The official Mutants & Masterminds boards
EnigmaticOne wrote:No, I'm talking about the players, not TM. GM TM is good from what I've seen.
Shock wrote:LOL at IC. Just as a note, it's always better to live with a bad Reflex save and save your reroll for the Toughness save unless you have Evasion and can eliminate the Toughness save with a good roll.
ClassDunce wrote:EnigmaticOne wrote:No, I'm talking about the players, not TM. GM TM is good from what I've seen.
So it's just the players who are doing bad. Thanks for clearing that up we appreciate the criticism.
Spectrum wrote:Not to sound toooo stalkerish
But I've been really enjoying reading all of TM's other series, up to date on Albright, about p 100 (as of last night) in FORCEops.
Its a good way to enjoy the TM experience while waiting on the sidelines, frothing with anticipation.
Powersets wrote:Analytical Genius-Enhanced Active Defenses 4-Quirk only against targeted attacks, Enhanced Advantages 4: Skill Mastery 2 (Perception, Investigation), Eidetic Memory, Ultimate Investigation, Enhanced Intellect 5, Enhanced Awareness 5, Enhanced Skills-Investigation 13, Perception 8, Technology 9, Insight 9
Byaukuya Kuchiki Enhanced Stamina 2, Shunpo-Enhanced Active Defenses 3 , Enhanced Defensive Roll 2
, Snare 13, AE: Blast 13, Mutlattack, AE: Cone Damage 11, Speed 3, Leaping 4
Lady Liberty-Enhanced Strength 9, DAE: Flight 7, Enhanced Skills 9: Close Combat (unarmed) 2, Persuasion 7, , Environment 11 (Light 2, Healing 11, Nullify 11 (binding/imprisoning effects, Simultaneous)), Protection 7, Enhanced Advantages-Defensive Attack, Teamwork