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ooc
Ken..please roll whatever you need for me![]()


Okay, IC either really doesn't like you or is still really angry at me. Got back-to-back ones. Nobody deserves that.
Stealth: 1d20+10=19


ooc
Insubstantial and Environmental Adaptation Confined Spaces. Also have Hide in Plain Sight. But I want enough between me and the grue so sensing Tension would be problematic but close enough to maybe listen in? If I have enough time Tension will take to get I nice fat circumstance modifier on his check. Don't think "Take 20" exists in M&M right?


Since I assume that there is nothing to actually do on Wraith's turn, Wraith will simply float out of the Vigilance and begin to scan for the first breakouts...Notice (1d20+12=13). Nope...Gonna reroll:Notice (1d20+12=28)....much better

Notice (1d20+13=26)
Extended vision



OOC wrote:If Singularity can get close enough, he'll use "Targetted Disassembly" to attack the nearest tower door's lock so the guards can get out.Power Description wrote:"Targetted Disassembly", Disintegration 13 [Power Feats: Incurable (+1 pp), Reversable (+1 pp), Accurate (+1 pp) ; Feats: Ranged Attack Focus (+1 pp)]*

If she can reach it in a round (440 ft/rnd), then she'll leap in front of the guard who's trying to force the door and introduce herself with a friendly, "Hi!" otherwise she's booking for the tower.


Acrobatics (1d20+6=14) vs DC 15 to increase jump distance, fail, 80 feet per Move with Leaping 2.

Stealth (1d20+13=30)...Shadowglide(Fligt w/Subtle), then Shadowgrasp th doors(Damaging Move Object 8 ): Shadowgrasp DC23 (1d20+8=17)...effective Strength of Shadowgrasp is 40.

Everyone take an HP for putting yourself in the line of fire to try and keep the guards from getting blindsided.
Door are Impervious 10, so Graft and Wraith fail to penetrate.
You are all considered in combat with regards to Diplomacy.
Wraith and Graft each have two armed guards to contend with, whiel Singularity and Hardbody have six each (two outside and four inside the tower).
You all have initiative.
Edit: Adjusted Hardbody's section after realizing I misread Penny's post.



OOC wrote:Aid action to support Hardbody's Diplomacy: 1d20+10=26
EDIT:
Subtract 8 from the Diplomacy roll and it becomes straight Charisma(result of 18) check for the guards around him, if you'd like to play it that way. Otherwise he's taking a Defend action while he talks.

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