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[2E] Gulf Coast Guardians [OOC - closed]

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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Tue Oct 09, 2012 5:49 am

Stealth while attacking is at -20. So yeah, even a 30 isn't much.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby badpenny » Tue Oct 09, 2012 6:19 am

kenseido wrote:From one of the often overlooked pages in the book (I know I overlook it a lot of the time).

page 38 of Core Rule Book wrote:You can use interaction skills on groups of subjects at once, but only to achieve the same result for all.


Is that true for Distract? Can that work on a group?

I get how the skill can work on a group--I just wasn't sure about the Feat....
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Tue Oct 09, 2012 6:25 am

Probably would be a little to powerful if you could. Also, didn't realize that Fascinate couldn't be used in combat - also might be overkill if you could.

Let me think on this. I wanted to make it hard to negotiate, not impossible.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby badpenny » Tue Oct 09, 2012 6:43 am

Okay, let's simplify. Bluff the whole group (no Feat involved). No particular direction she's taking them other than as a distraction/ice breaker. Just some shenanigans to throw them off their game (I leave the mechanics/effect up to you)...just so we can move on.

Make them crack a smile, or stare at her boobs, or be a little star-struck...what have you.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Tue Oct 09, 2012 7:05 am

Oaky so here's the problem.

You are each at different guard towers - which I thought was your intention, so each of you have to deal with the guards seperately.

With the exception of Hardbody, everyone's actions can easily be construed as "missing" one of the guards. Even Hardbody's actions is violent, though it is a little puzzling to them why you didn't attack the guards outside the tower first.

They have "information" about you that you are unaware of that is coloring their attitude towards you. This is linked to the question you never followed up on that I alluded to earlier.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby badpenny » Tue Oct 09, 2012 8:12 am

kenseido wrote:With the exception of Hardbody, everyone's actions can easily be construed as "missing" one of the guards. Even Hardbody's actions is violent, though it is a little puzzling to them why you didn't attack the guards outside the tower first.


My OP had Hardbody jumping in front of the guards outside the tower....

If she can reach it in a round (440 ft/rnd), then she'll leap in front of the guard who's trying to force the door and introduce herself with a friendly, "Hi!" otherwise she's booking for the tower.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Tue Oct 09, 2012 8:28 am

That would actually be worse.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby badpenny » Tue Oct 09, 2012 8:29 am

Okay, I'm thoroughly confused. Just make something happen and I'll go with the flow.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Tue Oct 09, 2012 8:32 am

I'm just saying that jumping up there and saying Hi, from their perspective, is more aggressive than jumping up there, bypassing them, and ripping the door open.

The first draws the automatic "conclusion" that your next action is to attack them, the second is confusing and doesn't fit with what they expect.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby badpenny » Tue Oct 09, 2012 8:38 am

She's new enough to make a mistake like that.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Tue Oct 09, 2012 9:44 am

I adjusted the guard response to Hardbody since I misread the post. Since you are all on different towers, there is no Aid action.

So I will give Sak, Shadow, and McGuffin a bit to post or update their actions before I have the guards go.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Sakuro » Tue Oct 09, 2012 6:27 pm

I edited my post. The description and dialog remains the same. The only change being the type of action he is using: either straight Charisma to convince them, or Defend so he can hopefully say his peace without being blow apart.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Wed Oct 10, 2012 3:11 pm

Just to be clear, you can not use Diplomacy at this point. So while your character may still want to talk it out, I don't need any rolls, unless you are spending an HP for some Feat that works in combat.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Sakuro » Wed Oct 10, 2012 3:36 pm

Singularity mainly wanted to stop the fight between Guardians and the guards. He's a talker anyway. Good to have the clarification though.

Also: HAH ! Nice job of thrashing the "let's wait and mop up" plan Kensiedo. Is it too late for Singularity to change actions?
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Wed Oct 10, 2012 3:44 pm

Thanks. This is only part one of their plan. Remember what the objective here is.

Edit: As for changing action, go ahead.
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