[2E] Gulf Coast Guardians [OOC - closed]

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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Shadowbourne » Wed Apr 02, 2014 8:54 pm

Edited post...

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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Crazyivan777 » Wed Apr 02, 2014 10:59 pm

kenseido wrote:As for "what Medusa wants," I would let you decide what that is.

Actually getting that information involves the current ruler of Tartarus, Taurus. He's not what you would consider friendly, even to his children who just helped him fend off an invasion by Hela.


This is kinda why I was shooting for it as an adventure for the future, if you're game.

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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Shadowbourne » Thu Apr 03, 2014 10:27 am

Wraith would be game for that also. Keep in mind, there are a lot of options for getting that information...with the Mystical world, direct is not always the best.

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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Fri Apr 04, 2014 10:05 pm

So we hit our three year anniversary. Thanks everyone for being a part of the game, and a special thanks to Shadow and McGuffin for staying with me for the whole time.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Ysariel » Sat Apr 05, 2014 9:10 am

Happy 3 year anniversary! :mrgreen: :mrgreen: :mrgreen:
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Sakuro » Sat Apr 05, 2014 2:14 pm

Whoa. Three years. That is a goodly length of time for a game to be running in my experience.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Sat Apr 05, 2014 2:19 pm

Well, Sak, as the next longest player here, I appreciate what you have added to the game, especially coming in at a time where we lost 2 players and things could have gone bust.

And I do appreciate Gholam, CrazyIvan, and Ysariel coming in to a long running game and fitting into the team with any trouble.

Here's to 3+ more years.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby catsi563 » Sat Apr 05, 2014 2:30 pm

Add my own gratz in for 3 years, and wishes for many more fun ones :D
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Shadowbourne » Sat Apr 05, 2014 2:47 pm

And I thank you...for letting me play Wraith. The new Master Mage has now become my all time favorite character to run in all time.

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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Tue Apr 08, 2014 8:29 pm

Steel Samurai does in fact have Fearless, so he is immune to Initimidate.

Also, he isn't lying, so no Sense Motive check required.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Wed Apr 09, 2014 5:34 am

I don't want you guys burning HP on rituals or inventions. Impact will lead you all to the place where Graft is.

I just want it to sync up a bit so McGuffin has more time to explore his origin.

Also, part of the story will actually be told by Impact, since there is a point where Graft will be unconscious.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby McGuffin » Thu Apr 10, 2014 5:58 am

Hey guys, this is just a heads-up that my posting might be even more sporadic than usual in the vague future (I know, I'm not sure that's possible myself). I'm dealing with some crap with the university, trying to figure some things out and creativity and free time are some of the things that suffer, along with sleep. Just a "If you don't hear from me for a while, this is probably why" kinda deal.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Thu Apr 10, 2014 6:06 am

Well, with the way you are rolling, this scene is going to be over quickly.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Shadowbourne » Thu Apr 10, 2014 3:01 pm

Will posting something in the morning. Headed to work now...sorry for the delay

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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Thu Apr 10, 2014 3:09 pm

Actually there is no rush. I want time for Graft's part to play out, so I will pause you all periodically so he has time for his story.
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