[2E] Gulf Coast Guardians [OOC - closed]

This forum is the place for Mutants & Masterminds Play-By-Post games. Please read the M&M Game Room rules before starting or joining a game. Enjoy!
User avatar
Ysariel
Paragon
Paragon
Posts: 3473
Joined: Wed May 09, 2012 10:55 am

Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Ysariel » Tue Apr 22, 2014 10:42 am

I'm sleep deprived and have a very busy day ahead of me tomorrow during which I will have no internet access. I'll post approximately 24 hours from this time after I get back tomorrow and catch up on sleep.
My stuff • I GM Emerald City Knights, Adventures Assemble! (with kenseido)

User avatar
McGuffin
Paragon
Paragon
Posts: 3093
Joined: Thu Aug 24, 2006 10:34 pm
Location: Finland

Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby McGuffin » Tue Apr 22, 2014 12:39 pm

I feel for you so bad...
McGuffin's Workshop: Warp, Naga

Why crawl when you can walk? Why walk when you can run? Why run when you can fly?

User avatar
kenseido
Cosmic Entity
Cosmic Entity
Posts: 21184
Joined: Wed Jul 25, 2007 8:57 am
Location: Kyle, Texas
Contact:

Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Sun Apr 27, 2014 6:18 pm

Sorry for how slow this story is going, both in game and my out of game delays.
-----------------------------
Kenseido's Menagerie of Characters

User avatar
kenseido
Cosmic Entity
Cosmic Entity
Posts: 21184
Joined: Wed Jul 25, 2007 8:57 am
Location: Kyle, Texas
Contact:

Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Mon Apr 28, 2014 5:47 am

I edited the robots actions on account of forgetting Impact and that Minions can't crit.
-----------------------------
Kenseido's Menagerie of Characters

Crazyivan777
Zealot
Zealot
Posts: 1480
Joined: Mon Jan 26, 2009 1:01 pm

Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Crazyivan777 » Mon Apr 28, 2014 3:04 pm

Just placing this here so I don't forget it in my post.

1d20+11=21, 1d20+11=27


Also, what sort-of damage would Hat do with her recently-gifted blade? If it's sufficiently low (and I suspect it will be) I'll be shooting to get Impact out of the way of the CdG. If that's a no-go, then getting Dash out of the way of the bots.

User avatar
kenseido
Cosmic Entity
Cosmic Entity
Posts: 21184
Joined: Wed Jul 25, 2007 8:57 am
Location: Kyle, Texas
Contact:

Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Mon Apr 28, 2014 5:38 pm

Standard sword damage. STR+3
-----------------------------
Kenseido's Menagerie of Characters

Crazyivan777
Zealot
Zealot
Posts: 1480
Joined: Mon Jan 26, 2009 1:01 pm

Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Crazyivan777 » Mon Apr 28, 2014 7:18 pm

And since we know they have +12 toughness, even a hero-point granted power attack would put me behind. Thanks for the gift of the sword and all, but it looks like I'm going to be support on this battle, too.

User avatar
kenseido
Cosmic Entity
Cosmic Entity
Posts: 21184
Joined: Wed Jul 25, 2007 8:57 am
Location: Kyle, Texas
Contact:

Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Mon Apr 28, 2014 7:21 pm

Well if you want to Power Stunt something clever, you can keep it for the whole combat.
-----------------------------
Kenseido's Menagerie of Characters

Sakuro
Cosmic Scion
Cosmic Scion
Posts: 5112
Joined: Sat Nov 27, 2010 6:47 pm
Location: West Coast of the United States

Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Sakuro » Mon Apr 28, 2014 7:31 pm

If you want, next time you have three freed up power points let Singularity make Red Hat a one rank Device. I have something in mind for you.
Roll Call thread: Character Cache

Crazyivan777
Zealot
Zealot
Posts: 1480
Joined: Mon Jan 26, 2009 1:01 pm

Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Crazyivan777 » Mon Apr 28, 2014 7:37 pm

Aright. We can discuss it when we're not being hoarded by 'bots!

User avatar
kenseido
Cosmic Entity
Cosmic Entity
Posts: 21184
Joined: Wed Jul 25, 2007 8:57 am
Location: Kyle, Texas
Contact:

Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Tue Apr 29, 2014 8:05 am

I love the thought, CrazyIvan, but Fortune Feats can't be purchased with an HP.

Also, Impact is out, not stunned.
-----------------------------
Kenseido's Menagerie of Characters

Crazyivan777
Zealot
Zealot
Posts: 1480
Joined: Mon Jan 26, 2009 1:01 pm

Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Crazyivan777 » Tue Apr 29, 2014 9:59 am

*checks other feats*

Let's see, I'm going to assume these things are immune to any sort-of interaction skill, so taunting or the like is out... I can't jurry-rig fast enough... At 2-4 bots a piece, Interpose is pointless.... Well. Guess I can't really do anything to these guys, and trying to help more than one person is out.

Dash, you want I should come get you, or should I try to save Impact? Beyond that, this looks to be another battle of me just doing 'aid other' over and over again....

User avatar
kenseido
Cosmic Entity
Cosmic Entity
Posts: 21184
Joined: Wed Jul 25, 2007 8:57 am
Location: Kyle, Texas
Contact:

Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Tue Apr 29, 2014 10:03 am

Yeah, that is one of the major drawbacks of psychic types.

If its any consolation, Robot X will have achieved enough emotional awareness by the time you fight him to not be immune to your powers.
-----------------------------
Kenseido's Menagerie of Characters

Crazyivan777
Zealot
Zealot
Posts: 1480
Joined: Mon Jan 26, 2009 1:01 pm

Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Crazyivan777 » Tue Apr 29, 2014 10:07 am

Just let me know the next time(s) we fight things that are immune to physical or energy attacks.


...Sorry. That was snarky. Just feeling very frustrated about the recurrence of my character being useless.

User avatar
Ysariel
Paragon
Paragon
Posts: 3473
Joined: Wed May 09, 2012 10:55 am

Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Ysariel » Tue Apr 29, 2014 1:54 pm

Crazyivan777 wrote:Dash, you want I should come get you, or should I try to save Impact? Beyond that, this looks to be another battle of me just doing 'aid other' over and over again....


That would be really appreciated, but I'm trying to hoard HP for the boss fight so don't spend any saving me, that would defeat the purpose. :D

And you can try to stunt buffs off your emotion control powers -- enhanced extra (autofire) for a berserker frenzy, enhanced feat (improved critical) for zen-like clarity, or boost str/con for rage, for example. Depending on what kenseido will allow you.
My stuff • I GM Emerald City Knights, Adventures Assemble! (with kenseido)


Return to “M&M Game Room”



Who is online

Users browsing this forum: No registered users and 8 guests