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[2E] Gulf Coast Guardians [IC]: Where has my Golem Gone

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Re: [2E] Gulf Coast Guardians [IC]: Armageddon Part 1

Postby Sakuro » Wed Oct 31, 2012 5:16 pm

Singularity (Vincent Irons)
HP: 3
Cnd: Healthy
Location: Prison, Security Station


Silver lips curved upwards into a smile as he listened to Wraith.

"That's very noble of you Wraith, but I kinda need to poke around the security station for a terminal."

After Stephyn's attempt to rid the guard of his radio Singularity raised a hand and waved it in the general direction of the security team. As he did a swarm of nanites left their hive on his forearm. Using materials in their surroundings the nanites constructed a barrier that would separate the station operators from the Guardians, but still allow Singularity access to the terminal he needed.

OOC wrote:
Power Description wrote:"Constructor Swarm", Create Object 10 [Extras: Innate (+1 pp), Precise (+1 pp), Impervious (+1/r), Continuous Duration (+1/r)]


Assuming that went off without a hitch, Singularity then floated on over to the computer he needed and settled down on the ground. Fingers covered in silver gloves flashed over the keyboard tapping in commands as he navigated the system in search of a solid schematic or layout of the base they could use.

OOC wrote:He'll use Skill Mastery to take 10 on the Computer check for a result of 23
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Re: [2E] Gulf Coast Guardians [IC]: Armageddon Part 1

Postby kenseido » Wed Oct 31, 2012 7:30 pm

Security Central

Wraith throws the raido from the console and across the room as Singularity builds a wall between the prison workers and the rest of you.

Singularity types away at the computer. The programs running on the prison security system seems to be a complex program that is keeping the prison guards contained and letting the prisoners go.

Fortunately, it has complete opened up the security gates on the other prison systems allowing you to easily find the electrical blueprints for the prison.

Craft: Electronics or Knowledge:Technology check to figure out the best places to put three bombs.
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Re: [2E] Gulf Coast Guardians [IC]: Armageddon Part 1

Postby Sakuro » Wed Oct 31, 2012 7:56 pm

Singularity (Vincent Irons)
HP: 3 - 1 Re-roll = 2
Cnd: Healthy
Location: Prison, Security Station


Silver eyes stared at the computer screen and silver lips pursed together. Singularity whistled an fast paced techno beat. Or tried to. It was hard to translate the techno genre of music into whistling. But anyone who had the misfortune of walking past Singularity's room at the Guard House had a chance of reconising it. How was all of this relevant? Well the song that he couldn't get out of his head was distracting him ... a lot. Eventually he was able to push it out of his head long enough to concentrate on the task at hand though.
OOC wrote:Craft [Electronic]: 1d20+19=21 Well, at least it wasn't a 1. I'm going to use a HP to re-roll that, because finding the bombs is pretty important.

Re-roll for Craft [Electronic]: 1d20+19=21 Sheebs! Good thing it gets a +10. Which equeals 31.
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Re: [2E] Gulf Coast Guardians [IC]: Armageddon Part 1

Postby kenseido » Thu Nov 01, 2012 1:49 pm

Security Central

There are two power distribution nodes, that if taken out would kill power to about 95% of the prison; the exceptions being the medical bay and the high end prison cells which have their own fully isolated and redundant power systems.

A third vulnerable spot is a main comm closet where all the security system routes through. Take out all three and the prison will be offline for weeks.
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Re: [2E] Gulf Coast Guardians [IC]: Armageddon Part 1

Postby Sakuro » Thu Nov 01, 2012 6:21 pm

Singularity (Vincent Irons)
HP: 2
Cnd: Healthy
Location: Prison, Security Station


After eyeballing the schematics a for a while Singularity opened his left hand. A fine dark gray mist of nanites formed over his palm and constructed a laminated map of the prison with three X's. He looked over the map once to make sure it was accurate, then handed it over to Graft.

