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Re: Valor Unlimited (3e, OOC: Full)

Postby RedBstrd » Thu Aug 22, 2013 1:35 pm

flynnarrel wrote:I went ahead and posted my end of round action.


I resolved it out of order in the interest of keeping the action moving.

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Re: Valor Unlimited (3e, OOC: Full)

Postby Hound » Thu Aug 22, 2013 1:43 pm

who's up now?
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Re: Valor Unlimited (3e, OOC: Full)

Postby RedBstrd » Thu Aug 22, 2013 2:58 pm

Hound wrote:Mainframe

Powers 98
Device: Battle Suit 119 PP (Hard to Lose -24 PP) = 95 PP
[list]Weapon Systems:

Alternate Power "Non Lethal Restricting Bands" [Ranged Affliction 12]: (Hindered/Impaired, Immobile/Disabled, Paralyzed/Incapacitated) Extra Condition, Limited to Physical Actions, Limited Degree, Accurate 5, Increased Critical 4 (1 PP)


I finally had a chance to look over Mainframe's new build. The only thing I see that doesn't work for me is his Ranged Affliction power:
• I think I've noted earlier that I'm capping Improved Critical at 3 ranks for balance reasons. It's one of those modifiers like Multiattack that is designed to break PL caps at least some of the time, so I don't like to see it raised too high or it can get abusive.
• Since the power has Limited Degree, it shouldn't have Paralyzed/Incapacitated.
• Limiting it to physical actions doesn't seem like a valid flaw since that doesn't take away half of the power's utility - almost all actions are physical (at least in the Invincible universe). If you want to keep the limitation, please feel free to make a case for why it should be OK, or perhaps explain somewhat how you see the limitation functioning. You don't need this limitation for it to work in terms of points, so you can safely remove it without changing anything else. I'm just raising the issue now in case you develop the power further later and cost does become an issue.

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Re: Valor Unlimited (3e, OOC: Full)

Postby CaptainChaos » Thu Aug 22, 2013 3:50 pm

I finally got a chance to update Nova by adding the 2 pp to the build. I am tweaking the PL11 version and will post that for review soon.

Used 1pp to add 2 ranks to skill: Perception and another to add 2 ranks to skill: Ranged Combat: Dazzle.

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Re: Valor Unlimited (3e, OOC: Full)

Postby Neo-Paladin » Thu Aug 22, 2013 3:51 pm

We are PL 11 now? Did I miss something?

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Re: Valor Unlimited (3e, OOC: Full)

Postby CaptainChaos » Thu Aug 22, 2013 4:03 pm

Not yet but red wanted everyone to start thinking about how they wanted their build when the time came.


Re: Valor Unlimited (3e, OOC: Full)

Postby RedBstrd » Sat Aug 10, 2013 4:30 am
Since I've been ignoring you guys, I want to try injecting some enthusiasm back in the game. Please plan out what your character build is going to be like at PL 11, 165 points. After this scene, I'm going to jump us up to that point to prepare for some more ambitious story lines.


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