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Crinoverse: The Avengers (OOC)

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Re: Crinoverse: The Avengers (OOC)

Postby Kreuzritter » Fri Oct 26, 2012 9:24 am

maybe, but we have a binding contract for an annual game. it's like telling cookie monster he has a season pass to the Nabisco cookie factory
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Re: Crinoverse: The Avengers (OOC)

Postby kenseido » Fri Oct 26, 2012 9:38 am

EnigmaticOne wrote:Seriously... Targeted Extras are broken.

No moreso than spending 2pp for Limited Immunity to all Area Effects and Full Immunity with a skill check.

Thats what Evasion is by the way.
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Re: Crinoverse: The Avengers (OOC)

Postby SilvercatMoonpaw » Fri Oct 26, 2012 9:40 am

Considering some of us routinely fail Reflex saves I agree with kenseido.
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Re: Crinoverse: The Avengers (OOC)

Postby Yeoman » Fri Oct 26, 2012 10:14 am

And Ali has Evasion 2 and 14 ranks of impervious toughness. Unless it has penetrating, it takes a DC 28 AOA to even make her roll anything.
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Re: Crinoverse: The Avengers (OOC)

Postby SilvercatMoonpaw » Fri Oct 26, 2012 10:33 am

Crinos wrote:(Yeah, I was going to have it general, but it would have made Dark Seraph PL 18. This was the only way I could keep him PL 15.)

You know you don't have to follow the rules: you can adjust the numbers all you want.
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Re: Crinoverse: The Avengers (OOC)

Postby kenseido » Sat Oct 27, 2012 5:35 pm

What senses does the Darkness cover?
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Re: Crinoverse: The Avengers (OOC)

Postby Arthur Eld » Sat Oct 27, 2012 5:50 pm

Darkness control only affects normal vision, I believe. Darkness Control is one of those powers that is really just another power-in this case, its Obscure, for vision.
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Re: Crinoverse: The Avengers (OOC)

Postby kenseido » Sat Oct 27, 2012 5:53 pm

I know it doesn't help everyone else, but that means Troy is fine with his RADAR.
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Re: Crinoverse: The Avengers (OOC)

Postby Kreuzritter » Sat Oct 27, 2012 5:58 pm

providing she stays conscious, Xiao'll be providing 250 feet worth of broad daylight on her turn
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Re: Crinoverse: The Avengers (OOC)

Postby Arthur Eld » Sat Oct 27, 2012 6:05 pm

Yeah, I almost had Rob say something about being confronted with darkness when the Avengers have a demi-god of the Sun on their side.

Plus, Rob can always power-stunt other Accurate senses by enlarging his ears or nose or something.
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Re: Crinoverse: The Avengers (OOC)

Postby Crinos » Sat Oct 27, 2012 6:10 pm

Kreuzritter wrote:providing she stays conscious, Xiao'll be providing 250 feet worth of broad daylight on her turn

That will probably need a contested power check, but it should make for a fun scene.
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Re: Crinoverse: The Avengers (OOC)

Postby kenseido » Sun Oct 28, 2012 8:00 pm

I just posted the recruitment thread for my Forton game. Everyone here has a guaranteed spot. If you aren't interested in playing, I would appreciate if you would post it on that thread so we can have a clear count of who is, so I know how many others I need to recruit.

I will leave it open for at least a week, so you don't have to decide right away.
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Re: Crinoverse: The Avengers (OOC)

Postby EnigmaticOne » Sun Oct 28, 2012 8:09 pm

I shall have to give it some thought.

Also, planning on a short multi-adventure Crinoverse game as well. :D
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Re: Crinoverse: The Avengers (OOC)

Postby Arthur Eld » Mon Oct 29, 2012 3:17 pm

Shouldn't there have been a roll as to whether or not Relentless' attack actually hit? With Concealment, even if you're hit, you get to roll after that to determine if the attacker missed.
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Re: Crinoverse: The Avengers (OOC)

Postby Crinos » Mon Oct 29, 2012 3:20 pm

Arthur Eld wrote:Shouldn't there have been a roll as to whether or not Relentless' attack actually hit? With Concealment, even if you're hit, you get to roll after that to determine if the attacker missed.

I was going to bring that up, but I had already rolled the tou save and Temblor tanked it by the time I remembered, so it didn't really matter.
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