"We have the main communications closet and two power distribution nodes to visit. They're all on this map, marked with an X. Graft, you're on point. The rest of us will follow a short distance behind you, so you should have time to warn us if trouble lies ahead."
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Re: [2E] Gulf Coast Guardians [IC]: Armageddon Part 1

Postby badpenny » Thu Nov 01, 2012 6:35 pm

Hardbody

Charli shrugged and went along for the ride. Eventually this silly day would be over and she could get back to looking for her boyfriend.
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Re: [2E] Gulf Coast Guardians [IC]: Interludes

Postby McGuffin » Fri Nov 02, 2012 2:09 pm

Graft
HP: 0 Cnd: Fine


Graft nodded. He took the offered map and followed the most direct route through the three marked locations. As he moved he was more preoccupied with staying out of sight than keeping an eye out for any trouble.

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Re: [2E] Gulf Coast Guardians [IC]: Armageddon Part 1

Postby kenseido » Fri Nov 02, 2012 2:51 pm

Need Notice checks from everyone else since IC has decided to punish Graft
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Re: [2E] Gulf Coast Guardians [IC]: Armageddon Part 1

Postby Shadowbourne » Fri Nov 02, 2012 3:07 pm

Wraith
HP:0(0) Cnd: Observant


Flowing behind the others, Wraith keeps watch like a hungry bird of prey.

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Re: [2E] Gulf Coast Guardians [IC]: Armageddon Part 1

Postby badpenny » Fri Nov 02, 2012 3:24 pm

Hardbody

Charli looked intently at her fingernails. "Aww, my burgundy nails are starting to chip already. That chick told me they'd stand up!" She pouted.

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Re: [2E] Gulf Coast Guardians [IC]: Armageddon Part 1

Postby Sakuro » Fri Nov 02, 2012 3:26 pm

Singularity (Vincent Irons)
HP: 2
Cnd: Healthy
Location: Prison, in route to bomb #1


Singularity let Graft get a good lead on them, then floated after the super sneaky stitched up man. As usual, he didn't even try to be stealthy. He wore shiney silver. Stealth wasn't much of an option, even if he had the skill, which Vincent did not. Silver eyes roamed about as they carried on, making a casual sweep of the areas they passed through.

"They always chip. What you should do is get a color that looks good broken up. Like silver."
OOC wrote:Notice: 1d20+10=14
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Re: [2E] Gulf Coast Guardians [IC]: Armageddon Part 1

Postby badpenny » Fri Nov 02, 2012 3:35 pm

Hardbody

"On you it looks good. On me, well...I'd look like a drag queen." She warned him with her eyes he'd better not make any cracks.
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Re: [2E] Gulf Coast Guardians [IC]: Armageddon Part 1

Postby kenseido » Fri Nov 02, 2012 4:18 pm

Inside the prison

As you follow behind, Wraith sees something on the ceiling. Suddenly a black shadowy form drops down and shrieks at the three of you. The sound seems to penetrate your body and rip at your very soul.

Area Cone Mental Blast 8. Since its Range Perception, no Reflex save.
DC23 Will save vs Damage to all three of you.

Wraith may take an action in the surprise round, then everyone needs Initiative
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Re: [2E] Gulf Coast Guardians [IC]: Armageddon Part 1

Postby badpenny » Fri Nov 02, 2012 4:34 pm

Hardbody
Condition: Bruise 1, Stunned
HP: 4-1=3

Charli shrieked and shrieked when the the black thing dropped down in front of them. The only problem was that no sound was coming out of her mouth. She clutched at her brain and tore at her ears.


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Re: [2E] Gulf Coast Guardians [IC]: Armageddon Part 1

Postby Sakuro » Fri Nov 02, 2012 4:57 pm

Singularity (Vincent Irons)
HP: 2
Cnd: Healthy
Location: Prison, in route to bomb #1


OOC wrote:DC 23 Will: 1d20+10=23

Initiative: 1d20+1=11


Singularity raised one gloved hand in defense against the shrieking shadow's assault. As if to hold it at bay or intercept the terrible sound. The man himself winced, but held fast even as he grimaced. Actually, he seemed more distressed by Hardbody's reaction at the moment.
Last edited by Sakuro on Fri Nov 02, 2012 5:30 pm, edited 1 time in total.
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