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[2E] Gulf Coast Guardians [OOC - closed]

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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Thu Sep 27, 2012 6:41 pm

Its reasonable to assume they are expecting the "AEGIS Agents." The easiest way to cause a mass prison break would be to disrupt the power and/or security grid through infiltration.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Sakuro » Sat Sep 29, 2012 7:00 pm

Would it be possible, or even worth it, to try and siphon off some of the virus from the prison's systems? The idea being to create an anti-virus program we can quickly pop in, and then leave.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Sat Sep 29, 2012 7:06 pm

You would have to hack the prison's systems to do something like that.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Sun Sep 30, 2012 10:27 pm

Since a lot of ideas have been thrown out, everybody please be clear about your actions. You have about 60 seconds to get ready, then it hits the fan.

Right now, all I can tell is that all of you are still in the ship, and Tension plans to slip in under the guise of an AEGIS agent and hide on the Grue ship while Hardbody attacks the prison.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Sakuro » Sun Sep 30, 2012 11:12 pm

You're right, up to the point where Hardbody attacks. We're not attacking the prison. Tension goes to the Grue ship, the rest of us try to handle the prison breakout. We're back to the blank "minilalistic plan" of dealing with escapees as we're able to.

EDIT:
I forgot to have Singularity address the guard uniform idea in character, and edited that into my last post. Unless Wraith is seeing something Singularity doesn't, infiltrating the jail isn't really worth it and can't happen in 60 seconds anyway.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Sakuro » Mon Oct 01, 2012 8:09 pm

Wraith wrote: Stephyn had a nagging feeling that they were missing something

I think we're supposed to feel that way.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Mon Oct 01, 2012 8:15 pm

I can really only think of one thing you guys don't know and its not paticularly germaine at this point.

Edit: I guess that's not exactly true. If you had this one bit, it could help you with the prison staff. However, it involves asking the right question, and you are pretty much out of time at this point.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby hero4hire » Mon Oct 01, 2012 8:47 pm

kenseido wrote:I can really only think of one thing you guys don't know and its not paticularly germaine at this point.

Edit: I guess that's not exactly true. If you had this one bit, it could help you with the prison staff. However, it involves asking the right question, and you are pretty much out of time at this point.


I call it PC disease. Even brilliant players always miss something obvious to the GM.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Mon Oct 01, 2012 8:49 pm

Well this isnt the first time you all have started down the path to the right answer and then get side tracked.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby hero4hire » Mon Oct 01, 2012 9:01 pm

I know we never bothered to figure out *who* was incarcerated there. Taking it as gospel it was some sorta smokescreen instead of going after a specific target.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Mon Oct 01, 2012 9:03 pm

Nope, thats not the question.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Wed Oct 03, 2012 3:34 am

Sakuro wrote:Are we assuming Tension already started to get into position to move on the Marvel's V-Tol?


I try to assume nothing.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Wed Oct 03, 2012 4:15 am

Since the Marvel's V-TOL is on the other side of the prison fence, I am not sure how Tension would get there without risking setting off alarms...

...at least until after everything gets started, that is.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby kenseido » Wed Oct 03, 2012 11:41 am

Will give H4H and Shadow a little more time for one last post.

Once the clock stops, will need Initiative for everyone, we will be operating on combat rounds.
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Re: [2E] Gulf Coast Guardians [OOC - closed]

Postby Shadowbourne » Wed Oct 03, 2012 11:56 am

I'm good....not sure what I would post anyways...we seem to be gpoing around and around on the planning. Let's get the party started.
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